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All Synthesis abilities in Metaphor ReFantazio

Synthesis abilities in Metaphor ReFantazio deal great damage or inflict various effects on your enemies or party members. Each lineage has access to certain Synthesis abilities. They need an ally belonging to certain lineages to perform them during battle.

This article lists all the Synthesis abilities in Metaphor ReFantazio for the first Archetype in each of the lineages.


List of all the Synthesis abilities in Metaphor ReFantazio

Synthesis abilities can be devastating if used right (Image via Atlus)
Synthesis abilities can be devastating if used right (Image via Atlus)

Here are all the Synthesis abilities in Metaphor ReFantazio:


Seeker

Seeker's abilities (Image via Atlus)
Seeker's abilities (Image via Atlus)

The Seeker is a versatile, jack-of-all-trades class that excels with slashing attacks and wind magic. They also offer some support spells, but are weak to fire, which is commonly used by enemies that cast spells.

Ability nameDescriptionCostTurn iconsRequired skillAllies
Rider of the BladeHeavy Physical Light damage to a single enemy, utilizing Seeker’s agility and blade skills.5 mp2N/AKnight, Healer, or Commander lineages
Horse-Drawn CarnageHeavy Strike damage to a single enemy, delivering a devastating impact.5 mp2N/AWarrior, Brawler, or Berserker lineages
GacycWeak Wind damage to all enemies, summoning gusts to destabilize opponents.6 mp2CycSeeker, Mage, or Healer lineages
MatarukajaIncreases all allies’ Attack for 3 turns, boosting their offensive power.18 mp2TarukajaSeeker, Knight, or Commander lineages
Adventurer’s CuriosityIncreases Critical Rate for all allies for 3 turns, enhancing their chance of landing critical hits.8 mp2N/AGunner, Masked Dancer, or Berserker lineages
GacycloMedium Wind damage to all enemies, unleashing stronger cyclonic forces.10 mp2CycloSeeker, Mage, or Healer lineages
TetrabreakNegates one enemy’s Repel Physical skill, allowing physical attacks to bypass defensive measures.18 mp2N/AThief, Faker, or Merchant lineages
Fire Blade RiderExtreme Physical Fire damage to a single enemy, combining fire magic with blade techniques for devastating results.24 mp2N/AKnight, Healer, or Commander lineages
Heat RiserIncreases Attack, Defense, Hit, and Evasion for a single ally for 3 turns, making them more resilient and powerful.24 mp2N/ASeeker, Knight, Commander lineages
Soulblade RiderSevere Physical Almighty damage to a single enemy while absorbing MP from the target, replenishing energy.16 mp2N/AKnight, Healer, or Commander lineages
Winning HorseSevere Strike damage to a single enemy, delivering an earth-shaking blow.16 mp2N/AWarrior, Brawler, or Berserker lineages
Cyclone SlasherSevere Wind damage to a single enemy, slashing through with storm-like precision.22 mp3N/ASeeker, Mage, Healer lineages / Knight, Healer, Commander lineages
Trial of the SeekerExtreme Almighty damage to all enemies with MP recovery for each hit, ensuring sustained magical prowess.20 mp2N/AWarrior, Thief, or Masked Dancer lineages

Warrior

The Warrior Tree (Image via Atlus)
The Warrior Tree (Image via Atlus)

A highly offensive class, Warriors rely on slashing attacks to deal damage, with the skill Slicer being particularly powerful. Their main weakness is wind, which is rare in the early game.

Ability name
DescriptionCostTurn iconsRequired skillAllies
Round SlashWeak Slash damage to all enemies, a sweeping attack that strikes multiple foes simultaneously.14 mp2N/AKnight, Healer, or Commander lineages
Bamboo SplitterHeavy Slash damage to a single enemy, with an additional Turn Icon if it kills the target.6 mp2N/AWarrior, Brawler, or Berserker lineages
Peerless StonecleaverSevere Slash damage to a single enemy, adding a Turn Icon upon successfully killing the enemy, providing the opportunity for follow-up actions.22 mp3N/AWarrior, Thief, Masked Dancer lineage / Warrior, Brawler, Berserker lineages
Vorpal BladeExtreme Slash damage to all enemies, while decreasing the targets’ Attack for 3 turns, weakening their offensive potential.18 mp2N/AGunner, Faker, or Summoner lineages
Phantom SwordswarmMedium Slash damage to a single enemy 4-6 times, with a Turn Icon gained if the attack results in a kill, offering continued momentum.16 mp2N/ABrawler, Merchant, or Summoner lineages
Crimson Moon Sword ArtSevere Slash damage to all enemies, with a chance to Charm opponents, disrupting their battle performance.22 mp2N/AWarrior, Brawler, or Berserker lineages
Wind BladeExtreme Physical Wind damage to all enemies, combining physical prowess with the fury of the wind.16 mp2N/ASeeker, Knight, or Commander lineages

