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All new Mods in Warframe 1999, and how to get them

Warframe 1999 was a substantial update not just in terms of new story content, but with new gameplay-related system extensions. Along with a few Hollvania-exclusive novelties like a PvPvE game mode, the update comes with new Arcanes and 15 new Mods to spice up build options. Some of these mods seem especially targeted towards further cementing single-target precision weapons into the meta, with a high focus on weak-point hits (headshots).

In this guide, we'll go over what each of these new mods do, and where to get them in Warframe 1999.


All 15 new mods added in Warframe 1999

Warframe 1999 has a few new mods (Image via Digital Extremes)
Warframe 1999 has a few new mods (Image via Digital Extremes)

Here are all the new mods added in the Warframe 1999 update:

  • Magnetic Might (Pistol): +60% Magnetic Damage, +40% Critical Damage
  • Worthy Comradery (Aura): Squad receives +75% Weak Point Critical Chance.
  • Summoner’s Wrath (Aura): Squad receives +75% Companion and Summon Damage.
  • Spectral Serration (Rifle): +330% Damage while Invisible.
  • Primary Acuity (Rifle): +350% Weak Point Damage, +350% Weak Point Citrical Chance, Multishot cannot be modified
  • Pistol Acuity (Pistol): +350% Weak Point Damage, +350% Weak Point Critical Chance, Multishot cannot be modified
  • Merciless Gunfight (Pistol): +45% Critical Damage, +1.2 Punch Through
  • Magnetic Capacity (Rifle): +60% Magnetic Damage, +40% Magazine Capacity
  • Magnetic Welt (Shotgun): Impact Status Effects have 35% chance to apply a Magnetic Status Effect (x2 when Fire Rate is below 2.5)
  • Magnetic Strafe (Shotgun): +60% Magnetic Damage, +40% Fire Rate
  • Magnetic Rush (Melee): +60% Magnetic Damage, +20% Attack Speed
  • Magnetized Cycle (Archgun): +60% Magnetic Damage, +30% Fire Rate
  • Magnetized Core (Archmelee): +60% Magnetic Damage, +40% Critical Damage
  • Magnetic Claws (Beast Claws): +60% Magnetic Damage, +40% Status Duration
  • Radon Claws (Beast Claws): +60% Radiation Damage, +80% Critical Damage

Here's how to get the mods:

  • Magnetic Might - Granted as a mission reward for beating The Hex quest
  • Worthy Comradery - drops from Scaldra Flayer, Scaldra Jaeger
  • Summoner’s Wrath - drops from Scaldra Eradicator, Scaldra Barbican
  • Spectral Serration - drops from Scaldra Eradicator, Scaldra Dedicant
  • Primary Acuity - drops from Scaldra Dedicant, Scaldra Jaegar
  • Pistol Acuity - drops from Scaldra Eradicator, Scaldra Barbicon, Techrot Skuzzi
  • Merciless Gunfight - drops from Scaldra Dedicant, Scaldra Barbicon
  • Magnetic Capacity - drops from Techrot Obsolete, Techrot Galliflex
  • Magnetic Welt - drops from Techrot Obsolete, Techrot Skuzzi
  • Magnetic Strafe - drops from Techrot Babau, Techrot Matmas, Techrot Scaart
  • Magnetic Rush - drops from Techrot Galliflex, Techrot Volatile Galliflex
  • Magnetized Cycle - drops from Techrot Obsolete, Techrot Babau, Techrot Scaart
  • Magnetic Claws - drops from Techrot Galliflex, Techrot Volatile Galliflex
  • Radon Claws - drops from Scaldra Flayer, Scaldra Jaeger

Since all of these are enemies you naturally face while playing in Hollvania (bounty or non-bounty), it's possible to get all the mods after playing Warframe 1999 content for a few hours. Keep in mind that among these enemies, some are conditional spawns. For example, the Techrot Babau only spawns when you let spores build up on the Hell-Scrubbers during Hollvania Survival.

Check out our other guides on the game:

  • All Warframes tier list
  • Incarnon weapons tier list
  • How does the Calendar system work?
  • How to get the Safe Biocode

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