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All Support Gems in Path of Exile 2, explained

Support Gems in Path of Exile 2 are appendages to your Skill Gems, and much like the first game, they can make a dramatic difference in how specific skills perform or interact with your kit. By default, each Skill Gem comes with two Support Gem slots you can use, but you can start extending that limit once you get through the campaign Acts. In general, there are three colours of Gems in this game.

A Red Gem requires +5 STR, Green Gems +5 DEX, and Blue Gems +5 INT. So, you’ll need to increase the respective stats if it’s not the main one in your class.

The only other hard limitation is that you can only have one of each individual Support Gem in your entire Skill Gem loadout. This means if you want to use Arcane Surge for example, you can only allocate that to one of your nine possible Skill Gems in Path of Exile 2.

Note: All Gems listed below are as they appear in the current build of Path of Exile 2 Early Access. Their stats are subject to balance changes with the various patches that will shape the game in its lead-up to the full release.


All Support Gems available in Path of Exile 2 Early Access

You can unlock numerous Support Gems in Path of Exile 2 (image via Grinding Gear Games)
You can unlock numerous Support Gems in Path of Exile 2 (image via Grinding Gear Games)

Strength Support Gems (+5 STR)

Tier I

  • Bloodlust: Supports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting bleeding. (Supported skills deal 30% more melee physical damage against Bleeding enemies; Supported attacks cannot cause bleeding)
  • Break Endurance: Supports any skill that hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy’s Armour. (20% chance to gain an Endurance Charge when supported skills Fully Break enemy Armour)
  • Brutality: Supports any skill that deals damage, boosting its Physical damage at the expense of all other damage types. (Supported skills deal 35% more Physical damage; Supported skills deal no Chaos damage; Supported skills deal no Elemental damage)
  • Corrupting Cry: Supports Warcries, causing them to inflict Corrupted Blood on enemies in their area of effect. (Supported Warcries have 30% less area of effect; Corrupted Blood deals 25% of your Strength as Physical damage per second; Corrupted Blood duration is 5 seconds; Supported Warcries inflict Corrupted Blood)
  • Fast Forward: Supports any skill that has a duration, making that duration shooter. (Supported skills have 30% less skill effect duration)
  • Execute: Supports any skill that hits enemies, causing it to deal more damage against enemies on Low Life. (Supported skills deal 40% more ga,age with Hits against enemies that are on Low Life)
  • Eternal Flame: Supports any skill that hits enemies, causing its Ignites to be inflicted often but last longer. (Supported skills have 100% increased Ignite duration on enemies; Supported skills have 25% less chance to Ignite)
  • Double Barrel: Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed. (Supported skills have 30% less reload speed; Supported skills load an additional bolt)
  • Fire Infusion: Supports Attacks, causing them to gain Fire Damage but deal less Cold and Lightning Damage. (Supported attacks gain 25% of damage as extra Fire Damage; Supported attacks deal 50% less Cold and Lightning Damage)
  • Fist of War: Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds. (Attacks with supported skill are Ancestrally Boosted, no more than once every 6 seconds)
  • Inspiration: Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit. (Supported skills have 40% less cost)
  • Impact Shockwave: Supports Melee Strike skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy. (Supported skills create an Aftershock when they Heavy Stun an enemy, dealing the same damage to enemies within 1.4 metres)
  • Lacerate: Supports any skill that hits enemies, giving it a chance to inflict Bleeding. (Supported skills have 30% chance to inflict Bleeding)
  • Lifetap: Supports any Skill, turning a portion of its Mana cost into a life cost. Does not support skills which reserve Spirit. (Skill Mana costs converted to Life costs)
  • Jagged Ground: Supports Slam skills, granting them a chance to create patches of Jagged Ground. (Supported skills have a 50% chance to create Jagged Ground; Jagged Ground lasts 4 seconds)
  • Ignition: Supports any skill that hits enemies, making it more likely to Ignite. (Supported skills have 100% more chance to Ignite)
  • Meat Shield: Supports skills which create Minions, granting them more life but making them deal less damage. (Minions from supported skills deal 35% less damage, Minions from supported skills have 50% more maximum life)
  • Overpower: Supports any skill that hits enemies, causing it to build up Stun more quickly. (hits with supported skills cause 50% more Stun buildup)
  • Premeditation: Supporters skills that can Empower skills other than themselves, causing skills they Empower to deal more damage. (Skills Empowered by supported skills deal 15% more damage)
  • Persistence: Supports any skill that has a duration, making that duration longer. (Supported skills have 40% more skill effect duration)
  • Unbreakable: Supports any skill that you can use, making you harder to Stun while using it. (200% more Stun threshold while using supported skills)
  • Stomping Ground: Supports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill. (Triggers a Shockwave when you take a step using supported skills)
  • Rage: Supports Melee Attacks, causing them to grant Rage on hit. (Supported skills grant 3 Rage on melee hit)
  • Ruthless: Supports Attacks, causing repeated uses to be more effective at Stunning enemies. (Every fifth use of supported attacks causes 500% more Stun buildup)
  • Vitality: Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active. (Regenerate 1.5% of life per second while a supported skill is active)