Mage

The Mage's abilities (Image via Atlus)
The Mage's abilities (Image via Atlus)

Mages specialize in casting powerful spells to exploit enemy weaknesses. They are essential in Metaphor for their magic prowess but have high MP costs. Mages are vulnerable to pierce damage.

Ability nameDescriptionCostTurn iconsRequired skillAllies
GabotWeak Fire damage to all enemies6 MP2BotMage, Masked Dancer, Summoner
BotraMedium Fire damage to a single enemy10 MP2BotMage, Masked Dancer, Summoner
GablizzWeak Ice damage to all enemies6 MP2BlizzSeeker, Mage, Healer
BlizzaMedium Ice damage to a single enemy10 MP2BlizzMage, Masked Dancer, Summoner
GakandeWeak Electric damage to all enemies6 MP2KandeSeeker, Mage, Healer
KanderaMedium Electric damage to a single enemy10 MP2KandeMage, Masked Dancer, Summoner
MetaphorSevere Fire damage to a single enemy22 MP2N/ASeeker, Mage, Healer, Masked Dancer
GabotraMedium Fire damage to all enemies10 MP2BotraSeeker, Mage, Healer
BoatonaHeavy Fire damage to a single enemy18 MP2BotraMage, Masked Dancer, Summoner
GablizzaMedium Ice damage to all enemies10 MP2BlizzaSeeker, Mage, Healer
BlizzatonHeavy Ice damage to a single enemy18 MP2BlizzaMage, Masked Dancer, Summoner
GakanderaMedium Electric damage to all enemies10 MP2KanderaSeeker, Mage, Healer
KandeonHeavy Electric damage to a single enemy18 MP2KanderaMage, Masked Dancer, Summoner
Skyfall BoltSevere Electric damage to a single enemy22 MP3N/AMage, Masked Dancer, Summoner
MakarabreakNegates one enemy’s Repel Magic skill18 MP2N/AThief, Faker, Merchant
GabouatHeavy Fire damage to all enemies14 MP2BoatonaSeeker, Mage, Healer
GablizzatonHeavy Ice damage to all enemies14 MP2BlizzatonSeeker, Mage, Healer
GakandeonHeavy Electric damage to all enemies14 MP2KandeonSeeker, Mage, Healer
Precipice of the AbyssSevere Almighty damage to all enemies35 MP3N/ASeeker, Mage, Healer, Masked Dancer
MamudodyneHeavy Dark damage to all enemies14 MP2MudodyneSeeker, Mage, Healer
Netherworld TreeExtreme Dark damage to all enemies18 MP2N/AMage, Masked Dancer, Summoner
Lost WallInflicts a single enemy with a one-time weakness to Fire/Ice/Electric/Wind/Light/Dark26 MP2N/AGunner, Masked Dancer, Berserker
Child of DeathExtreme Dark damage to a single enemy14 MP2N/AWarrior, Thief, Masked Dancer

Knight

The knight's abilities (Image via Atlus)
The knight's abilities (Image via Atlus)

Knights are a defensive class, designed to protect the party with high defense and support skills. They are particularly resistant to slashing damage but weak to lightning.

