Rust Armed and Animated patch notes: T1 SMG, SKS Rifle, and more
The Rust Armed and Animated patch notes are now available, and a new range of additions have been made to the title. Shifting the entire gun meta and changing how the game will be played at the primitive level, the latest update provides players with a fantastic quality-of-life change that alters how they progress.
This article lists the official Rust Armed and Animated patch notes.
Rust Armed and Animated patch notes
Feature changes with Rust Armed and Animated patch notes
- T1 Handmade SMG
- T3 SKS
- Gesture Pack
- Added Gesture Wheel customisation
- Replaced old cliffs and rocks in monuments with the new ones
- Improved wolf AI
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Improvements with Rust Armed and Animated patch notes
- Improved radio frequency IO items server performance
- Vending machines with custom names now appear in the F1 UGC admin panel
- Implemented PR #61 in CUI - Steam avatar support (thanks rostov114)
- Added NPC vendors to all Water Well variants
- Player in-game voice chat and music can now be heard over CCTV feeds
- Player SteamId can now be copied in the F7 report menu
- Changed outfit of military tunnel scientists to the NVG outfit
- Monument cctv cameras will now be disabled for 5 minutes after taking damage
- IO ports will now show arrows for the inputs & outputs
- You can now surrender whilst ducking
- Admins can now hold left Alt to use an orbit camera when in third persion view.
- Teleportpos admin command now has more consistent behaviour.
- Buoyant objects now properly follow the flow of water on rivers and near the shoreline.
- Reworked Large Backpack model to allow for easier workshop skinning
- Reworked Flashlights & Miner Hat, and fixed the inconsistent light output for wearer vs others.
- Added small rock formations that spawn around hill cliffs.
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Fixes with Rust Armed and Animated patch notes
- Fixed halloween candies spawning inside cliffs
- Fixed halloween hunt chat score announcement typo
- Fixed CCTV camera being used to see through geometry - we now show interferences when the camera eyes are clipping
- Fixed binoculars screen overlay being affected by the UI scale setting
- Fixed an error when multiple people are talking to an NPC and one player accepts a mission
- Fixed not being able to place elevators too close to rocks or ice
- Ensured a player dies if they manage to clip into the bottom of Cargoship
- 'npc_spawn_on_cargo_ship' command now works as it should
- Fixed divesites despawning and taking loot with it even if a player was nearby
- Fixed patrol helicopter crashing at bunker entrances
- Fixed an NRE that occurred on the server in Travelling Vendor::IgnorePlayer
- Fixed the Travelling Vendor spawning on top of stuff inside Radtown
- Fixed the Travelling Vendor spawn sequence not trying multiple spawn locations should the first one fail
- Fixed the Travelling Vendor spawn location being guessable
- Fixed divesite buoys being able to spawn on top of a player
- Fixed issues with Bradley when moving through Radtown
- Fixed server NRE occurring in patrol helicopters orbit strafeFixed quarry appearing to be turned off when 100m+ away
- Fixed computer station input field losing focus after entering each camera
- Fixed water jug dumping on ground if leaving water while filling
- Fixed crafting queue showing '0s left' when re-ordering crafting queue
- Fixed radiation protection showing at 10 when it was only 9 for certain clothing combinations
- Fixed planters not receiving rain water between the hours of 8pm and 10am
- Optimized HBHF sensor server performance
- Fixed various conditions where players would get stuck inside of objects
- Fixed various cloth-related issues with the Dracula Cape
- Fixed hand model clipping through gloves on many of the glove types
- Fixed holes behind coastal cliffs appearing on some seeds
- Fixed incorrect Rad tea dropping in Water Well food caches
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That's all there is to know about the Rust Armed and Animated patch notes. For more related news and guides, stay tuned to Sportskeeda's MMO section.