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All Classes in Atlyss: Which one should you choose?

Classes in Atlyss define your character’s build and playstyle. When you hit Level 10 in Atlyss, you'll have to choose between three classes: Fighter, Mystic, or Bandit. Once you have made your choice, you will get to learn skills and equip weapons specific to your class. While the class characteristics aren’t unique, each has a lot of depth and build variety.

Personally, I think Fighter is the class you should choose as a beginner, but other classes deserve an equal shot. In this article, we have shared everything you will need to know about each of the classes in Atlyss and which one you should pick.


All classes you can choose in Atlyss

You will get to choose your class after level 10 (Image via KisSoft)
You will get to choose your class after level 10 (Image via KisSoft)

Fighter Class

Close-combat tank or high DPS bruiser.

  • Focus: Physical damage and melee combat.
  • Primary Stat: Strength.

Skills

  • Stomp: AoE damage + enemy slow (6s CD).
  • Rage: Boosts attack power for 20s (30s CD).
  • Lethal Strike: Heavy dash attack (6.25s CD).
  • Blood Gush: Inflicts bleed status (12s CD).
  • Cyclone: Weapon throw (16s CD).
  • Shield Bash: Stuns enemies (10s CD).
  • Bulwark: Improves parry/blocking efficiency.
  • Weapon Mastery: Charge attacks for melee/polearm.

Best Fit

  • Race: Chang.
  • Weapon: Melee, Heavy Melee, or Polearm.

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Mystic Class

Long-range caster with crowd control and teleportation.

  • Focus: Magic-based combat.
  • Primary Stat: Mind.

Skills

  • Fluxbolt: Explosive projectile (1.3s CD).
  • Fluxspear: Piercing bolt (3s CD).
  • Cross: AoE knockback + magic defense debuff (3.15s CD).
  • Nova: Magic ring pushback (3s CD).
  • Blink: Short teleport (1.4–0.36s CD).
  • Prism: Damage-absorbing shield (20s duration, 30s CD).
  • Imbue: Magic power + mana buff (1.25s CD).
  • Manaflow: Boosts mana regen.
  • Weapon Mastery: Charge attacks for Scepter/Bell.

Best Fit

  • Races: Imp, Kubold.
  • Weapon: Scepter or Bell.

Bandit Class

Agile assassin or ranged fighter.

  • Focus: Dexterity-based hybrid combat.
  • Primary Stat: Dexterity.

Skills

  • Venom Shot: Poison projectile + defense debuff (5s CD).
  • Killer Jab: Strong jab + poison debuff (8s CD).
  • Volley: AoE shrapnel attack (12s CD).
  • Pay Day: Stun + currency drop (13s CD).
  • Bomb Trap: Explosive trap (5s CD).
  • Mist Veil: Temporary invisibility (40s CD).
  • Bounce: Enhanced mobility jump (5s CD).
  • Agile Technique: Unlocks advanced mobility moves.
  • Weapon Mastery: Charge attacks for Ranged/Katars.

Best Fit

  • Races: Poon, Byrdle.
  • Weapon: Ranged or Katar.

Stat Prioritization

  • Fighter: Strength + Vitality.
  • Mystic: Mind + Vitality.
  • Bandit: Dexterity + Vitality.

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Which class should you choose in Atlyss?

Your class determines your playstyle (Image via KisSoft)
Your class determines your playstyle (Image via KisSoft)

The Fighter class is ideal if you prefer melee combat, durability and crowd control. With skills like Stomp and Shield Bash, Fighters excel at holding the frontline and dealing heavy physical damage.

The Mystic class in Atlyss is best suited for players who enjoy ranged magic combat, utility and mobility. Abilities like Fluxbolt and Blink allow Mystics to keep their distance while dealing significant magic damage and controlling the battlefield.

For those who enjoy a hybrid playstyle with speed, stealth and versatility, the Bandit class is the way to go. Skills like Mist Veil and Venom Shot make Bandits effective at hit-and-run tactics, while their agility ensures they can adapt to ranged and melee combat.

In the end, the best class to choose varies from player to player. We hope that this information will help you choose the one that best fits your playstyle.

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