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All Path of Exile 2 Ascendancies and their passives

Path of Exile 2 early access has had a highly successful run in 2024 and it keeps showering its playerbase with additional content as the full game's launch date draws closer. This time around, it is the upcoming twelve Ascendancies belonging to the six classes, and all the corresponding Passive points.

Ascendancies or Ascension classes are an advanced character customization feature that Path of Exile 2 players can gain access to by defeating Ascension Trials. These Ascendancies change the fundamental nature of a class and often enable different gameplay opportunities and playstyles.


Path of Exile 2 early access Ascendancies: All you need to know

As of December 2024, Path of Exile 2 Early Access has twelve unique ascendancies spread across six classes. These will be expanded upon by the time the game reaches full release state, where the final count of classes will be twelve, each of which will receive three Ascensions, bringing the number to 36.

Here are the details about the Ascendancies coming to Path of Exile 2's Early Access:

Witchhunter (Mercenary)

The Witchhunter (Image via Grinding Gear Games)
The Witchhunter (Image via Grinding Gear Games)

Weapon Master

  • 20 Passive Skill Points become Weapon Set Skill Points

Pitiless Killer

  • Culling Strike

Judge, Jury, and Executioner

  • Decimating Strike

Witchbane

  • Enemies have Maximum Concentration equal to 40% of their Maximum Life
  • Break enemy Concentration on Hit equal to 100% of Damage Dealt
  • Enemies regain Concentration every second if they haven't lost Concentration in the past 5 seconds

No Mercy

  • Deal up to 30% more Damage to Enemies based on their missing Concentration

Obsessive Rituals

  • Grants Skill: Sorcery Ward
  • 50% less Armour and Evasion Rating

Ceremonial Ablution

  • 50% increased effect of Sorcery Ward
  • Sorcery Ward recovers 50% faster

Zealous Inquisition

  • 10% chance for Enemies you kill to Explode, dealing 100% of their maximum Life as Physical Damage
  • Chance is doubled against Undead and Demons

Gemling Legionnaire (Mercenary)

Crystalline Potential

  • 10% to Quality of all Skills

Implanted Gems

  • +1 to Level of all Skills

Advanced Thaumaturgy

  • 30% less Cost of Skills
  • Skill Gems have 30% more Attribute Requirements

Integrated Efficiency

  • Grants 3 additional Skill Slots

Gem Studded

  • You can use two copies of the same Support Gem in different Skills

Thaumaturgical Infusion

  • +1% to Maximum Cold Resistance per 4 Blue Support Gems Socketed Gems Socketed
  • +1% to Maximum Fire Resistance per 4 Red Support Gems Socketed Gems Socketed
  • +1% to Maximum Lightning Resistance per 4 Green Support Gems Socketed Gems Socketed

Adaptive Capability

  • Attribute Requirements of Gems can be satisfied by your highest Attribute

Invoker (Monk)

The Invoker (Image via Grinding Gear Games)
The Invoker (Image via Grinding Gear Games)

Lead me through Grace...

  • Gain 1 Spirit for every 6 Energy Shield on equipped Body Armour
  • Gain 1 Spirit for every 15 Evasion Rating on equipped Body Armour
  • Cannot gain Spirit from Equipment

...and Protect me from Harm

  • Evasion Rating also grants Physical Damage reduction
  • 40% less Evasion Rating

Faith is a Choice

  • Grants Skill: Meditate

I am the Blizzard...

  • Gain 10% of Damage as Extra Cold Damage
  • On Freezing Enemies create Chilled Ground

I am the Thunder...

  • Gain 10% of Damage as Extra Lightning Damage
  • 25% chance on Shocking Enemies to create Shocked Ground

...and I Shall Rage

  • Grants Skill: Unbound Avatar

The Soul Springs Eternal

  • Meta Skills gain 35% more Energy

Sunder my Enemies...