Ability nameDescriptionCostTurn iconsRequired skillAllies
Jump Thrust (Knight)Medium Pierce damage to a single enemy and lowers the target’s Defense for 3 turns6 mp2N/AWarrior, Brawler, or Berserker lineages
Protect Guard (Knight, Magic Knight)Nullifies one Slash/Pierce/Strike attack on one ally10 mp2N/AKnight, Healer, or Commander lineages
Magic Guard (Knight, Magic Knight, Paladin)Nullifies one elemental attack for all allies in the caster’s row28 mp2N/ASeeker, Mage, or Healer lineages
Hammer of JusticeHeavy Pierce damage to one enemy that inflicts a one-time weakness to pierce18 mp2N/ABrawler, Merchant, or Summoner lineages
MarakukajaIncreases all allies’ Defense for 3 turns18 mp2RakukajaSeeker, Knight, or Commander lineages
Leap ThrustHeavy Pierce damage to a single enemy and lowers the target’s Defense for 3 turns10 mp2N/AWarrior, Brawler, or Berserker lineages
Magic Knight’s Hammer (Magic Knight, Paladin)Extreme Physical Electric damage to a single enemy and inflicts a one-time weakness to Electric18 mp2N/AGunner, Masked Dancer, or Berserker lineages
Flying Guard Thrust (Dark Knight, Paladin)Extreme Pierce Damage to a single enemy and lowers the target’s Defense for 3 turns14 mp2N/AWarrior, Brawler, or Berserker lineages
Blackguard’s Hammer (Dark Knight)Severe Physical Dark damage to a single enemy and inflicts a one-time weakness to Dark20 mp2N/ABrawler, Merchant, or Summoner lineages
Peerless Shadow (Dark Knight, Royal Knight)Severe Physical Dark damage to all enemies and decreases targets’ Attack/Defense/Hit/Evasion for 3 turns25 mp3N/AWarrior, Thief, or Masked Dancer / Knight, Healer, Commander lineages
Crusader’s Hammer (Paladin)Severe Physical Light damage to a single enemy and inflicts a one-time weakness to Light20 mp2N/AWarrior, Thief, or Masked Dancer lineages
Hammer of Justice (Paladin)Heavy Pierce damage to a single enemy and inflicts a one-time weakness to pierce18 mp2N/ABrawler, Merchant, or Summoner lineages
Line Guard (Paladin)Nullifies one physical attack for all allies in the caster’s row28 mp2N/AKnight, Healer, or Commander lineages
Ultimate Guard (Royal Knight)Nullifies one non-Almighty attack for all allies100 mp2N/AKnight, Healer, or Commander lineages
Peerless Sanctity (Royal Knight)Severe Physical Light damage to all enemies and decreases the targets’ Attack/Defense/Hit/Evasion for 3 turns25 mp3N/ASeeker, Knight, or Commander lineage

Healer

The Healer's abilities (Image via Atlus)
The Healer's abilities (Image via Atlus)

Healers are indispensable for keeping the party alive with healing and support spells. While they are weak to dark and strike damage, their role as lifesavers in tough battles cannot be understated.

Ability name
DescriptionCostTurn iconsRequired skillAllies
Mahama (Healer)Weak Light damage to all enemies6 MP2HamaSeeker, Mage, Healer
Medica (Healer)Medium HP recovery for all allies20 MP2MediKnight, Healer, Commander
Magical InjectionNullifies one attack for all allies that would inflict a status ailment12 MP2N/ABrawler, Merchant, Summoner
Medicall (Cleric)Heavy HP recovery for all allies40 MP2MedicaKnight, Healer, Commander
Mahamaon (Cleric)Medium Light damage to all enemies10 MP2HamaonSeeker, Mage, Healer
Godly Blessing (Cleric, Savior)Revives all knocked out allies with full HP18 MP2N/AMage, Masked Dancer, Summoner
Mahamadyne (Savior)Heavy Light damage to all enemies14 MP2HamadyneSeeker, Mage, Healer
Divine Punishments (Savior)Extreme Light damage to all enemies and inflicts a one-time weakness to Light20 MP2N/AGunner, Masked Dancer, Berserke

Brawler

The Brawler's abilities (Image via Atlus)
The Brawler's abilities (Image via Atlus)

Brawlers deal strike damage and rely on their HP to power skills. They can make enemies forget their abilities but are weak to ice and rely heavily on HP management.

