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League of Legends patch 14.21 notes: Azir buffs, Yone nerfs, and more

The League of Legends patch 14.21 is now live on the game's servers, introducing numerous alterations to gameplay mechanics and adjustments to many champions. A significant modification has been made to the gold acquisition system from champion and objective bounties. Additionally, this patch has seen a reduction of the effectiveness of 18 champions, while some champions including Azir, Corki, Malphite, and others have been enhanced.

This article highlights all the League of Legends patch 14.21 notes released on October 23, 2024.


Champion buffs in League of Legends patch 14.21

All changes in League of Legends patch 14.21 (Image via Riot Games)
All changes in League of Legends patch 14.21 (Image via Riot Games)

1) Azir

Base Stats

  • Health Regen: 5 → 7
  • Attack Damage: 52 → 56

2) Corki

Passive (Hextech Munitions)

  • Bonus True Damage: 15% → 20%

W (Valkyrie)

  • Maximum Damage: 150/225/300/375/450 (+150% bonus AD) (+150% AP) → 200/275/350/425/500 (+200% Bonus AD) (+150% AP)

R (Missile Barrage)

  • Damage: 80/160/240 (+70% bonus AD) → 90/170/250 (+80% bonus AD)

3) Gangplank

Base Stats

  • Mana Regen: 7.5 → 8

E (Powder Keg)

  • Recharge Time: 18/17/16/15/14 → 17/16/15/14/13

4) Irelia

Q (Bladesurge)

  • Cooldown: 11/10/9/8/7 → 10/9/8/7/6
  • Mana: 20 → 15
  • Damage: 5/25/45/65/80 (+60% AD) → 5/25/45/65/80 (+70% AD)
  • Bonus damage to minions: 50-259 (based on level) → 50-237 (based on level)

R (Vanguard’s Edge)

  • Q Cooldown reduction: Removed

5) Kayle

W (Celestial Blessing)

  • Mana Cost: 90/100/110/120/130 → 70/75/80/85/90

6) Malphite

Base Stats

  • Base Health: 644 → 665

7) Nilah

Q (Formless Blade)

  • Nilah’s EQ combo missile: The missile now deals damage instantly in the area rather than when it hits the enemy.
  • Nilah’s auto-attack: It should no longer cancel when her Q buff runs out.

R (Apotheosis)

  • Nilah’s first auto-attack coming out of her ultimate (R) should no longer be slightly delayed.

8) Qiyana

Base Stats

  • Health Regen: 6 → 8

W (Terrashape)

  • Damage: 8/16/24/32/40 (+10% Bonus AD) (+45% AP) → 8/16/24/32/40 (+20% Bonus AD) (+45% AP)

9) Sivir

Base Stats

  • Attack Damage: 58 → 60

Q (Boomerang Blade)

  • Damage: 15/30/45/60/75 (+80/85/90/95/100% total AD) (+60% AP) → 60/85/110/135/160 (+100% bonus AD) (+60% AP)

10) Talon

W (Rake)

  • Return Damage: 50/80/110/140/170 (+80% Bonus AD) → 60/90/120/150/180 (+90% Bonus AD)

11) Teemo

Base Stats

  • Base Health: 598 → 615

W (Move Quick)

  • Bonus Movement Speed: 10/14/18/22/26% → 12/16/20/24/28%
  • Active Bonus Movement Speed: 20/28/36/44/52% → 24/32/40/48/56%

12) Xayah

W (Deadly Plumage)

  • Bonus Strike Damage: 20% → 25%

Champion nerfs in League of Legends patch 14.21

1) Aurelion Sol

Base Stats

  • Base Health: 620 → 600

E - Singularity

  • Magic Damage: 50/75/100/125/150 (+80% AP) → 50/75/100/125/150 (+60% AP)

2) Brand

Base Stats

  • Mana Regen: 10.65 → 9

Passive (Blaze)

  • Detonation Damage: 9-13% (based on level) max health (+2% per 100 AP) → 8-12% (based on level) max health (+2% per 100 AP)

Q (Sear)

  • Mana Cost: 50 → 70

3) Camille

Base Stats

  • Base Health: 670 → 650

W (Tactical Sweep)

  • Minimum Damage: 70/100/130/160/190 (+60% bonus AD) → 50/75/100/125/150 (+60% bonus AD)
  • Outer bonus cone damage is unchanged.
  • Clarified in the tooltip that the maximum health damage has a 300 monster damage cap.

E (Wall Dive)

  • Damage: 60/90/120/150/180 (+90% bonus AD) → 60/90/120/150/180 (+75% Bonus AD)

R (Hextech Ultimatum)

  • Bonus Damage: 5/10/15 (+4/6/8% current HP) → 4/6/8% of current HP

4) Elise

Base Stats

  • Armor Growth: 5.2 → 4.5

5) Fiddlesticks

Q (Terrify)

  • Damage: 6/7/8/9/10% (+2% per 100 AP) of target’s current health → 5/6/7/8/9% (+2% per 100 AP) of target’s current health
  • Amp Damage: 12/14/16/18/20% (+4% per 100 AP) of target’s current health → 10/12/14/16/18% (+4% per 100 AP) of target’s current health

6) Galio

Base Stats

  • Base Mana: 500 → 410

7) Gwen

Passive (Thousand Cuts)

  • Damage: 1% (+0.72% per 100 AP) of the target’s max health → 1% (+0.6% per 100 AP) of the target’s max health

8) Hwei

QQ (Devastating Fire)

  • Damage: 60/90/120/150/180 (+75% AP) (+3/4/5/6/7% of target’s max health) → 50/80/110/140/170 (+70% AP) (+3/4/5/6/7% of target’s max health)

E (Subject Torment)

