Is Rappa worth pulling in Honkai Star Rail 2.6?
Rappa is a 5-star character who is scheduled for release in the upcoming Honkai Star Rail 2.6 patch. Players will be able to roll for her when the update goes live. She is the newest DPS character treading on the Erudition Path whose abilities scale with the Break Effect (BE) stat. Since the characters excelling in BE damage and playstyle are rather popular among the playerbase, Trailblazers might want to know if they should add this Galaxy Ranger to their collection during the upcoming update.
In this article, we will be taking a deep dive into Rappa’s abilities and discuss whether she is worth pulling for in Honkai Star Rail 2.6.
Note: Some aspects of this article are subjective and solely rely on the writer’s opinion.
Overview of Rappa’s kit in Honkai Star Rail 2.6
Here is a summary of Rappa’s kit in Honkai Star Rail:
- Basic ATK: Rappa unleashes an attack on a single target dealing Imaginary damage.
- Enhanced Basic ATK: Rappa attacks the enemies thrice in rapid succession. The first two attacks deal Imaginary damage to three adjacent enemies while the last attack hits all of the enemies on the battlefield.
- This attack cannot regenerate SPs (Skill Points) and scales with the Weakness Break Effect stat.
- Skill: When this ability is triggered, Rappa attacks all of the enemies present on the battlefield, dealing a significant amount of Imaginary damage.
- Ultimate: Upon activation, Rappa enters the “Sealform” state which bestows Rappa a couple of “Chroma Ink” stacks, an additional turn, and Break Effect. Moreover, while she is in this state, her Basic ATK will be enhanced and it will consume the Chroma Ink stacks.
- After Rappa runs out of the Chroma Ink stacks, she returns to her normal form.
- Passive Talent: When inflicting Weakness Break Effect status on the enemies, Rappa gains a point of Charge.
- When Rappa unleashes the third attack of her Enhanced Basic ATK, it will deal additional Imaginary damage and enhance her Break Effect damage multiplier for the cost of all points of Charge.
- Technique: When this ability is activated, Rappa enters the Graffiti state which allows her to swiftly move around the area and attack any enemies. When she enters a battle by attacking an enemy while in the Graffiti state, the opponents receive Imaginary damage.
- Additionally, Rappa regenerates a tad bit of ultimate Energy.
Rappa’s pull value in Honkai Star Rail 2.6
As Trailblazers can guess by now, Rappa works as a DPS character whose abilities scale with the Break Effect stat, making her the newest addition to the BE roster. Since most BE units usually boast the hypercarry team compositions and have been meta for the last couple of patches, it is not surprising that Rappa will be popular among the players upon release.
Rappa can easily deal a significant amount of Imaginary damage as she will be accompanied by several characters all boosting her outgoing damage. Units such as Lingsha and Ruan Mei will be an ideal pick for her as they can bring out the true potential of this Galaxy Ranger.
Should you consider pulling Rappa in Honkai Star Rail 2.6?
The answer to this question is a little bit tricky. If you already have a fully functioning Break Effect team composition that can easily allow you to clear most of the activities, then you can consider skipping this unit. However, if you enjoy the Break Effect playstyle and have missed the opportunity to pull for Firefly, you should definitely pull for Rappa during Honkai Star Rail 2.6.
Rappa is an amazing 5-star DPS unit capable of dealing an absurd amount of Imaginary damage. Although keep in mind that pulling for a particular Honkai Star Rail character solely depends on the players and their desires. Therefore, if you like Rappa’s character design or gameplay, you should pull for her in Honkai Star Rail 2.6 without having second thoughts.