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Monster Hunter Wilds May 28 patch notes: Street Fighter 6 Special Collaboration arrives

The latest Monster Hunter Wilds patch notes (Ver. 1.011.00.00) reveal a fresh wave of exciting content, gameplay updates, and special additions that players can dive into starting May 28, 2025. The big headline this time is that the Street Fighter 6 Special Collaboration is finally live, bringing Akuma into the hunt with his own set of actions and themed content. Players can also look forward to new 8-star tempered monsters, extra customization options, and a few quality-of-life changes to keep the grind fresh.

Check out the full MH Wilds patch notes for the May 28 update below.

Also read: All storyline monsters in Monster Hunter Wilds chapter-wise


Monster Hunter Wilds May 28 patch notes: All additions and changes

Release date

  • Wednesday, May 28, 2025, 12:30 a.m. UTC (Tuesday, May 27th, 2025, 5:30 p.m. PT)
  • Note: Release date and time are subject to change without prior notice.

Required space (Current update only)

  • PS5: Approx. 9 GB
  • XBOX SERIES X|S: Approx. 4 GB
  • Steam: Approx. 5 GB (With High Resolution Texture Pack: Approx. 7 GB total)
  • Note: Make sure to have enough additional storage to allow for slight differences in final size.

Major additions and changes

  • Street Fighter 6 Special Collaboration is now available.
  • Street Fighter 6 Special Collaboration side missions have been added.
  • Street Fighter 6 Special Collaboration Arena Quests have been added.
  • Akuma has been added as an NPC.
  • Akuma-only actions have been added, which can also deal damage to monsters.
  • Five more Tempered Monsters (8★) have been added to the game. At HR 41 or higher, Tempered 8★ versions of Gore Magala, Rey Dau, Uth Duna, Nu Udra, and Jin Dahaad will be available to hunt. (Their Tempered 7★ versions will continue to appear.)
  • Higher-difficulty quests should now appear more frequently as your HR increases.
  • Increased the spawn rate of quests with multiple monsters.
  • Increased the appearance rate of tempered monsters with higher strength ratings.
  • Increased the appearance rate of all tempered monsters excluding Uth Duna.
  • Added a feature that lets you preview the endemic life you've captured by talking with Ferdinand, located in the Windward Plains Base Camp.
  • New armor, talismans, and skills have been added.
  • New pendants and stickers have been added.
  • Hunter and Palico Full Armor Sets have been added.
  • New outfits for Alma (the Handler) have been added. Collab-themed outfits have their own unique animations.
  • New gestures have been added.
  • Added new backgrounds, poses, nameplates, and titles to hunter profiles.
  • An Aquatic Life page has been added to hunter profiles.
  • An Aquatic Life category has been added to the hunter profile widgets.
  • The frequency of notifications that appear while in the field has been decreased.
  • Updates that show up in the Environment Overview have been adjusted to display only high-priority targets.
  • You can now use the Rest feature in your tents in Suja and the Grand Hub.
  • Steam - Added Mandarin Chinese as an optional voice language setting.
  • PlayStation5 - Added Mandarin Chinese as an optional voice language setting for specific regions.
  • Xbox Series X|S - Added Mandarin Chinese as an optional voice language setting for specific regions.

Bug fixes and balance adjustments

Bases and Facilities

  • Fixed an issue that prevented changing tabs in the Wishlist at the Smithy.
  • Using the Rest feature in your tent will now repair all destroyed Pop-up Camps.
  • Fixed an issue where some Barrel Bowling objects wouldn't respawn if you started the mini-game immediately after rolling a Barrel Bowling Bomb.
  • Barrel Bowling rewards will now have a chance to include a free meal voucher from the various regions.
  • Fixed an issue where the Diva's background music would continue to play longer than intended.
  • Added a new chat notification when accepting a quest in private lobbies or squad lobbies.
  • An option to automatically switch text channels was added to the Voice Chat Auto-toggle settings in the Options.
  • Fixed an issue that caused Mizutsune's hunting theme not to appear in the Change BGM settings.
  • Fixed an issue where material retrieval requests and item trade options would not refresh when they should.

