All Path of Exile 2 Ascendancies and their passives
Path of Exile 2 early access has had a highly successful run in 2024 and it keeps showering its playerbase with additional content as the full game's launch date draws closer. This time around, it is the upcoming twelve Ascendancies belonging to the six classes, and all the corresponding Passive points.
Ascendancies or Ascension classes are an advanced character customization feature that Path of Exile 2 players can gain access to by defeating Ascension Trials. These Ascendancies change the fundamental nature of a class and often enable different gameplay opportunities and playstyles.
Path of Exile 2 early access Ascendancies: All you need to know
As of December 2024, Path of Exile 2 Early Access has twelve unique ascendancies spread across six classes. These will be expanded upon by the time the game reaches full release state, where the final count of classes will be twelve, each of which will receive three Ascensions, bringing the number to 36.
Here are the details about the Ascendancies coming to Path of Exile 2's Early Access:
Witchhunter (Mercenary)
Weapon Master
- 20 Passive Skill Points become Weapon Set Skill Points
Pitiless Killer
- Culling Strike
Judge, Jury, and Executioner
- Decimating Strike
Witchbane
- Enemies have Maximum Concentration equal to 40% of their Maximum Life
- Break enemy Concentration on Hit equal to 100% of Damage Dealt
- Enemies regain Concentration every second if they haven't lost Concentration in the past 5 seconds
No Mercy
- Deal up to 30% more Damage to Enemies based on their missing Concentration
Obsessive Rituals
- Grants Skill: Sorcery Ward
- 50% less Armour and Evasion Rating
Ceremonial Ablution
- 50% increased effect of Sorcery Ward
- Sorcery Ward recovers 50% faster
Zealous Inquisition
- 10% chance for Enemies you kill to Explode, dealing 100% of their maximum Life as Physical Damage
- Chance is doubled against Undead and Demons
Gemling Legionnaire (Mercenary)
Crystalline Potential
- 10% to Quality of all Skills
Implanted Gems
- +1 to Level of all Skills
Advanced Thaumaturgy
- 30% less Cost of Skills
- Skill Gems have 30% more Attribute Requirements
Integrated Efficiency
- Grants 3 additional Skill Slots
Gem Studded
- You can use two copies of the same Support Gem in different Skills
Thaumaturgical Infusion
- +1% to Maximum Cold Resistance per 4 Blue Support Gems Socketed Gems Socketed
- +1% to Maximum Fire Resistance per 4 Red Support Gems Socketed Gems Socketed
- +1% to Maximum Lightning Resistance per 4 Green Support Gems Socketed Gems Socketed
Adaptive Capability
- Attribute Requirements of Gems can be satisfied by your highest Attribute
Invoker (Monk)
Lead me through Grace...
- Gain 1 Spirit for every 6 Energy Shield on equipped Body Armour
- Gain 1 Spirit for every 15 Evasion Rating on equipped Body Armour
- Cannot gain Spirit from Equipment
...and Protect me from Harm
- Evasion Rating also grants Physical Damage reduction
- 40% less Evasion Rating
Faith is a Choice
- Grants Skill: Meditate
I am the Blizzard...
- Gain 10% of Damage as Extra Cold Damage
- On Freezing Enemies create Chilled Ground
I am the Thunder...
- Gain 10% of Damage as Extra Lightning Damage
- 25% chance on Shocking Enemies to create Shocked Ground
...and I Shall Rage
- Grants Skill: Unbound Avatar
The Soul Springs Eternal
- Meta Skills gain 35% more Energy
Sunder my Enemies...
