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Best Castle loadout in Rainbow Six Siege

By equipping the best Castle loadout in Rainbow Six Siege, players can take their objective site through an additional layer of sophistication. Castle can use his primary gadgets to fulfil the role of both an anti-entry and trapper operator. Featuring a two-speed two-armor kit, this defender flourishes most in the role of an anchor due to the deployment and operation method of his Armor Panels.

Also known as Miles Campbell, Castle hails from Sherman Oaks, California, and is a member of the Wolfguard Squad in Rainbow Six Siege. His primary role is that of an anchor who brings certain secondary gadgets that allow defenders to play more confidently and with more aggressive site setups.

In this article, we discuss the best Castle loadout in Rainbow Six Siege and take a gander at the possibilities he can create for his team with his flexible primary gadget.

Note: Some aspects of this article are subjective and based on the author's opinion.


Best Castle loadout in Rainbow Six Siege for Operation Twin Shells

Castle as seen in Rainbow Six Siege (Image via Ubisoft)
Castle as seen in Rainbow Six Siege (Image via Ubisoft)

The most optimal Castle loadout in Rainbow Six Siege tends to remain the same in almost all maps, objective sites, and scenarios. What varies is mostly the secondary gadget choice. This lack of diversity in the character's loadout is due to the balanced nature and overall focus on his anchoring role.

Players will find that playing Castle requires a significant level of game knowledge, including an in-depth idea about meta-site setups and the defender lineup.

Overall, Castle is a very strong anchor who brings some of the most unique anti-entry utility, making him a go-to choice for any ranked matches and even in the Pro League.


Primary weapon choices for the Castle loadout in Rainbow Six Siege

The primary weapon in a Castle loadout in Rainbow Six Siege (Image via Ubisoft)
The primary weapon in a Castle loadout in Rainbow Six Siege (Image via Ubisoft)

In this loadout, Castle uses the highly debated UMP45, often dubbed worst gun in Rainbow Six Siege, in the primary weapon slot. The weapon has a low fire rate even with automatic operation and a low recoil. It is placed in the B tier in our Defender weapons tier list.

The redeeming factor for the UMP45 is its outrageously high damage per bullet for a weapon in the SMG category, which rivals the stats of Assault rifles.

WeaponUMP45
MuzzleSuppressor (to avoid bullet tracers)
GripVertical (to decrease vertical recoil), Horizontal (to increase movement speed)
UnderbarrelLaser (to decrease ADS time)

Also read: Best Ela loadout in Rainbow Six Siege


The M1014 can be a very niche weapon choice (Image via Ubisoft)
The M1014 can be a very niche weapon choice (Image via Ubisoft)

Castle does have the option to bring a primary shotgun, like the M1014, which can be very reliable and lethal in CQB. However, lacking a machine pistol in the secondary slot is what makes choosing the primary shotgun a risky gamble.

The M1014 is a semiautomatic shotgun with a precise, tight pellet spread and a magazine of 8 rounds. It has a low ADS time and features high destructive capabilities that can assist in map setups and modifications.

WeaponM1014
SightsIron sights (to decrease ADS time)
UnderbarrelLaser (to decrease ADS time)

Secondary weapon choices for Castle loadout in Rainbow Six Siege

Secondary shotgun bestows upon Castle lots of flexibility (Image via Ubisoft)
Secondary shotgun bestows upon Castle lots of flexibility (Image via Ubisoft)

In the secondary weapon slot, the most useful weapon to select is the Super Shorty. Not only does it enable Castle to help with site preparation, but it can also dish out lethal damage at CQB in a pinch.

Although it only houses three rounds at a time, the Super Shorty remains highly maneuverable and an effective tool to wield in either the prep or action phase for both defensive and offensive purposes.

WeaponSuper Shorty
SightsIron sights (to decrease ADS time)
UnderbarrelLaser (to decrease ADS time)

Secondary gadget choices for Castle loadout in Rainbow Six Siege

Secondary gadgets in a Castle loadout in Rainbow Six Siege (Image via Ubisoft)
Secondary gadgets in a Castle loadout in Rainbow Six Siege (Image via Ubisoft)

Both of the Secondary gadget choices for Castle loadout in Rainbow Six Siege are useful in an anchoring role.

A Bulletproof camera can effectively relay information and the position of attackers when placed in a high-pressure zone. Meanwhile, the Proximity Mine can help trap attacker entry points so that the defending side can be aware of sneaky enemy combatants and their presence.


Also read: Best Melusi loadout in Rainbow Six Siege


How to play Castle in Rainbow Six Siege

Deploying Armor Panels on doorways and windows (Image via Ubisoft)
Deploying Armor Panels on doorways and windows (Image via Ubisoft)

Castle is an operator whose presence and effectiveness in a round will be heavily dictated by the individual player. Not only does this defender require a ton of game sense and map knowledge to effectively utilise, but he also requires team synergy and communication.

Castle is one of the few operators who shines in 5-stack teams where every other player can coordinate and play around the Armor panels. For solo players, the most effective way to help your team would be to barricade attacker entry points while making sure that none of your Armor Panels are being a nuisance to any of your own teammates.

At the start of a round, make sure you are utilizing every single second of the prep phase by helping your team create rotations, lines of sight, or footholes wherever necessary. Additionally, put up all four of your Armor Panels wherever they can waste time for attackers.

Lastly, one of the most important pieces of information to have while playing Castle is that you can outsmart your enemies by prepping your Armor Panel to break with only one melee. This can surprise attackers if you or your teammates decide to jump out or play aggressively close to attacker entry points.

To do this, you must melee an Armor Panel eight times. With the ninth melee, the barricade will break.


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