Tier II

  • Auto Reload: Supports Crossbow Ammunition Skills, causing them to automatically reload when they Heavy Stun an enemy. (Supported skills reload automatically on Heavy Stunning an enemy)
  • Aftershock: Supports Slams you use yourself, giving them a chance to create an Aftershock. (Supported skills have 20% chance to cause an Aftershock)
  • Armour Explosion: Supports Attacks, causing them to trigger a fiery explosion when they Fully Break an enemy’s armour. (Supported skills trigger an Explosion when they Fully Break an enemy’s armour)
  • Ancestral Urgency: Supports skills which place Totems, causing those skills to place Totems much more quickly. (Supported skills have 80% increased Totem placement speed)
  • Exploit Weakness: Supports any skill that hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour. (Supported skills cannot Break Armour; Supported skills Consume enemy Fully Broken Armour to deal 50% more damage)
  • Demolisher: Supports any skill, causing Armour Break it inflicts to be stronger. (Supported skills Break 40% more Armour)
  • Devastate: Supports any skill that hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies. (Supported skills Fully Break Armour when inflicting a heavy Stun)
  • Bludgeon: Supports any skill that hits enemies, causing it to Knock back enemies. (Supported skills knock enemies back on hit)
  • Fresh Clip: Supports Crossbow Skills, granting them more damage for each bolt reloaded by that skill in the last 6 seconds (Supported Crossbow Skills deal 1% more damage for each bolt reloaded by that skill in the past 6 seconds)
  • Fire Penetration: Supports any skill that hits enemies, making those hits penetrate enemy Fire resistance. (Supported skills penetrate 30% Fire resistance)
  • Font of Blood: Supports skills which create stationary objects. Objects created by supported Skills generate a Font of Blood, creating an Aura which grants life regeneration. (Fonts of Blood from supported skills grant 2% life regeneration per second to you and your allies; Objects created by supported skills create a Font of Blood within a 3 metre radius)
  • Holy Descent: Supports skills that leap into the air, causing them to create Consecrated Ground when you land. (Supported skills create Consecrated Ground for 4 seconds on landing)
  • Infernal Legion: Supports skills which create Minions, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion. (Minions from supported skills take 20% of their maximum Life as Fire damage per second; Minions from supported skills Ignite enemies within a radius of 1.5 metres as though dealing base Fire damage equal to 20% of minion’s maximum life)
  • Ironwood: Supports skills which create Totems. Totems created by supported skills have additional Elemental Resistances. (Totems summoned by supported skills have +40% to all Elemental Resistances)
  • Heavy Swing: Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed. (Supported skills deal 35% more Melee Physical damage; Supported skills have 10% less Attack Speed)
  • Herbalism: Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active. (40% increased recovery from Life Flasks while a supported skill is active)
  • Life Thief: Supports Attacks, causing their Physical damage to Leech Life. (Leech 6% of Physical Attack Damage from supported skills as life)
  • Primal Armament: Supports Attacks that use a weapon, causing them to deal more weapon Elemental damage (Supported skills deal 25% more weapon Elemental Damage)
  • Raging Cry: Supports Warcry skills, causing them to grant you Rage on use (Supported skills grant 4 Rage per 5 power of counted enemies in range)
  • Splinter: Supports skills that hit enemies, causing those hits to Break Armour based on a portion of Physical Damage dealt. (Break Armour equal to 15% of Physical Damage dealt by supported skill)