Ability name
DescriptionCostTurn iconsRequired skillAllies
Meteoric Fist (Brawler)Weak Strike damage to all enemies 1-3 times185 HP2N/AWarrior, Brawler, Berserker
Energy Ray (Brawler)Heavy Physical Light damage to a single enemy with power proportional to HP140 HP2N/ASeeker, Mage, Healer
Tiger Eruption Fist (Pugilist)Weak Strike damage to all enemies 2-4 times220 HP2N/AWarrior, Brawler, Berserker
Super Energy Ray (Pugilist)Extreme Physical Light damage to a single enemy with power proportional to HP175 HP2N/ASeeker, Mage, Healer
Boltburst Fist (Martial Artist)Medium Physical Electric damage to all enemies 2-4 times255 HP2N/AWarrior, Brawler, Berserker
Ultimate Energy Ray (Martial Artist)Severe Physical Light damage to a single enemy with power proportional to HP210 HP2N/ASeeker, Mage, Healer
Bodhisattva’s Palm (Martial Artist)Severe Strike damage to a single enemy with power proportional to HP and inflicts weakness to Strike245 HP2N/AGunner, Faker, Summoner

Gunner

The Gunner's abilities (Image via Atlus)
The Gunner's abilities (Image via Atlus)

Gunners are a ranged support class, excelling in inflicting status ailments from the back row. They are weak in slashing damage but provide vital support in group battles.

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Ability nameDescriptionCostTurn iconsRequired skillAllies
Wild Barrage (Gunner)Medium Pierce damage to all enemies, 2-3 times (BACK ROW ONLY)14 MP2N/AGunner, Faker, Summoner lineages
Kasukukaja (Gunner)Increases all allies' Hit/Evasion for 3 turns18 MP2N/ASeeker, Knight, Commander lineages
Mania BulletHeavy Pierce damage to a single enemy, inflicts one-time weakness to Slash/Pierce/Strike (BACK ROW ONLY)22 MP2N/AThief, Faker, Merchant lineages
Myriad Shots (Sniper)Medium Pierce damage to all enemies, 3-5 times (BACK ROW ONLY)22 MP2N/AGunner, Faker, Summoner lineages
Bullet Barrage (Sniper, Dragoon)Severe Pierce damage to a single enemy, ignoring resistances (BACK ROW ONLY)22 MP2N/AKnight, Healer, Commander lineages
Dragoroa (Dragoon)Extreme Fire damage to a single enemy, may inflict Burn (BACK ROW ONLY)14 MP2N/AMage, Masked Dancer, Summoner lineages
Coldragora (Dragoon)Extreme Ice damage to a single enemy, may inflict Frostbite (BACK ROW ONLY)14 MP2N/ASeeker, Mage, Healer lineages
Draco Ray (Dragoon)Severe Light damage to a single enemy, ignoring resistances (BACK ROW ONLY)28 MP2N/AGunner, Faker, Summoner lineages
Thunder Fang (Dragoon)Extreme Electric damage to all enemies18 MP2N/AGunner, Masked Dancer, Berserker lineages

Merchant

The Merchant's abilities (Image via Atlus)
The Merchant's abilities (Image via Atlus)

Merchants deal almighty damage at the cost of money, not MP or HP. Their skills are mostly passive, and they are vulnerable to fire and light damage.

Ability name
DescriptionCostTurn iconsRequired skillAllies
All ResetRemoves nearly all beneficial effects from all enemies36 MP2N/AThief, Faker, Merchant
Fortune SlotsPhysical Almighty damage with a low hit rate, but all hits are critical$7772N/ABrawler, Merchant, Summoner
Money Power (Tycoon)Increases all stats of a single ally by 3 ranks$99992N/AGunner, Masked Dancer, Berserker
Golden Soldier (Tycoon)Extreme Physical Almighty damage to all enemies$33332N/AWarrior, Brawler, Berserker

Thief

The Thief's abilities (Image via Atlus)
The Thief's abilities (Image via Atlus)

Thieves are fast and evasive, with dark magic and skills that restore HP/MP. Their high speed makes them difficult to hit, but they are weak to lightning damage.