  • Critical Hits ignore non-negative Enemy Monster Elemental Resistances

...and Scatter Them to the Winds

  • Grants Skill: Elemental Expression
  • Trigger Elemental Expression on Melee Critical Hit

Acolyte of Chayula (Monk)

Ravenous Doubts

  • Mana Leech is instant

Consuming Questions

  • You cannot Recharge Energy Shield
  • Mana Leech effects also Recover Energy Shield

Chayula's Gift

  • +10% to Maximum Chaos Resistance
  • Chaos Resistance is doubled

Reality Rending

  • 23% chance to Gain 25% of Damage with Hits as Extra Chaos Damage
  • 13% chance to Gain 50% of Damage with Hits as Extra Chaos Damage
  • 7% chance to Gain 100% of Damage with Hits as Extra Chaos Damage

Waking Dream

  • Grants Skill: Into the Breach

Lucid Dreaming

  • Effect and Duration of Flames of Chayula on You is Double

Embrace the Darkness

  • Remove all Spirit
  • Base Maximum Darkness is 100
  • For each Life or Energy Shield lost to Damage, reserve 1 Darkness instead if possible
  • Darkness Reservation lasts for 10 seconds
  • +5 to Maximum Darkness per Level

Grasp of the Void

  • Gain 1% of Damage as Extra Chaos Damage per 20 Unreserved Darkness

Inner Silence

  • 50% reduced Darkness Reservation Duration

Deadeye (Ranger)

The Deadeye (Image via Grinding Gear Games)
The Deadeye (Image via Grinding Gear Games)

Avidity

  • 30% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges

Thrilling Chase

  • Benefits from consuming Frenzy Charges for your Skills have chance to be doubled

Eagle Eyes

  • You have no Accuracy Penalty at Distance

Point Blank/Far Shot

  • A: Projectiles deal 20% more Hit Damage to targets in the first 3.5 meters of their movement, scaling down with distance travelled to reach 0% after 7 meters
  • B: Projectiles deal 0% more Hit Damage to targets in the first 3.5 meters of their movement, scaling un with distance travelled to reach 20% after 7 meters

Endless Munitions

  • Skills fire an additional Projectile

Called Shots

  • You can apply an additional Mark

Gathering Winds

  • Gain Tailwind on Skill use
  • Lose all Tailwind when Hit

Wind Ward

  • 3% less Damage taken per Tailwind

Pathfinder (Ranger)

Connected Chemistry

  • 50% more Flask Charges gained

Enduring Elixirs

  • Life Flask Effects are not removed when Unreserved Life is Filled
  • Life Flask Effects do not Queue

Contagious Contamination

  • The most Damaging Poison on Enemies you Kill is Spread to other Enemies within 1.5 meters

Overwhelming Toxicity

  • Double the number of Poisons you can inflict on Enemies
  • 35% less Poison Duration

Brew Concoction

  • A: Poisonous Concoction
  • B: Fulminating Concotion
  • C: Shattering Concoction
  • D: Explosive Concoction
  • E: Bleeding Concoction

Travellers's Wisdom

  • Grants 5 Passive Skill Points

Running Assault

  • 30% less Movement Speed Penalty when using Skills while moving

Relentless Pursuit

  • Your speed is unaffected by Slows

Stormweaver (Sorceress)

The Invoker (Image via Grinding Gear Games)
The Invoker (Image via Grinding Gear Games)

Scouring Winds

  • Exposure you inflict lowers the affected Resistance by an additional 20%

Tempest Caller

  • Grants Skill: Elemental Storm
  • Trigger Elemental Storm on Critical Hit with Spells

Rain Dancer

  • Elemental Storm has 150% more Cooldown Recovery Rate

Heavy Snows

  • Targets can be affected by two of your Chills at the same time
  • Your Chills can reduce Action Speed by up to a maximum of 35%
  • 25% less Magnitude of Chill you inflict

Shaper of Winter

  • All Damage from Hits Contributes to Chill Magnitude

Strike Twice

  • Targets can be affected by two of your Shocks at the same time
  • 50% less Shock Duration

Shaper of Storms

  • All Damage from Hits Contributes to Shock Chance

Constant Gale

  • You have Arcane Surge

Force of Will

  • 1% increased Effect of Arcane Surge on you per 15 maximum Mana

Chronomancer (Sorceress)

Now and Again

  • Skills have 33% chance to not consume a Cooldown when used
  • Grants Skill: Time Snap

Unbound Encore

  • Grants Skill: Time Snap

Ultimate Command

  • Grants Skill: Time Freeze

Footprints in the Sand

  • Grants Skill: Temporal Rift

Quicksand Hourglass

  • Every 12 seconds, gain 50% more Cast Speed for 4 seconds

Apex of the Movement

  • Enemies in your Presence are Slowed by 20%

Circular Heartbeat

  • 30% of Damage taken Recouped as Life

Crimson Power

  • Recoup Effects instead occur over 4 seconds

Warbringer (Warrior)