- Critical Hits ignore non-negative Enemy Monster Elemental Resistances
...and Scatter Them to the Winds
- Grants Skill: Elemental Expression
- Trigger Elemental Expression on Melee Critical Hit
Acolyte of Chayula (Monk)
Ravenous Doubts
- Mana Leech is instant
Consuming Questions
- You cannot Recharge Energy Shield
- Mana Leech effects also Recover Energy Shield
Chayula's Gift
- +10% to Maximum Chaos Resistance
- Chaos Resistance is doubled
Reality Rending
- 23% chance to Gain 25% of Damage with Hits as Extra Chaos Damage
- 13% chance to Gain 50% of Damage with Hits as Extra Chaos Damage
- 7% chance to Gain 100% of Damage with Hits as Extra Chaos Damage
Waking Dream
- Grants Skill: Into the Breach
Lucid Dreaming
- Effect and Duration of Flames of Chayula on You is Double
Embrace the Darkness
- Remove all Spirit
- Base Maximum Darkness is 100
- For each Life or Energy Shield lost to Damage, reserve 1 Darkness instead if possible
- Darkness Reservation lasts for 10 seconds
- +5 to Maximum Darkness per Level
Grasp of the Void
- Gain 1% of Damage as Extra Chaos Damage per 20 Unreserved Darkness
Inner Silence
- 50% reduced Darkness Reservation Duration
Deadeye (Ranger)
Avidity
- 30% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
Thrilling Chase
- Benefits from consuming Frenzy Charges for your Skills have chance to be doubled
Eagle Eyes
- You have no Accuracy Penalty at Distance
Point Blank/Far Shot
- A: Projectiles deal 20% more Hit Damage to targets in the first 3.5 meters of their movement, scaling down with distance travelled to reach 0% after 7 meters
- B: Projectiles deal 0% more Hit Damage to targets in the first 3.5 meters of their movement, scaling un with distance travelled to reach 20% after 7 meters
Endless Munitions
- Skills fire an additional Projectile
Called Shots
- You can apply an additional Mark
Gathering Winds
- Gain Tailwind on Skill use
- Lose all Tailwind when Hit
Wind Ward
- 3% less Damage taken per Tailwind
Pathfinder (Ranger)
Connected Chemistry
- 50% more Flask Charges gained
Enduring Elixirs
- Life Flask Effects are not removed when Unreserved Life is Filled
- Life Flask Effects do not Queue
Contagious Contamination
- The most Damaging Poison on Enemies you Kill is Spread to other Enemies within 1.5 meters
Overwhelming Toxicity
- Double the number of Poisons you can inflict on Enemies
- 35% less Poison Duration
Brew Concoction
- A: Poisonous Concoction
- B: Fulminating Concotion
- C: Shattering Concoction
- D: Explosive Concoction
- E: Bleeding Concoction
Travellers's Wisdom
- Grants 5 Passive Skill Points
Running Assault
- 30% less Movement Speed Penalty when using Skills while moving
Relentless Pursuit
- Your speed is unaffected by Slows
Stormweaver (Sorceress)
Scouring Winds
- Exposure you inflict lowers the affected Resistance by an additional 20%
Tempest Caller
- Grants Skill: Elemental Storm
- Trigger Elemental Storm on Critical Hit with Spells
Rain Dancer
- Elemental Storm has 150% more Cooldown Recovery Rate
Heavy Snows
- Targets can be affected by two of your Chills at the same time
- Your Chills can reduce Action Speed by up to a maximum of 35%
- 25% less Magnitude of Chill you inflict
Shaper of Winter
- All Damage from Hits Contributes to Chill Magnitude
Strike Twice
- Targets can be affected by two of your Shocks at the same time
- 50% less Shock Duration
Shaper of Storms
- All Damage from Hits Contributes to Shock Chance
Constant Gale
- You have Arcane Surge
Force of Will
- 1% increased Effect of Arcane Surge on you per 15 maximum Mana
Chronomancer (Sorceress)
Now and Again
- Skills have 33% chance to not consume a Cooldown when used
- Grants Skill: Time Snap
Unbound Encore
- Grants Skill: Time Snap
Ultimate Command
- Grants Skill: Time Freeze
Footprints in the Sand
- Grants Skill: Temporal Rift