Missions

  • Chapter 1 - 1: Desert Trotters: Fixed an issue where the Chatacabra quest wouldn't start, preventing progress.
  • Chapter 1 - 2: Back to Camp: Fixed an issue where Gemma's dialogue wouldn't trigger, preventing progress.
  • Chapter 5 - 1: Premonitions: Changed the mission objective text to "Complete more missions and quests."
  • Fixed an issue where slaying Uth Duna in the assignment Tide Overtaking Timber wouldn't complete the quest, preventing progress.
  • Fixed an issue where players could join quests without meeting the conditions for participation, preventing progress. (Also fixed an issue where certain area names would not display.)
  • Chapter 6 - 2: A First Cry: Fixed an issue where the player might receive a meal invitation from the Allhearken during this mission but could not start the meal.

Monsters

  • Improved visibility by adjusting the transparency effect for large monsters that appear close to the camera.
  • Monsters resistant to paralysis now gain more paralysis resistance each time the ailment is triggered on them.
  • Fixed an issue where Jin Dahaad would unintentionally fall out of the area.
  • Fixed an issue where a player's attack would not hit a monster's weak point if a tear was present when the weak point was exposed.
  • Fixed an issue where certain Blangonga attacks would not register stun values.
  • Fixed an issue where the size of a monster in the Wounded Hollow would change when fast traveling to and from the locale.
  • Fixed an issue where flying monsters would get stuck on Pop-up Camp locations.

Endemic life

  • Reduced the amount of guild points earned from capturing certain aquatic life.
  • Increased the amount of guild points earned from capturing certain rare Whoppers.
  • Fixed an issue where some endemic life wouldn't disappear after being captured.
  • Increased the appearance rate for gold crown size Escunite and Grand Escunite.
  • Fixed an issue where the honey in Area 8 of the Ruins of Wyveria couldn't be gathered with the slinger.

Player

General

  • Fixed a visual issue that occurred when resetting hunter profile edits.
  • Increased certain properties for the Artian Cannon I, Artian Cannon II, and Argenesis gunlance.
  • Added an option that lets you toggle Slinger aiming on/off when your weapon is sheathed.
  • Fixed an issue where, when recovering stamina, the time left until your stamina would begin to deplete naturally would not reset properly.
  • Fixed an issue where using the Hook Slinger to activate the Survival Expert skill would allow players to recover health repeatedly.
  • Fixed an issue where skills that activate when the player is wet would not activate correctly under certain conditions.
  • Rocksteady Mantle now fully negates stun.
  • Item use inputs are now prioritized after exiting from the Seikret Pouch menu.
  • Fixed an issue where follow-up damage would not register correctly for certain weapon types while having the Corrupted Mantle equipped.
  • Fixed an issue where gestures couldn't be used for a certain period after climbing up a ledge.
  • Fixed an issue where the hunter would sometimes freeze during the leaping motion.
  • Fixed an issue where sneak attacks performed in the Wounded Hollow would sometimes not deal normal damage.
  • Fixed an issue that allowed you to take an extra mantle into a quest by performing specific actions.
  • Resting will now reset the cooldown for all mantles.
  • Other minor fixes and related adjustments have been made for all weapon actions.

Great Sword

  • Fixed an issue where guarding immediately after turning would not properly block attacks.
  • Long Sword
  • Fixed an issue where, if a wound was destroyed during the multi-hit sequence of Spirit Helm Breaker, subsequent hits would not register.
  • Sword & Shield
  • Fixed an issue where performing a Focus Strike with the Sword & Shield on certain terrain would cause the player to continuously slash while falling for several seconds.
  • Fixed an issue where Arch-Tempered Rey Dau wouldn't topple even after landing a Focus Strike on a weak point.

Dual Blades

  • Fixed an issue where a Sliding Slash could not be canceled.
  • Fixed an issue where Demon Mode attacks could be performed even after exiting Demon Mode.

Hammer

  • The overall power of attacks has been increased.
  • Element scaling for Charge Shot and Overhead Smash has been increased.
  • You can now evade while readying an Upswing attack.
  • The responsiveness of actions performed while charging has been improved, and sliding has been made easier to perform.
  • Enlarged the hitboxes for Upswing and sneak attacks.
  • The cancel timing for Focus Blow: Earthquake is now slightly earlier.
  • Fixed an issue where selecting an item from the Custom Radial Menu would not automatically use the item after sheathing your weapon.

Hunting Horn

  • Echo Bubble, Performance, and Focus Strike: Reverb damage has been increased.
  • Encore damage has been significantly increased.
  • The cancel timings for Encore and Offset Melody are now slightly earlier.
  • Toned down the visual effects of Echo Bubbles to improve visibility during a hunt.

