How to counter Afterimage Strike in Dragon Ball Sparking Zero
Afterimage Strike in Dragon Ball Sparking Zero is a sleek move set that prevents the opponent from landing a strike. It's pretty easy to learn, and the move can grant you excellent movement speed, making the fights easier. However, some Sparking Zero opponents can also pull out this move against you, so it's necessary to have a thorough understanding of its counter strategies.
This piece highlights all of the details regarding the Afterimage Strike and how you can efficiently counter the move.
Afterimage Strike in Dragon Ball Sparking Zero explained
When utilized appropriately, Afterimage Strike can effectively avoid powerful attacks from the opponent. Nevertheless, among the numerous characters available in the game, only the following possess this as part of their abilities:
- Goku (GT)
- Goku (Teen)
- Gohan (Kid)
- Krillin
- Super Vegito
- Videl
- Master Roshi
- Pan (GT)
- Dabura
- Zamasu
To use the Afterimage Strike, a minimum of three skill points is required. Press RT+D-Pad up/down (Xbox), R2+D-Pad up/down (PlayStation), or Left Shift+1 (Keyboard) to activate it.
Then, you will gain immunity to the majority of the opponent's normal and special attacks (except Ki blasts) for 15 seconds. Consequently, if the opponent launches an attack, you can effortlessly evade it while simultaneously inflicting damage with your attack.
Also read: All Special Finishers in Dragon Ball Sparking Zero
How can you counter the opponent's Afterimage Strike?
While you can know when you are initiating the Afterimage Strike, initially discerning whether your opponent has activated it can be difficult. This allows them to capitalize on the situation, enabling them to evade your attacks with relative ease.
To effectively counter an Afterimage Strike, it is essential to consider several key factors. To begin with, it is essential to monitor the skill points of your opponent. If your opponent possesses the Afterimage Strike ability and their skill points decrease by 3, it is reasonable to conclude that they have initiated the move.
Subsequently, it is advisable to maintain a safe distance and utilize Ki blasts to inflict damage from afar. Ki blasts are the only option to deal damage against this ability.
The primary objective should be to refrain from engaging in any excessively aggressive actions being in close range. Moreover, avoid using Ultimate Blasts of Dragon Ball Sparking Zero during this period.
Tip: Use your Afterimage Strike in conjunction with your opponent's Afterimage Strike if your character possesses this ability as well. It can greatly counter the move.
Check out more Dragon Ball Sparking Zero gameplay guides:
- All World Tournament battlegrounds
- How to use Custom Battle Mode
- How to sonic sway and deflect beams