Ability name
DescriptionCostTurn iconsRequired skillAllies
MamudoWeak Dark damage to all enemies, useful for exploiting enemies with Dark weaknesses.6 mp2MudoSeeker, Mage, Healer lineages
Phantom TracerExtreme Slash damage to a single enemy, while removing the target’s buffs, making it a great choice against buffed opponents.12 mp2N/AWarrior, Thief, Masked Dancer lineages
MamudoonMedium Dark damage to all enemies, providing stronger Dark magic in multi-target situations.10 mp2MudoonSeeker, Mage, Healer lineages
GodkillerExtreme Physical Dark damage to one enemy with a high chance of one-hit killing the target, making it a lethal choice against certain bosses.14 mp2N/AGunner, Masked Dancer, Berserker lineages
Fire ArtExtreme Fire damage to a single enemy, with a chance to inflict Burn.14 mp2N/AMage, Masked Dancer, Summoner lineages
Ice ArtExtreme Ice damage to a single enemy, with a chance to inflict Frostbite, useful for countering Ice-weak enemies.14 mp2N/ASeeker, Mage, Healer lineages
Bloodrain Twin NinpoSevere Slash damage to a single enemy, while removing status effects, Repel, and buffs from the target, excellent for breaking through enemy defenses.20 mp2N/AThief, Faker, Merchant lineages

Commander

The Commander's abilities (Image via Atlus)
The Commander's abilities (Image via Atlus)

Commanders are a hybrid class that excels at both support and moderate fire damage. They can buff the party while dealing damage but are weak to strike attacks.

Ability nameDescriptionCostTurn iconsRequired skillAllies
Blusterblast ManeuverExtreme Fire damage to all enemies and decreases their Hit/Evasion for 3 turns18 MP2N/AMage, Masked Dancer, Summoner
Assault Beacon (Commander)Increases allies’ Attack/Defense/Hit/Evasion for 3 turns26 MP2N/ASeeker, Knight, Commander
Megido (Commander)Medium Almighty damage to all enemies15 MP2N/AGunner, Faker, Summoner
Icewolf Offensive (General, Warlord)Extreme Ice damage to a single enemy14 MP2N/ASeeker, Mage, Healer
Healing Shelter Formation (General, Warlord)Recovers 10% HP for all allies each turn for 3 turns8 MP2N/AKnight, Healer, Commander
Megidola (General, Warlord)Heavy Almighty damage to all enemies20 MP2N/AGunner, Faker, Summoner
Dynast Formation (Warlord)Increases Attack/Defense/Hit/Evasion for all allies by 3 ranks for 3 turns70 MP2N/ASeeker, Knight, Commander
Megidolaon (Warlord)Extreme Almighty damage to all enemies25 MP2MegidolaGunner, Faker, Summoner
Eureka Moment (Warlord)Extreme Fire damage to all enemies, ignoring resistances, may inflict Burn20 MP2N/AThief, Darker, Merchant

Faker

The Faker's abilities (Image via Atlus)
The Faker's abilities (Image via Atlus)

Fakers are specialized support units that focus on buffing allies and debuffing enemies. They are vulnerable to wind and pierce damage but offer strategic utility.

Ability name
DescriptionCostTurn iconsRequired skillAllies
Mataruna (Faker)Decreases all enemies’ Attack for 3 turns18 MP2TarundaKnight, Healer, Commander
Marakunda (Faker)Decreases all enemies’ Defense for 3 turns18 MP2RakundaKnight, Healer, Commander
Masukunda (Faker)Decreases all enemies’ Hit/Evasion for 3 turns18 MP2SukundaKnight, Healer, Commander
DebilitateDecreases a single enemy’s Attack/Defense/Hit/Evasion for 3 turns24 MP3N/AThief, Faker, Merchant
Free JugglingWeak Physical Almighty damage to all enemiesN/A2N/AGunner, Faker, Summoner
Miracle Cirque (Trickster)Extreme Physical Almighty damage to all enemiesN/A3N/AKnight, Healer, Commander, Thief, Faker, Merchant

Masked Dancer

The Dancer's abilities (Image via Atlus)
The Dancer's abilities (Image via Atlus)

Masked Dancers are versatile attackers who can deal fire damage and recover HP. Their value lies in their ability to create masks that mimic other Archetypes' abilities.