Quicksand Hourglass
- Every 12 seconds, gain 50% more Cast Speed for 4 seconds
Apex of the Movement
- Enemies in your Presence are Slowed by 20%
Circular Heartbeat
- 30% of Damage taken Recouped as Life
Crimson Power
- Recoup Effects instead occur over 4 seconds
Warbringer (Warrior)
Anvil's Weight
- Break Armour equal to 10% of Hit Damage dealt
Imploding Impacts
- You can Break Enemy Armour to below 0
Jade Heritage
- Your Curses have infinite Duration
Answered Call
- Grants Skill: Ancestral Spirits
- Trigger Ancestral Spirits when you Summon a Totem
Wooden Wall
- 20% of Damage from Hits is taken from your nearest Totem's Life before you
Renly's Training
- Gain 40% of Base Chance to Block from Equipped Shield instead of the Shield's value
Turtle Charm
- 35% less Block Chance
- Can Block Damage from all Hits while Shield is not Raised
Warcaller's Bellow
- Corpses in your Presence Explode when you Warcry, dealing 25% of their Life as Physical Damage
Greatwolf's Howl
- Ignore Warcry Cooldowns
Titan (Warrior)
Stone Skin
- 50% more Armour from Equipped Body Armour
Earthbreaker
- 20% chance for Slam Skills you use yourself to cause Aftershocks
Ancestral Empowerment
- Every second Slam Skill you use yourself is Ancestrally Boosted
Colossal Capacity
- Carry a Chest which adds 20 Inventory Slots
Hulking Form
- 50% increased effect of Small Passive Skills
Crushing Impacts
- Your Hits are Crushing Blows
Surprising Strength
- 40% more Damage against Heavy Stunned Enemies
Mysterious Lineage
- 15% more Maximum Life
Blood Mage (Witch)
Sanguimancy
- Grants Skill: Life Remnants
- Skills gain a Base Life Cost equal to Base Mana Cost
Vitality Siphon
- 10% of Spell Damage Leeched as Life
Open Sores
- Your Curses have infinite Duration
Blood Barbs
- Gain 10% of Damage as Extra Physical Damage
- Elemental Damage also Contributes to Bleeding Magnitude
Gore Spike
- 1% increased Critical Damage Bonus per 40 Life
Sunder the Flesh
- Base Critical Hit Chance for Spells is 15%
Grasping Wounds
- 25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead
Crimson Power
- Gain Energy Shield from equipped Body Armour as extra maximum Life
Infernalist (Witch)
Altered Flesh
- 20% of Cold Damage taken as Fire Damage
- 20% of Lightning Damage taken as Fire Damage
- 20% of Physical taken as Chaos Damage
Beidat's Gaze
- Reserves 25% of Life
- +1 to Maximum Mana per 6 Maximum Life
Beidat's Will
- Reserves 25% of Life
- +1 to Maximum Spirit per 25 Maximum Life
Beidat's Hand
- Reserves 25% of Life
- +1 to Maximum Energy Shield per 8 Maximum Life
Demonic Possession
- Grants Skill: Demon Form
Mastered Darkness
- Maximum 10 Demonflame
Pyromantic Pact
- Maximum Mana is replaced by Maximum Infernal Flame
- Gain Infernal Flame instead of spending Mana for Skill costs
- Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum
- Lose all Infernal Flame on reaching maximum Infernal Flame
- 10% of Infernal Flame lost per second if none was gained in the past 2 seconds
Bringer of Flame
- While not on Low Infernal Flame, all Damage from you and Allies in your Presence contributes to Ignite Chance and Magnitude
Seething Body
- While on High Infernal Flame, you and Allies in your Presence Gain 20% of Damage as Fire Damage
Loyal Hellhound
- Grants Skill: Summon Infernal Hellhound
- 20% of Damage from Hits is taken from your Hellhound's Life before you
Grinning Immolation
- Become Ignited when you deal a Critical Hit, taking 15% of your Life and Energy Shield as Fire Damage per second
- 30% more Critical Damage Bonus
Check out our other articles on Path of Exile 2
- Path of Exile 2 Atlas system, explained
- Path of Exile 2’s new Skill Gem system, explained
- All Path of Exile 2 Keystone Passives (known so far)
- Path of Exile 2 class tier list for beginners
- Path of Exile 2 Beginner tips