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Warframe 1999: All Nyx rework details

Alongside Trinity, Nyx is also getting a light rework in the Warframe 1999 update. Other than an incentive to sell her brand-new Eleanor Gemini skin, this touch-up was overdue, as she has not been a prominent Warframe outside of Isolation Vault Necramech-hunting or Interception missions. However, these adjustments have resulted in a far bigger boost than what the developers did for Trinity with her light rework.

Once the rework ships with Warframe 1999, Nyx will now fit into many gloves: a weapon platform, an even better crowd-control specialist, and also a more viable tank, who can leech Overguard from Eximus units as a cherry on top.


All changes to Nyx coming in Warframe 1999

Nyx is now by default a big booster for all crit-based weapons, thanks to a brand-new passive after Warframe 1999: when there are 5 or more Confused (Radiation-procced, Chaos-affected, or Mind-Controled) enemies within Nyx’s Affinity Range, she gains +200% Critical Chance on her Primary and Secondary Weapons.

Nyx's Mind Control is getting a new HUD element to help the changes fit better (Image via Digital Extremes)
Nyx's Mind Control is getting a new HUD element to help the changes fit better (Image via Digital Extremes)

Her individual abilities have also been buffed. Here are the finer details from the Dev Workshop:

Changes to Mind Control (First Ability)

  • Nyx’s Mind Control Target will attack foes more aggressively and deal guaranteed Radiation Procs on their attacks.
  • Mind Control Targets are also crowd-control immune (like foes with Overguard) to optimize their time rampaging. For this reason, any crowd-control effects are also cleared from the target upon casting.
  • Targets will also prioritize the enemies Nyx is aiming at!
  • Mind Control targets are now highlighted like a summon to help you keep track of them, and Nyx will now see their damage numbers.
  • Added a HUD element when casting Mind Control that displays the duration and % of Bonus Damage done by your Target.
  • This HUD element will display a flashing particle effect when the Target absorbs incoming damage.
  • Once the ability expires, this element will also briefly show the total damage dealt by your Target.
  • Mind Control’s duration will not start counting down until AFTER the 4-second “absorption” window has passed.
  • Nyx retains the functionality of recasting this Ability to release her original Target, but if done while targeting another enemy, Mind Control will now be immediately cast on them.

Changes to Psychic Bolts (Second Ability)

Psychic Bolt now leeches defenses (Image via Digital Extremes)
Psychic Bolt now leeches defenses (Image via Digital Extremes)

Psychic Bolt doesn't just strip defenses but also gives some of it to Nyx. If you cast it on an Eximus unit, it can even steal Overguard.

  • Killing an enemy affected by Psychic Bolts will cause two more Bolts to spread from it to unaffected targets.
  • Now displays Ability duration upon casting.
  • Nyx earns a fixed amount of the defenses she removes with Psychic Bolts. This effect persists for 20 seconds (scaling with Duration) and its duration refreshes when further defenses are stripped. The amount of defenses earned — and the Armor/Overguard cap — scales with Ability Strength.
  • 25 Armor per Armored enemy, up to a cap of 1,000.
  • 75 Shields per Shielded enemy, up to the Overshield Cap (1,200).
  • 500 Overguard per enemy with Overguard, up to a cap of 7,500.

Pacifying Bolts (Augment mod) now additionally applies 1 stack of Radiation upon hit.

Changes to Chaos (Third Ability)

Chaos applies 10 Radiation Stacks for the duration of the ability, instead of applying an ability-exclusive unique Confusion debuff. This means that Chaos-affected enemies will now deal 100% bonus damage to your enemies.

Changes to Absorb (Fourth Ability)

  • Absorb is now a duration-based ability: cast it to absorb all surrounding damage for 5 seconds (scales with Duration) and redirect it in a radial explosion.
  • Instead of only absorbing damage directed at you, the damage of Confused enemies will also be affected by Absorb. This allows for increased synergy with Chaos and Mind Control since those foes will no longer be excluded from this ability.
  • Since it is no longer a channeled ability, the “Drain 8 energy per 1000 Damage Absorbed” mechanic has been removed.
  • Nyx will also be able to ascend and descend while in Absorb, using jump and crouch!
  • For every 5,000 damage Absorbed, Nyx will remain Invulnerable for 1s after Absorb ends, up to a cap.
  • Added Weapon Damage Cap to the Ability stats for visibility.

The Assimilate Augment mod is also getting the following buffs and adjustments:

  • Assimilate retains its infinite duration.
  • Since we have removed the energy drain per 1000 Damage Absorbed, we have increased the energy cost from 4 to 6.5 per second to compensate.
  • Added energy drain stat to the Mod description since it no longer applies to the base Ability.

Check out our other guides for the game:

  • All Warframes tier list
  • Warframe Incarnon weapons tier list
  • Kuva weapons tier list
  • All Warframe Twitch drops this week
  • Best stat-stick weapons in Warframe

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