Diablo 4: All new Witch Powers introduced in Season 7 (that we know so far)
Diablo 4 Season 7 is going to give players “Witch Powers” — abilities that offer a wide array of interesting properties. Players will have three schools of spells to learn from: Eldritch, Psyche, and Growth & Decay. Unlike previous seasons, this one appears to be less random and more like the Borrowed Power gimmicks we might see in World of Warcraft — Amulet, Artifact Weapons, and so forth.
The Blizzard post about the Witch Powers in Diablo 4 Season 7 also teases “rare, Lost powers of Witchcraft that have since been rediscovered.” So, there’s a chance the current list of known powers could expand.
Here’s what we know about these abilities that will be unlocked in Diablo 4 Season 7.
Season 7 of Diablo 4 introduces “Witch Powers” to give players devastating new attacks
Diablo 4 Season 7’s Witch Powers will come as a result of visiting one of the three Coven’s Altars at the Tree of Whispers. Through the Seasonal reputation — gained by completing new Whisper bounties and defeating Headrotten enemies for Restless Rot currency — you’ll be able to take advantage of this new system.
As you progress through the tiers of these Altars, you’ll begin to unlock new powers in each of the trees. The abilities, where they’re learned, and what they do could always change as the PTR and further development continue. Below is a list of all of the Witch Powers that we’ve seen so far for Diablo 4 Season 7.
Eldritch Powers
- Firebat Servants: A deadly swarm of Firebats swarm enemies every two seconds, inflicting X total Fire damage over one total attack. At later ranks, enemies are Stunned for three seconds after being hit five times by your Firebat Servants.
- Abyssal Resonance: For every 250 Resource spent, release an explosion dealing X Shadow damage. Each explosion triggered within 10 seconds of the last increases the size and damage by 130%, stacking up to three times. At Rank 10, the third explosion pulls enemies towards you before detonating.
- Wave of Woe: Release a Wave of Woe when damaging an enemy with your skills. Wave of Woe deals an additional X Shadow damage and echoes this damage to all other nearby enemies of the same type. At Rank 5, damage is increased by 15% each time damage is echoed and is guaranteed to echo at least 5 times. May strike the same target multiple times.
- Purging Touch: Eldritch Effects X increased damage against Headrotten. At Rank 10, this damage bonus now extends to all monsters.
- Shaken Soul: Eldritch Effects apply Vulnerable to enemies for X seconds. At Rank 10, damage from Psyche and Growth & Decay Effects will also apply Vulnerable at half the duration.
- Hex of Flames: Lucky Hit: You have up to an X chance to apply Hex of Flames, which deals 1,600 additional Fire damage each time you deal damage to the target. At Rank 7, Hex of Flames explodes, dealing damage to all nearby enemies when you land a Critical Strike.
- Doom Orb: An ominous orb of pure Eldritch energy circles you, damaging any enemy it touches for X Fire damage. Doom Orb may launch itself at distant enemies before returning. At Rank 5, kills or damage to bosses empower the orb’s damage by 5%. After 100%, the orb explodes, dealing 5200 damage to nearby enemies before reforming three seconds later.
Psyche Powers
- Life Link: Automatically link your life force with up to three nearby enemies. X of the damage you take is shared with the linked targets as physical damage. You cannot Life Link to enemy Players. At Rank 15, for 10 seconds after using a Defensive, Macabre or Subterfuge Skill, any linked damage will be a guaranteed Critical Strike.
- Hex of Shattering: Damage done by your Witchcraft Effects afflicts enemies with Hex of Shattering, causing them to deal X reduced damage for 5 seconds. At Rank 8, when any Hex Effect is applied to Headrotten, all damage will be guaranteed Critical Strikes for 5 seconds.
- Aura of Misfortune: Enemies near you have X chance for their attacks to be interrupted. It does not work on bosses. At Rank 5, Aura of Misfortune increases your Movement Speed by 5% and Slows enemies by 30%.
- Aura of Lament: When you first strike an enemy, it is afflicted with an Aura of Lament that Slows it and other nearby enemies by 70%. For each enemy inside Aura of Lament, you gain 1 Primary Resource each second. If the initial enemy dies, Aura of Lament is passed onto another nearby enemy, retaining the duration. It lasts X seconds, and only one enemy may be afflicted at a time. May only occur every 30 seconds.