Tier III

  • Despoiler: Supports skills that create Ground Surfaces, causing those surfaces to last longer. (50% increased duration of Ground Surfaces created by supported skills)
  • Deep Cuts: Supports any skill that hits enemies, causing it to deal less damage but inflict more potent Bleeding (75% more magnitude of Bleeding inflicted with supported skills; Supported Skills deal 25% less damage with hits)
  • Cannibalism: Supports Persistent Buff Skills, causing you to recover Life on a kill while the Skill is active. (4% of Life recovered on kill while a supported skill is active)
  • Behead: Supports Strike skills, causing them to steal modifiers from rare monsters they kill. (Killing blows from supported Strike skills against Rare monsters grant one of their modifiers for 20 seconds)
  • Dazing Cry: Supports Warcries, causing them to Daze enemies on use. (Supported skills Daze enemies; Daze lasts for 4.0 seconds)
  • Enraged Warcry: Supports Warcries, causing them to consume Rage to further boost Empowered Attacks. (Supported Warcries consume up to 10 rage, causing attacks Empowered by them to deal 30% more damage)
  • Fire Exposure: Supports any skill that hits enemies, causing it to deal less damage but inflict Fire Exposure when it Ignites an enemy. (Supported skills inflict Fire Exposure for 8 seconds on igniting an enemy; Supported skills deal 25% less damage)
  • Font of Rage: Supports skills which create stationary objects. Objects created by supported Skills generate a Font of Rage, creating an Aura which grants Rage over time, as well as preventing Rage loss. (Objects created by supported skills create a Font of Rage with a 3 metre radius; Fonts of Rage from supported skills grant 2 Rage regeneration per second to you and your allies)
  • Rageforged: Supports any damaging skill that you use or trigger yourself, causing it to consume rage to deal more damage. If you don’t have enough rage to consume, the damage bonus will not apply. (Supported skills consume 10 Rage if possible to deal 35% more damage)
  • Long Fuse: Supports skills which fire Grenades, causing those grenades to have much higher duration and damage. (Supported skills have 50% increased skill effect duration; Supported Grenade skills cannot explode before the end of their fuse duration; Supported Grenade skills deal 30% more damage)
  • Immolate: Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves. (Supported skills cannot Ignite; Supported Attacks gain 30% of damage as extra Fire damage against Ignited enemies)
  • Heft: Supports skills which deal damage, increasing the maximum Physical damage of their hits. (Supported skills have 30% more maximum Physical damage)
  • Rupture: Supports skills that hit enemies. Supported skills Aggravate Bleeding on hitting Heavily Stunned enemies. (Supported skills Aggravate Bleeding on hitting Heavy Stunned enemies)
  • Searing Flame: Supports any skill that hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage. (Supported Skills deal 25% less damage with Hits; 75% more magnitude of Ignite inflicted with supported skills)
  • Upheaval: Supports Melee Attacks which create fissures in the ground, causing them to create additional fissures at the cost of damage and attack speed. (Supported skills create 2 additional Fissures; Supported skills have 20% less Attack Speed; Supported skills deal 40% less damage)

Dexterity Support Gems (+5 DEX)