Gunlance

  • The overall power of attacks and element scaling has been increased.
  • Elemental values and crit rate now apply to the consecutive hit damage of Wyrmstake Cannon.
  • Adjusted the power of Shelling: increased the attack power scaling for "Slightly Weak" and below, and decreased it for "Slightly Strong" and above.
  • Increased the attack power scaling for the long shelling type Wyrmstake Cannon.
  • Slightly decreased the attack power scaling of Wyrmstake Full Blast, while significantly increasing it for Burst Fire.
  • Fixed an issue where the number of hits from Wyvern's Fire varied depending on the frame rate settings.

Insect Glaive

  • Improved the behavior of Kinsects so that they fly more accurately in the aimed direction when using Kinsect: Harvest Extract.
  • Fixed an issue where hitboxes would not function properly when chaining into a Strong Rising Slash Combo from certain attacks.
  • Fixed an issue where ailments would not be applied by Kinsect attacks despite meeting the conditions.
  • Fixed an issue where charging your Kinsect consecutively could prevent some of its attacks from hitting monsters.

Light Bowgun

  • Normal Ammo damage has been increased.
  • The amount of Rapid Fire Gauge consumed while using Normal Ammo in Rapid Fire Mode has been decreased.
  • The amount of Rapid Fire Gauge recovered while using Pierce Ammo has been decreased.
  • Spread Ammo damage has been increased.
  • The critical range of Spread Ammo has been extended.
  • The damage of Rapid Chaser Shot's last shot with Spread Ammo has been increased.
  • The amount of Rapid Fire Gauge recovered while using Spread Ammo has been increased.
  • The cancel timing for Spread Ammo is now slightly earlier.
  • The recoil distance of Spread Ammo has been reduced.
  • The maximum number of hits from Elemental Ammo has been decreased.
  • Elemental Ammo damage has been decreased.
  • The amount of Rapid Fire Gauge consumed while using Elemental Ammo in Rapid Fire Mode has been decreased.
  • Sticky Ammo damage has been increased.
  • Sticky Ammo stun value has been increased.
  • The cancel timing for Sticky Ammo is now slightly earlier.
  • The maximum number of hits from Dragon Ammo has been increased.

Heavy Bowgun

  • Normal Ammo damage has been increased.
  • The amount of Ignition Gauge recovered while using Pierce Ammo has been decreased.
  • Spread Ammo damage has been increased.
  • The critical range of Spread Ammo has been extended.
  • The amount of Ignition Gauge recovered while using Spread Ammo has been increased.
  • The maximum number of hits from Elemental Ammo has been decreased.
  • Elemental Ammo damage has been decreased.
  • Sticky Ammo damage has been increased.
  • Sticky Ammo stun value has been increased.
  • Adjusted the cancel timing for Sticky Ammo to be earlier.
  • Slicing Ammo damage has been increased.
  • Wyvernpiercer Ignition damage has been increased.
  • The maximum number of hits from Dragon Ammo has been increased.

Bow

  • Fixed an issue where charging could not be performed after applying coatings while in Aim/Focus Mode.
  • Fixed an issue where some of the damage for Power Shot would not display during combos using Pierce Coating.
  • Fixed an issue where the knockback animation from being hit could be overridden if you fired the bow at the same time.

Skills

  • Added supplemental information to descriptions for damage-related skills such as Bludgeoner.
  • Fixed an issue where the effects of the skill Maximum Might would not deactivate properly.
  • Fixed an issue where the Slugger skill would not increase the stun effect of Sticky Ammo.
  • Fixed an issue where the values for the skill Antivirus was different in certain language versions.

Support Hunters

  • Adjusted the performance of Olivia to reflect the improvements made to the hammer.
  • Fixed an issue that caused Support Hunters to be unable to reach certain areas, preventing them from reaching the player.
  • Fixed an issue that caused Support Hunters to head toward base camp immediately after fast travel.

Seikret

  • Adjusted the positions of the Handler and Seikret when fishing.
  • Fixed an issue where changes made in Seikret Customization would not be reflected while in the Grand Hub.
  • Fixed an issue where riding the Seikret would allow players to enter certain areas that should not be accessible.
  • Fixed an issue where controls would become unresponsive under certain conditions while riding the Seikret.
  • Fixed an issue where player health would not recover after a Vigorwasp Delivery or Vigorwasp Revival while riding the Seikret.