The Warbringer (Image via Grinding Gear Games)
The Warbringer (Image via Grinding Gear Games)

Anvil's Weight

  • Break Armour equal to 10% of Hit Damage dealt

Imploding Impacts

  • You can Break Enemy Armour to below 0

Jade Heritage

  • Your Curses have infinite Duration

Answered Call

  • Grants Skill: Ancestral Spirits
  • Trigger Ancestral Spirits when you Summon a Totem

Wooden Wall

  • 20% of Damage from Hits is taken from your nearest Totem's Life before you

Renly's Training

  • Gain 40% of Base Chance to Block from Equipped Shield instead of the Shield's value

Turtle Charm

  • 35% less Block Chance
  • Can Block Damage from all Hits while Shield is not Raised

Warcaller's Bellow

  • Corpses in your Presence Explode when you Warcry, dealing 25% of their Life as Physical Damage

Greatwolf's Howl

  • Ignore Warcry Cooldowns

Titan (Warrior)

Stone Skin

  • 50% more Armour from Equipped Body Armour

Earthbreaker

  • 20% chance for Slam Skills you use yourself to cause Aftershocks

Ancestral Empowerment

  • Every second Slam Skill you use yourself is Ancestrally Boosted

Colossal Capacity

  • Carry a Chest which adds 20 Inventory Slots

Hulking Form

  • 50% increased effect of Small Passive Skills

Crushing Impacts

  • Your Hits are Crushing Blows

Surprising Strength

  • 40% more Damage against Heavy Stunned Enemies

Mysterious Lineage

  • 15% more Maximum Life

Blood Mage (Witch)

The Blood Mage (Image via Grinding Gear Games)
The Blood Mage (Image via Grinding Gear Games)

Sanguimancy

  • Grants Skill: Life Remnants
  • Skills gain a Base Life Cost equal to Base Mana Cost

Vitality Siphon

  • 10% of Spell Damage Leeched as Life

Open Sores

  • Your Curses have infinite Duration

Blood Barbs

  • Gain 10% of Damage as Extra Physical Damage
  • Elemental Damage also Contributes to Bleeding Magnitude

Gore Spike

  • 1% increased Critical Damage Bonus per 40 Life

Sunder the Flesh

  • Base Critical Hit Chance for Spells is 15%

Grasping Wounds

  • 25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead

Crimson Power

  • Gain Energy Shield from equipped Body Armour as extra maximum Life

Infernalist (Witch)

Altered Flesh

  • 20% of Cold Damage taken as Fire Damage
  • 20% of Lightning Damage taken as Fire Damage
  • 20% of Physical taken as Chaos Damage

Beidat's Gaze

  • Reserves 25% of Life
  • +1 to Maximum Mana per 6 Maximum Life

Beidat's Will

  • Reserves 25% of Life
  • +1 to Maximum Spirit per 25 Maximum Life

Beidat's Hand

  • Reserves 25% of Life
  • +1 to Maximum Energy Shield per 8 Maximum Life

Demonic Possession

  • Grants Skill: Demon Form

Mastered Darkness

  • Maximum 10 Demonflame

Pyromantic Pact

  • Maximum Mana is replaced by Maximum Infernal Flame
  • Gain Infernal Flame instead of spending Mana for Skill costs
  • Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum
  • Lose all Infernal Flame on reaching maximum Infernal Flame
  • 10% of Infernal Flame lost per second if none was gained in the past 2 seconds

Bringer of Flame

  • While not on Low Infernal Flame, all Damage from you and Allies in your Presence contributes to Ignite Chance and Magnitude

Seething Body

  • While on High Infernal Flame, you and Allies in your Presence Gain 20% of Damage as Fire Damage

Loyal Hellhound

  • Grants Skill: Summon Infernal Hellhound
  • 20% of Damage from Hits is taken from your Hellhound's Life before you

Grinning Immolation

  • Become Ignited when you deal a Critical Hit, taking 15% of your Life and Energy Shield as Fire Damage per second
  • 30% more Critical Damage Bonus

Check out our other articles on Path of Exile 2

  • Path of Exile 2 Atlas system, explained
  • Path of Exile 2’s new Skill Gem system, explained
  • All Path of Exile 2 Keystone Passives (known so far)
  • Path of Exile 2 class tier list for beginners
  • Path of Exile 2 Beginner tips

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