Tier I

  • Acceleration: Supports Projectile skills, making those Projectiles travel faster. (Supported skills have 40% more Projectile speed)
  • Ammo Conservation: Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing. (Supported Crossbow attacks have 25% chance to not consume a Bolt)
  • Bursting Plague: Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague burst on death. Cannot support the skills of Minions. (Poison from supported skills also adds 200% of damage per second to the enemy as Plague, up to a maximum of 10% of the enemy’s maximum life)
  • Crescendo: Supports Srtikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession. (Final Strike of supported skills can be performed twice in succession)
  • Corrosion: Supports any skill that hits enemies, causing Poison it applies to also break enemy Armour. Cannot support skills that Consume Fully Broken Armour. (Poison applied by supported skills also Breaks Armour equal to 80% of Poison damage dealt)
  • Chain: Supports Projectile skills and any other skills that Chain, causing them to chain additional times.
  • Conduction: Supports any skill that hits enemies, making it more likely to Shock.
  • Comorbidity: Supports any skill that hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
  • Combo Finisher: Supports Melee Attacks you use yourself. Supported skills cannot be used until enough Combo has been built up, but deal more damage. Cannot support skills which already Combo, or Triggered skills.
  • Deceleration: Supports Projectile skills, making those Projectiles travel more slowly.
  • Envenom: Supports any skill that hits enemies, giving it a chance to Poison enemies.
  • Encumbrance: Supports any skill, causing inflicted Slows to be more powerful.
  • Lockdown: Supports any skill that hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
  • Life Drain: Supports any skill that hits enemies, causing you to recover Life when it Culls an enemy.
  • Leverage: Supports Skills which hit enemies. Supported skills gain an increased chance to Critically Hit against Immobilized enemies.
  • Innervate: Supports Attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your Attacks with Lightning damage for a short time.
  • Lasting Shock: Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
  • Lightning Infusion: Supports Attacks, causing them to gain Lightning damage but deal less Cold and Fire damage.
  • Martial Tempo: Supports Attacks, causing them to attack faster.
  • Murderous Intent: Supports skills that can Empower skills other than themselves, causing skills they Empower to Cull enemies.
  • Profusion: Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so.
  • Pierce: Supports Projectile skills, making their Projectiles pierce an enemy but deal less damage after doing so.
  • Pin: Supports any skill that hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
  • Overabundance: Supports skills which can have a limited number of effects active at once, increasing that time limit at the cost of their duration. Only applies to restrictions that use the word ‘limit’.
  • Precision: Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
  • Perpetual Charge: Supports skills that consume Power, Frenzy or Endurance. Charges on use, giving them a chance not to remove each Charge while it is still gaining the benefits of consuming them.
  • Scattershot: Supports Projectile skills, making them fire extra Projectiles. Also lowers the Attack and Cast speed of supported skills, as well as lessening their damage.
  • Second Wind: Supports skills with cooldowns, giving them extra uses of the cooldowns. Cannot support instant or triggered skills.
  • Wind Wave: Supports any skill that you can use, triggering a blast of wind that Knocks Back enemies if you are Stunned while using it.
  • Window of Opportunity: Supports Channelling skills that have special effects if released with perfect timing, causing them to deal much more damage if released with perfect time but reducing the perfect timing window.
  • Swift Affliction: Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.

Tier II

  • Bullseye: Supports Attacks, causing them to gain Accuracy.
  • Blind: Supports any skill that hits enemies, causing them to Blind on Hit.
  • Break Posture: Supports Atacks, causing them to dae Enemies when they fully Break Armour.
  • Close Combat: Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
  • Lightning Penetration: Supports any skill that hits enemies, making those hits penetrate enemy Lightning resistance.
  • Ingenuity: Supports skills with cooldowns, increasing the rate at which those cooldowns recover.
  • Ferocity: Supports skills that you use yourself. Supported skills will consume a Frenzt Charge on use if possible, and will gain significant Skill Speed if they do. Supported skills cannot generate Frenzy Charges.
  • Electrocute: Supports any skill which can deal damage. Lightning damage from supported skills can inflict Electrocute, but supported skills deal less damage.
  • Longshot: Supports Attacks, causing them to deal more damage from further away.
  • Momentum: Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
  • Maim: Supports Attacks, causing them to Maim enemies.
  • Practiced Combo: Supports Strike Skills. Supported skills have a chance to build additional Combo on hit. Cannot support skills used by Minions.
  • Ricochet: Supports any skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.

Tier III

  • Culmination: Supports Melee Attack skills. Supported skills gain Combo when yout successfully Strike enemies with other Melee Attacks. Supported skills reset their Combo on use, dealing more damage the higher the Combo you had on use. Cannot support skills ised by Minions.
  • Culling Strike: Supports Attack skills, causing them to Cull rare and Uniqie enemies on hit.
  • Deadly Poison: Supports any skill that hits enemies, causing it to deal less damage but inflict more potent Poison.
  • Discombobulate: Supports Attacks, causing them to build up Daze based in a portion of Physical damage dealt.
  • Mana Bounty: Supports any skill that hits enemies,causing enemies it kills to grant more Mana Flask charges.
  • Life Bounty: Supports any skill that Hits enemies, causing enemies it kills to frant more Life Flask charges.
  • Lightning Exposure: Supports any skill that hits enemies, causing it to deal less damage but inflict lightning Exposure when it Shocks an enemy.
  • Fork: Supports Projectile skills, making the Projectiles Fork.
  • Mobility: Supports skills that can be used while moving, allowing you to move faster while using them.
  • Neural Overload: Supports any skill that hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Elecrocute them.
  • Nimble Reload: Supports Crossbow Ammunition skills, causing them to reload bolts significantly faster.
  • Overcharge: Supports any skill that hits enemies, making its Shocks more effective but last for a shorter duration.
  • Soul Drain: Supports any skill that hits enemies, causing you to recover Mana when it Culls an enemy.
  • Payload: Supports skills which fire Grenades, giving fired Grenades a chance to activate again, but lengthening their cooldown.