- Vengeful Spirit: Every 19 Seconds, a Vengeful Spirit Servant appears for X seconds. While active, all damage taken is instead afflicted by the spirit. At Rank 5, when the Vengeful Spirit’s Life is fully depleted, it rushes towards up to eight enemies dealing 2,000 Shadow damage.
- Twilight Warding: Every X seconds, gain a Barrier for five seconds absorbing 100 damage. At Rank 12, Twilight Warding reflects enemy projectiles while active.
Growth & Decay Powers
- Poison Frog Servant: Summon a Poison Frog Servant that attacks and Poisons enemies for X damage over 3 seconds. On death, the frog explodes violently, dealing X Poison instantly damage to nearby enemies. This explosion will always Critically Strike. At Rank 5, Poison Frog attacks will pull enemies towards itself and Taunt enemies for one second.
- Soul Harvest: Feed upon the life force of nearby enemies whenever you use a skill with a cooldown, increasing your primary stat by 3% per monster for X seconds. At Rank 9, Soul Harvest does not lose duration so long as enemies are nearby.
- Hex of Whispers: Dealing damage to an enemy afflicts them with Hex of Whispers that deals X Shadow damage the next time damage is dealt. Afterward, Hex of Whispers will jump to another enemy up to a maximum of six times. Hex of Whispers may only be applied once every five seconds. At Rank 7, after bouncing onto six enemies, the hex bounces back to you granting X Fortify and removing all crowd control and negative status effects.
- Decay Augmentation: Your Witchcraft Effects deal X of the damage dealt over five seconds. The damage type is based on your class. At Rank 10, when your damage-over-time effects exceed 85% of the target’s total Life, they immediately die.
- Grow: After casting an Ultimate Skill, your Servants, Minions, and Companions are empowered with dark magics, growing larger in size and dealing X bonus damage. It lasts 15 seconds. At Rank 11, your Servants, Minions and Companions gain 100% Critical Strike Chance while enlarged.
- Aura of Siphoning: Conjure an aura of decay that deals X Poison damage to enemies every second. At Rank 10, each time Aura of Siphoning deals damage, you are healed for 1% of Maximum Life.
- The Cycle: Dealing any damage with your skills has a 15% chance of growing a flower from the ground. When an enemy is near, the flower deals X Poison damage to that enemy over five seconds. If an ally is near, the flower heals for 6% maximum Life. The flower withers away after use. A flower may grow once every five seconds per enemy. At Rank 5, the damage and healing affect all enemies or allies near the flower.
Lost Powers
- Breath of the Coven: Dealing damage or applying a Crowd Control effect with any of your Witchcraft Effects increases your Attack Speed by X for 10 Seconds, stacking once per unique Witchcraft Effect. Witchcraft Effects are Eldritch, Psyche and Growth & Decay. At Rank 8, gain a 40% Lucky Hit chance while bonuses from Eldritch, Psyche, Growth & Decay are active at once.
- Hex Specialization: Increase the potency of your Hex Effects by X. At Rank 10, increase the Critical Strike Chance by 10% against enemies afflicted by your Hex Effects.
- Aura Specialization: The size of your Aura Effects is increased by X. At Rank 10, increase the Critical Strike Damage by 50% against enemies inside your Aura Effects.
- Piranhado: When an enemy is afflicted by a Hex and an Aura Effect, a Piranhado is summoned pulling enemies towards it and dealing X Physical damage over 12 seconds. May occur once every 20 seconds. At Rank 5, Piranhado moves itself toward nearby enemies.
There’s a lot of really interesting content in the Witch Powers for Diablo 4 Season 7. We’re very curious to see what kind of overpowered builds people come up with. There’s a ton of potential. Some of the powers just enhance others, creating some terrifying levels of synergy. It’s going to be up to the players how they use this power when Season 7 launches in 2025.
It’s also going to be interesting to see how the new Uniques feature into the Diablo 4 Season 7 Witch Powers. While those pieces of gear won’t offer bonuses to Witch Powers, their stats could synergize with them nicely. We will just have to see how it all shakes out in January.
Check out our other Diablo 4 guides and features
- Diablo 4 2.1 PTR: Biggest confirmed changes and updates from Campfire Chat
- With Path of Exile 2 coming, it is once again time to talk about Diablo 4’s stash system
- Diablo 4 is finally getting an Armory system - here’s what we know