Ability name
DescriptionCostTurn iconsRequired skillAllies
Hellfire DanceInflicts all enemies with a one-time weakness to Fire, ignoring their natural resistances, ideal for setting up Fire-based attacks.26 mp2N/AMage, Masked Dancer, Summoner lineages
Ice-Blue DanceInflicts all enemies with a one-time weakness to Ice, ignoring resistances, perfect for exploiting Ice-weak enemies across the board.26 mp2N/ASeeker, Mage, Healer lineages
Sable DanceInflicts all enemies with a one-time weakness to Dark, bypassing resistances, making it effective against enemies typically immune to Dark magic.26 mp2N/AWarrior, Thief, Masked Dancer lineages
Danse MacabreHigh chance of one-hit killing all enemies, making it a risky yet powerful move in dire situations or when facing numerous weak enemies.12 mp2N/AThief, Faker, Merchant lineages
Masquerade ChargeGreatly increases the party’s physical attack damage for one battle, boosting the overall offensive potential for classes relying on physical strikes.26 mp2N/AGunner, Masked Dancer, Berserker lineages

Summoner

The Summoner's abilities (Image via Atlus)
The Summoner's abilities (Image via Atlus)

Summoners can call upon monsters with the use of special vessels. While their strength grows with advanced Archetypes, they are weak to ice and resist dark.

Ability name
DescriptionCostTurn iconsRequired skill/itemAllies
Summon LizardmanExtreme Physical Electric damage to a single enemy, also lowers the target’s Defense for 3 turns, making them more vulnerable to future attacks.14 mp2N/AKnight, Healer, Commander lineages
Summon Undead KingSevere Dark damage to a single enemy with a chance to one-hit kill the target, ideal for taking down tough enemies quickly.25 mp2Gravelord VesselThief, Faker, Merchant lineages
Summon Eagle Lion KingExtreme Wind damage to all enemies, significantly reduces their Attack for 3 turns, weakening their ability to harm your party.18 mp2N/ASeeker, Mage, Healer lineages
Summon Dragon GodSevere Fire damage to all enemies and removes their buffs, resetting their enhanced capabilities and clearing the battlefield.22 mp2Priestess HeartMage, Masked Dancer, Summoner lineages
Summon Guptauros KingMedium Strike damage to all enemies 1-3 times, making it an unpredictable but potentially devastating physical attack.20 mp2Minotaur VesselWarrior, Brawler, Berserker lineages
Summon KishinMedium Electric damage to a single enemy 2-4 times, ideal for sustained damage over multiple turns.16 mp2N/AWarrior, Brawler, Berserker lineages
Summon DeityExtreme Light damage to all enemies, with a chance to inflict Daze, stunning enemies and preventing them from acting.20 mp2Conch Shell VesselMage, Masked Dancer, Summoner lineages
Summon FuryExtreme Strike damage to all enemies, also decreases their Attack and Defense for 3 turns, weakening both their offense and defense.20 mp2Trident VesselKnight, Healer, Commander lineages
Summon TyrantSevere Almighty damage to all enemies with a chance to inflict Hex.22 mp2Buzzing Fly VesselThief, Faker, Merchant lineages
Summon IcecragExtreme Ice damage to all enemies.18 mp2N/ASeeker, Mage, Healer lineages

Berserker

The Berserker's abilities (Image via Atlus)
The Berserker's abilities (Image via Atlus)

Berserkers are powerful physical attackers that deal strike damage and self-buff for increased power. Despite being strong, they are weak to dark and light attacks.

Ability nameDescriptionCostTurn iconsRequired skillAllies
Rampage SlashExtreme Slash damage to a single enemy that ignores defense18 MP2N/AWarrior, Brawler, Berserker
Wild BoreExtreme Pierce damage to a single enemy, decreasing target’s Attack for 3 turns20 MP2N/AGunner, Faker, Summoner
Wanton DestructionExtreme Strike damage to a single enemy, inflicting a one-time weakness to Strike20 MP2N/AKnight, Healer, Commander
Battlecry TackleHeavy Strike damage to all enemies 1-3 times, ignoring resistances28 MP2N/ASeeker, Knight, Commander
Deadly EraserSevere Physical Almighty damage to a single enemy, removing the target’s status and buffs22 MP2N/ABrawler, Merchant, Summoner

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That concludes our list of Synthesis abilities in Metaphor ReFantazio for the first archetype in each lineage.

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