Intelligence Support Gems (+5 INT)

Tier I

  • Arcane Tempo: Supports Spells, causing them to cast faster.
  • Arcane Surge: Supports Spells you cast yourself, tracking the Mana you spend up cast them. Spending enough Mana grants a burst of Mana Regeneration and Cast Speed.
  • Ambush: Supports any skill that hits enemies, making it more likely to Critically Hit enemies on full life.
  • Concentrated Effect: Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
  • Decaying Hex: Supports Curse skills. Cursed enemies’ bodies decay, taking Chaos damage over time.
  • Clarity: Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
  • Controlled Destruction: Supports Spells which hit enemies, boosting their damage but preventing them from dealing Critical Hits.
  • Cold Infusion: Supports Attacks, causing them to gain Cold Damage but deal less Fire and Lightning Damage.
  • Deep Freeze: Supports any skill that hits enemies, causing Freeze it inflicts to last longer.
  • Expanse: Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
  • Elemental Army: Supportes skills which create Minions, bolstering the Elemental Resistance of those Minions.
  • Energy Barrier: Supports any skill that you can use, causing Energy Shield recharge to begin immediately if you are Stunned while using it.
  • Heightened Curse: Supports Curse skills, magnifying their power.
  • Glaciation: Supports any skill that hits enemies, making it more effective at Freezing enemies.
  • Frost Nexus: Supports any skill that hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
  • Fortress: Supports skills that create walls in a line, causing them to be created in a circle instead but deals less hit damage.
  • Hourglass: Supports any damaging skills that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support skills ehich already have a cooldown.
  • Ice Bite: Supports attacks you use yourself. Freezing an enemywith supported skills infuses all of your Attacks with Cold damage for a short time.
  • Impending Doom: Supports Cirse skills you cast yourself, causing them to trigger Doom Blast on Cursed enemies when the Curse expires.
  • Last Gasp: Supports skills that create Persistent Minions, causing those Minions to fight for a short duration before dying when they are fatally wounded.
  • Spell Cascade: Supports Spells that affect an area around you or a target location, causing those Spells to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channeling skills or Remote skills.
  • Minion Pact: Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill’s damage. Only takes effect if you have a Minion with enough life to drain the full amount.
  • Minion Instability: Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
  • Magnified Effect: Supports anuy skill with an area of effect, making it larger.
  • Unleash: Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
  • Withering Touch: Supports any skill that hits enemies, giving it a chance to Wither enemies on Hit.

Tier II

  • Considered Casting: Supported Spell skills that Hit enemies, boosting Damage at the cost of Cast speed.
  • Corpse Conservation: Supports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse.
  • Cold Penetration: Supports any skill that hits enemies, making those hits penetrate enemy Cold resistance.
  • Coursing Current: Supports any skill that hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
  • Excise: Supports any damaging skill that you use yourself, granting it a significantly higher chance to Critically hit, but causing it to gain a long cooldown. Cannot support skills which already have a cooldown.
  • Feeding Frenzy: Supports skills that create Minions, making them deal and take more damage.
  • Fiery Death: Supports any skill that hits enemies, causing explosions on killing Ignited enemies.
  • Focused Curse: Supports Curse skills, causing them to Curse enemies more quickly after being cast.
  • Inevitable Critical: Supports any skill you sue yourself that hits enemies, causing it to accumulate Critical Hit chance over time.
  • Hinder: Supports skills that deal non-Ailment Chaos damage over time, causing damage over time they inflict to also Hinder enemies.
  • Glacier: Supports any skills which create Ice Crystals, causing them to be created with higher life.
  • Font of Mana: Supports skills which create stationary objects. Objects created by supported skills generate a Font of Mana, creating an Aura which grants Mana regeneration.
  • Icicle: Supports any skill which which creates Ice Crystals, causing them to be created with lower life.
  • Intense Agony: Supports Spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuffs inflicted against enemies on full life.
  • Impetus: Supports Meta skills. Supported skills generate Energy significantly faster.
  • Mana Flare: Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical hit. The mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
  • Spell Echo: Supports spells that affect an area around you or a target location. Supported Spells echo, causing their effects to happen again after a short delay. Cannot support Channelling skills or Remote skills.
  • Rising Tempest: Supports skills which deal damage, raising Elemental Damage dealt for each skill used recently of a different Elemental type. Cannot support Minion skills.
  • Ritualistic Cruse: Supports Curse skills, causing them to cover a larger area but take longer to Curse enemies.
  • Potential: Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically hit if they do. Supported skills cannot generate Power Charges.
  • Soul Thief: Supports Attacks, causing their Physical damage to leech Mana.
  • Shock Siphon: Supports any skill that hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
  • Strip Away: Supports skills which apply Exposure to enemies, increasing the effect of applied Exposure:
  • Wildfire: Supports any skill that hits enemies. Spreading Ignites it inflicts to nearby enemies after a delay.

