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5 best Commanders in MTG Foundations

MTG Foundations is here, and with it comes a ton of Commander possibilities. As I was looking through my various cracked packs, I found some diamonds in the rough, as well as some obvious picks who are the strongest, most satisfying Commanders to play. There were a few that didn’t get picked, who almost made the cut — like Progenitus. It’s one of my favorite cards, but it’s also infuriating to play against, and some tables have outright banned it.

One of the things I love about this set is the card variety — whether Planeswalkers, legendaries, or instants/sorceries. These, of course, are just my opinions on what the best Commanders in MTG Foundations are; your thoughts and needs may vary, and that’s perfectly fine.

Note: This article is subjective and reflects the writer's opinion.


Best Commanders to pick in MTG Foundations

1) Niv-Mizzet, Visionary (Blue/Red)

He's got the whole world in his hands (Image via Wizards of the Coast)
He's got the whole world in his hands (Image via Wizards of the Coast)

Of course, Niv-Mizzet is back in MTG Foundations, and naturally, his new card is a filthy Commander. Perhaps one of my favorite things is that he synergizes with himself — specifically Niv-Mizzet, Parun. This creature eliminates your hand size, which is something you certainly want in a Blue/Red spell deck, that’s for sure.

Whenever a source you control deals noncombat damage to an opponent, you draw that many cards. So you use that in conjunction with Niv-Mizzet, Parun to create a constant flow of damage to simply destroy a player. It’s mean, but it’s so much fun.


2) Muldrotha, the Gravetide (Black/Green/Blue)

Reduce, Reuse, Reanimate (Image via Wizards of the Coast)
Reduce, Reuse, Reanimate (Image via Wizards of the Coast)

Muldrotha, the Gravetide is genuinely one of my favorite legendary creatures because I love graveyard/reanimation shenanigans. Now that he’s legal again in Standard, my decks will probably feature him. However, for MTG Foundations Commander, he’s always ready to go! What makes this card so great is that you can bring back a wealth of cards every single turn.

He’s a huge proponent of self-mill decks and decks with discard engines. During each of your turns, you can play a land and cast a permanent spell of each permanent type from your graveyard. No instants or sorceries, I’m afraid. But artifacts, enchantments/sagas, creatures, planeswalkers? All fair game. Nothing is gone forever.


3) Arahbo, the First Fang

Arahbo is just what Cat Decks needed to get going (Image via Wizards of the Coast)
Arahbo is just what Cat Decks needed to get going (Image via Wizards of the Coast)

Oh, Arahbo, the First Fang — you remind me so much of one of my least-favorite cards of all time (when used against me). I know it will be in decks starring this Commander, thanks to MTG Foundations - Ajani’s Pridemate! Cat decks have a significant amount of power in this expansion, and it’s in no small part to Arahbo.

A new Legendary to hit the table in MTG Foundations is a Cat Avatar. It grants other Cats you control +1/+1, and whenever it or another non-token Cat you control enters play, you create a 1/1 white Cat creature token. Do you like making swarms of things? This is your kind of card, then!


4) Lathril, Blade of the Elves (Black/Green)

You don't really have to swing lethal with this deck (Image via Wizards of the Coast)
You don't really have to swing lethal with this deck (Image via Wizards of the Coast)

I love Elf decks that don’t have to swing lethal to win. I’m a sucker for any ridiculous, weird wincon, just in general. Lathril, Blade of the Elves is back from Kaldheim, and cooler than ever. This reprint lets you reduce someone’s life total simply by tapping Elves.

Whenever this creature deals combat damage, you create that many 1/1 green Elf Warrior creature tokens — that’s already amazing. You can run this with cards like Doubling Season. Then, you can tap it, and tap ten untapped Elves you control to make each opponent lose 10 life and grant you 10 life. All you need now is a way to untap Lathril, and it could be an OTK.


5) Ramos, Dragon Engine (Colorless/Five Color)

Why hello, Door to Nothingness! We've missed you! (Image via Wizards of the Coast)
Why hello, Door to Nothingness! We've missed you! (Image via Wizards of the Coast)

It’s no big secret that I’m also a fan of five-color fun decks. This one in particular stars Ramos, Dragon Engine — so it’s technically a colorless deck. Being a six-drop, it allows you to put a +1/+1 counter on it each time you cast a spell. Specifically, you put a +1/+1 counter on Ramos for each color in that spell’s identity.

Then, once a turn, you can remove five of those +1/+1 counters, to add 2 colors of each mana to your mana pool. Why is this neat? You can flood the board with useful cards, create tokens, or cast whatever you need to. In my case, it means a Door to Nothingness is about to be activated, to eject a player from the game.

Otherwise, you can simply make this card unblockable, and swing with a giant artifact creature. Both are excellent options.


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