  • Cooldown: 12/11.5/11/10.5/10 → 13/12.5/12/11.5/11

9) Kai'Sa

Passive (Second Skin)

  • Initial Damage: 5-23 (based on level) (+15% AP) → 4-24 (based on level) (+12% AP)
  • Per-Stack Damage: 1-12 (based on level) (+2.5% AP) → 1-6 (based on level) (+3% AP)
  • Maximum Damage: 9-71 (based on level) (+25% AP) → 8-48 (based on level) (+24%)

10) Karthus

R (Requiem)

  • Magic Damage: 200/350/500 (+75% AP) → 200/350/500 (+70% AP)

11) Kassadin

Q (Null Sphere)

  • Magic Damage: 65/95/125/155/185 (+70% AP) → 65/95/125/155/185 (+60% AP)

E (Force Pulse)

  • Magic Damage: 60/90/120/150/180 (+70% AP) → 60/90/120/150/180 (+65% AP)

12) Nasus

Passive (Soul Eater)

  • Life Steal: 12/18/24% (based on level) → 9/15/21% (based on level)

Q (Siphoning Strike)

  • Bonus Physical Damage: 40/60/80/100/120 (+ Siphoning Strike stacks) → 35/55/75/95/115 (+ Siphoning Strike stacks)

13) Senna

Base Stats

  • Armor: 28 → 25
  • Armor Growth: 4.7 → 4

14) Taric

W (Bastion)

  • Taric’s Armor as Bonus Armor: 9/10/11/12/13% → 6/7/8/9/10%

15) Viego

Base Stats

  • Armor Growth: 5.2 → 4.6

16) Volibear

E (Sky Splitter)

  • Cooldown: 12 → 14

17) Yone

W (Spirit Cleave)

  • Total Damage: 10/20/30/40/50 (+11/12/13/14/15% max HP) → 10/20/30/40/50 (+10/11/12/13/14% max HP)

18) Yorick

Passive (Shepherd of Souls)

  • Mist Walker AD: 2-88 (based on level) (+25% Yorick Total AD) → 4-90 (based on level) (+20% Yorick Total AD)

Champion adjustments in League of Legends patch 14.21

Swain has received many adjustments in League of Legends patch 14.21 (Image via Riot Games)
Swain has received many adjustments in League of Legends patch 14.21 (Image via Riot Games)

1) Swain

Base Stats

  • Health Regen: 7 (+0.65) → 3 (+0.5)
  • Mana: 468 → 400
  • Mana Regen: 8 → 10

Passive (Ravenous Flock)

  • Healing: 3/4/5/6% Max HP (level 1/6/11/16) → 3-6% Max HP (linear)

Q (Death’s Hand)

  • Mana Cost: 45/50/55/60/65 → 40/45/50/55/60
  • One Bolt Damage: 65/85/105/125/145 (+40% AP) → 60/85/110/135/160 (+45% AP)
  • Extra Bolt Damage: 15/25/35/45/55 (+10% AP) → 25% of initial hit
  • Maximum Damage: 125/185/245/305/365 (+80% AP) → 120/170/220/270/320 (+90% AP)

W (Vision of Empire)

  • Damage: 80/115/150/185/220 (+55% AP) → 70/105/140/175/210 (+60% AP)
  • Slow Duration: 2.5 → 1.5
  • Slow: 25/35/45/55/65% → 50/55/60/65/70%
  • Reveal Duration: 4/5/6/7/8 → 6

E (Nevermore)

  • Cooldown: 10 → 14/13/12/11/10
  • Mana: 50 → 60/65/70/75/80
  • Outgoing Missile Speed: 935-2735 → 1125-1800
  • Outgoing Missile Travel Time: 0.533 - 0.667 → 0.6
  • Return Missile Speed: 600-2200 → 2000-2800
  • Return Missile Speed Travel Time: 0.533 - 0.667 → 0.4
  • Return Missile Width: 170 → 180
  • Maximum Damage: 70/115/160/205/250 (+50% AP) → 80/120/160/200/240 (+60% AP)
  • Pass-Through Damage: Removed
  • Detonation Damage: 35/45/55/65/75 (+25% AP) → 80/120/160/200/240 (+60% AP)
  • No longer showcases root particles on targets killed by the explosion

R (Demonic Ascension)

  • Demonflare may be cast up to 100 times (good luck) every 8 seconds, regardless of ability haste. The first cast is still available after 2 seconds.
  • Cooldown: 100/80/60 after transform ends → 120, when transform begins
  • Demonflare Damage: 150/225/300 (+60% AP) → 150/250/350 (+50% AP)
  • Demonflare Decaying Slow: 60% → 75%
  • Damage per Second: 20/40/60 (+10% AP) → 15/25/35 (+5% AP)
  • Heal per Second: 15/27.5/40 (+18% AP) → 15/30/45 (+5% AP) (+1.25% Bonus HP)
  • E Cooldown Reduction: Removed

System changes in League of Legends patch 14.21

1) Blade of the Ruined King (item)

  • Mist’s Edge: 10% (melee) / 6% (ranged) of the target’s current HP → 8% (melee) / 5% (ranged) of the target’s current HP

2) Sorcerer’s Shoes

  • Magic Penetration: 15 → 12

3) Lethal Tempo

  • Melee Attack Speed per Stack: 5% → 6%

It is important to highlight that substantial modifications have been implemented to champion bounties and objective bounties following the League of Legends patch 14.21.

Champion bounties are now determined solely by gold. Meanwhile, objective bounties will be awarded with increased frequency compared to before. Objective bounties will also be applicable in more suitable circumstances, albeit with a slightly reduced average gold payout.


That is everything you need to know about the official League of Legends patch 14.21 notes.

Check out more LoL news updates:

  • LoLdle answers 839 (Wednesday, October 23, 2024)
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