Tier III

  • Biting Frost: Supports any skill that hits enemies, causing them to deal more damage to Frozen enemies but consume their Freese, Cannot support skills that Consume Freeze.
  • Burning Inscription: Supports any skill which creates Runic Inscriptions when cast, causing those Runic Inscriptions to create Ignited Ground, that deals damage based off of your maximum Mana.
  • Astral Projection: Supports Nova skills, causing those Skills to take place at the targeted location when used instead of around you.
  • Ablation: Supports Offering skills. Supported skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return.
  • Cold Exposure: Supports any skill that hits enemies, causing it to deal less damage but inflict Cold Exposure when it Critically Hits an enemy.
  • Chaos Infusion: Supports attacks, causing them to gain Chaos Damage but deals less damage of other types.
  • Capacitor: Supports Invocation skills which trigger other skills. Supported skills have significantly higher maximum Energy.
  • Chaos Mastery: Supports Chaos skills, granting them an additional level.
  • Danse Macabre: Supports Offering skills. Supported skills have increased Buff effect and deal more damage, but will target an additional skeleta; Minion when cast. If there is not an additional Skeletal Minion to target, no damage or Buff effect will be granted.
  • Chaotic Freeze: Supports Spells that deals non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build-up from Chaos damage hits from any source.
  • Cold Mastery: Supports Cold skills, granting them an additional level.
  • Cursed Ground: Supports Curse skills. Supported Curse skills no longer have an activation delay, instead creating areas which curse enemies so long as they are within them.
  • Drain Ailments: Supports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time. Debuffs in order to deal substantially more damage over time.
  • Energy Retention: Supports Meta skills. Supported skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other skills.
  • Elemental Focus: Supports any skill that hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
  • Elemental Discharge: Supports any Spell that hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
  • Fire Mastery: Supports Fire skills, granting them an additional level.
  • Frostfire: Supports any skill that hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
  • Execrate: Supports any damaging skill that you use yourself, granting it a significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support skills which already have a cooldown.
  • Extraction: Supports Spell skills. Using supported Spells will cause you to Sacrifice a portion of your life on use, gaining extra Chaos damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
  • Hex Bloom: Supports Curses, spreading their effects when a cursed enemy dies.
  • Lightning Mastery: Supports Lightning skills, granting them an additional level.
  • Minion Mastery: Supports Minion skills, granting them an additional level.
  • Physical Mastery: Supports Physical skills, granting them an additional level.
  • Wildshards: Supports Spell skills that fire Projectiles. Supported skills have a chance to fire many additional Projectiles in a circle.
  • Supercritical: Supports any skill that hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
  • Stormfire: Supports any skill that hits enemies, prolonging Shocks they inflict on Ignited enemies.

Check out our other guides on this game:

  • Path of Exile 2: All classes and ascensions available in Early Access
  • Path of Exile 2 Atlas system, explained
  • Will Path of Exile 2 have crossplay and cross-save?
  • Path of Exile 2’s new Skill Gem system, explained
  • Path of Exile 2: All returning League mechanics confirmed so far
  • Does Path of Exile 2 have co-op features?

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