Handler

  • Decreased how often the Handler moves around freely in Suja, Peaks of Accord.

Palico

  • Adjusted various support moves as follows:
  • Reduced the frequency of Vigorwasp Delivery after receiving boosts.
  • Reduced the frequency of Purewasp Delivery.
  • Increased the likelihood of Vigorwasp Delivery if it previously failed to activate.
  • Increased the speed of Vigorwasp Delivery and Purewasp Delivery.
  • Adjusted Palico behavior so that when Vigorwasp Revival is triggered, other actions are canceled more quickly.
  • Made additional adjustments to Palico actions.
  • Fixed an issue where player health would not recover after a Vigorwasp Revival was activated.
  • Fixed an issue where the Palico would receive a status ailment when Vigorwasp Delivery triggered while the Palico is equipped with a weapon with elemental properties.

Miscellaneous

System

  • A confirmation window no longer appears after obtaining an item when your item pouch is full. The obtained item is automatically sent to your item box.
  • Fixed an issue where cutscenes from earlier in the story would not be added to the gallery.
  • Revised the error message that appears when attempting to join a Private Lobby/Squad Lobby via the Hunter Friend Search.
  • Fixed an issue where the "!" icon would not appear in the Start Menu even after receiving a Hunter Friend Request/Squad Invitation.
  • Improved the visibility of the remaining time of meal effects. The countdown now displays 10 minutes before expiration.
  • Health and stamina gauges will now remain expanded while the start menu is open, allowing players to view the duration of meal effects, etc.
  • Fixed an issue where the size of a creature would differ between the Endemic Life preview and the Aquatic Life Field Guide.
  • Adjusted the icons for the various support effects to be more visible.
  • Updated icons related to bases and fast travel locations on the map.
  • Added a cursor display when changing decorations.
  • Fixed an issue where controls would become unstable in certain areas of the Oilwell Basin.
  • Fixed an issue that would cause the game to crash due to insufficient VRAM.
  • Steam – VRAM usage has been optimized.
  • PlayStation 5 – Fixed an issue where PS5 activity progress would stay at 95% even after completing them all.
  • Fixed an issue where "maximum upgrade reached" would display for talismans yet to be fully unlocked in the Upgrade from Box menu.
  • Fixed an issue where some messages would display while the game was paused.
  • Fixed an issue where Arabic text would display from left to right in the DLC menu.

Quests

  • Fixed an issue where quests of certain difficulties would not appear when searching for SOS Flare Quests.
  • Fixed an issue where certain quests listed as "?????" could not be joined when searching for SOS Flare Quests.
  • Fixed an issue where Tempered Mizutsune would not appear in the Wounded Hollow.
  • Adjusted 8★ Investigation Quests and Field Surveys to now grant higher reward money.
  • Fixed an issue where weapon decorations were being awarded twice in 6★ quest rewards. (Going forward, both weapon and armor decorations will be awarded separately.)
  • Fixed an issue where, when retrying an Arena/Challenge Quest under certain conditions, the bowgun would not be fully loaded to its maximum capacity.
  • Fixed an issue where completing an Arena/Challenge Quest at certain times would register the completion time as 0'00"00 in the rankings.
  • Fixed an issue where the game would fail to load when departing on an Investigation at the same time as other players depending on certain departure animations.
  • Fixed an issue where, in a Link Party of three or more, it would become impossible to join a quest created by a member who had set specific quest options if the number of members decreased.
  • Fixed an issue with the difficulty levels of the monsters that appear in the event quests King of a Faraway Sky and Running Wild.
  • Fixed an issue where the contribution "Perfect Counters" would not appear in the results screen after performing an Offset Attack with the hammer, hunting horn, insect glaive, or heavy bowgun.
  • Fixed an issue where a Lucky Voucher could be used after returning from a quest and would then be used up on the next quest that you joined.

Other

  • Fixed an issue where some voice lines would not trigger properly.
  • Fixed various text issues.
  • Fixed other miscellaneous issues.

Check out more articles on the game:

  • Monster Hunter Wilds review: A True Charged Slash that didn't miss
  • How long does it take to beat Monster Hunter Wilds?
  • How to use and customize Stickers in Monster Hunter Wilds
  • Best Pokemon Palico designs for Monster Hunter Wilds and design codes
  • All Mantles in Monster Hunter Wilds and how to get them
  • All Talismans and their skills in Monster Hunter Wilds
  • How to create and join Squads in Monster Hunter Wilds

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