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5 best Marvel Snap Blob counter decks

Marvel Snap Blob counter decks revolve around defending from his late-game power stacking ability. Blob merges all the cards in the deck until it reaches 13 power. The challenge lies in dealing with the cards remaining in the opponent’s deck and minimizing its potential before Blob is played. To counter him, players have to use strategies to ensure that they gain control of the board.

In this article, we have curated a list of the five Marvel Snap Blob counter decks, highlighting their synergies and strategies for effectively countering Blob.

Note: This list is based on the author's opinion and is in no particular order.


List of the five best Marvel Snap Blob counter decks

1) Power reset

This Marvel Snap Blob counter deck is specific for using the power reset for the cards that are affected by the merging ability of Blob (Image via Nuverse)
This Marvel Snap Blob counter deck is specific for using the power reset for the cards that are affected by the merging ability of Blob (Image via Nuverse)
  • Iceman (Cost 1/Power 2)
  • Scarlet Witch (Cost 2/Power 3)
  • Armor (Cost 2/Power 3)
  • Shadow King (Cost 2/Power 2)
  • Luke Cage (Cost 3/Power 3)
  • Cosmo (Cost 3/Power 3)
  • Polaris (Cost 3/Power 5)
  • Spider-Man (Cost 3/Power 4)
  • Enchantress (Cost 4/Power 5)
  • Shang-Chi (Cost 4/Power 3)
  • Iron Man (Cost 5/Power 0)
  • Devil Dinosaur (Cost 5/Power 3)

Shadow King can reset the power of all cards in a lane, countering Blob directly, and Enchantress removes ongoing effects of cards that synergize well with Blob. Luke Cage keeps your cards safe from negative impact, thus keeping your low-powered cards relevant. The strategy of using Shadow King properly is that all the buffs of Blob will be canceled and you’ll have a powerful board.


2) Resource blocking

This Marvel Snap Blob counter deck focuses on denying your opponent an opportunity to set their mid-game plays (Image via Nuverse)
This Marvel Snap Blob counter deck focuses on denying your opponent an opportunity to set their mid-game plays (Image via Nuverse)
  • Korg (Cost 1/Power 2)
  • America Chavez (Cost 1/Power 2)
  • Yondu (Cost 1/Power 2)
  • Goose (Cost 2/Power 2)
  • Maximus (Cost 2/Power 6)
  • Rogue (Cost 3/Power 2)
  • Killmonger (Cost 3/Power 3)
  • Green Goblin (Cost 3/Power -3)
  • Leech (Cost 4/Power 4)
  • Doctor Octopus (Cost 4/Power 8)
  • Hobgoblin (Cost 5/Power -8)
  • Magneto (Cost 6/Power 12)

Leech removes text from all 6-cost cards in the opponent's hand thus nullifying Blob entirely. Rogue can steal ongoing effects that might be helpful to your opponent, and Killmonger eliminates 1-cost cards, which can be used to create various Blob’s big plays. This way you deny the opponent to control any locations and simultaneously counter Blob.

Also read: 5 best Marvel Snap Typhoid Mary decks


3) High-power

This Marvel Snap Blob counter deck uses the ramp mechanics to draw cards and play the high-cost cards (Image via Nuverse)
This Marvel Snap Blob counter deck uses the ramp mechanics to draw cards and play the high-cost cards (Image via Nuverse)
  • Sunspot (Cost 1/Power 0)
  • Nightcrawler (Cost 1/Power 2)
  • Armor (Cost 2/Power 3)
  • Electro (Cost 3/Power 2)
  • Wave (Cost 3/Power 5)
  • Jubilee (Cost 4/Power 1)
  • White Tiger (Cost 5/Power 1)
  • Sandman (Cost 5/Power 7)
  • Vision (Cost 5/Power 8)
  • Doctor Doom (Cost 6/Power 6)
  • Magneto (Cost 6/Power 12)
  • Hulk (Cost 6/Power 12)

Electro and Wave manage your energy cost by making you play cards such as high-power cards like Hulk in mid-game. Also minimizes the cost of high-impact cards to make a statement at the end. Doctor Doom extends power to areas, so you can keep control of the board even if one lane is in danger of Blob.


4) Daredevil swarm

This Marvel Snap Blob counter deck aims at denying locations to minimize the impact of Blob (Image via Nuverse)
This Marvel Snap Blob counter deck aims at denying locations to minimize the impact of Blob (Image via Nuverse)
  • Nightcrawler (Cost 1/Power 2)
  • Sunspot (Cost 1/Power 0)
  • Daredevil (Cost 2/Power 2)
  • Green Goblin (Cost 3/Power -3)
  • Juggernaut (Cost 3/Power 3)
  • Spider-Man (Cost 3/Power 4)
  • Storm (Cost 4/Power 5)
  • Professor X (Cost 5/Power 2)
  • Hobgoblin (Cost 5/Power -8)
  • Destroyer (Cost 6/Power 14)
  • Magneto (Cost 6/Power 12)
  • Doctor Doom (Cost 6/Power 5)

Professor X can lock down a location completely while a Storm floods another location. Daredevil enables you to accurately use cards like Juggernaut and Hobgoblin to disrupt the enemy's late-game strategy. The idea is to deny Blob access to these locations and at the same time, force your opponent into positions where they cannot effectively utilize Blob, while you win other lanes.


5) Location lockdown

This Marvel Snap Blob counter deck takes advantage of replaying cards such as Iceman and Korg to dominate the board while keeping the pressure on (Image via Nuverse)
This Marvel Snap Blob counter deck takes advantage of replaying cards such as Iceman and Korg to dominate the board while keeping the pressure on (Image via Nuverse)
  • Iceman (Cost 1/Power 2)
  • Korg (Cost 1/Power 2)
  • Angela (Cost 2/Power 3)
  • Falcon (Cost 2/Power 3)
  • Collector (Cost 2/Power 2)
  • Beast (Cost 3/Power 5)
  • Ironheart (Cost 3/Power 0)
  • Mystique (Cost 3/Power 0)
  • Bishop (Cost 3/Power 1)
  • Absorbing Man (Cost 4/Power 4)
  • Blue Marvel (Cost 5/Power 3)
  • Doctor Doom (Cost 6/Power 5)

The goal is to return cheap cards such as Iceman and Korg to activate their abilities several times. Angela increases in power with every card played at her place, while Falcon lets you replay the played cards. This strategy lets you repeatedly disrupt your opponent’s plans by bouncing back key cards, enabling more plays and putting you in a strong position against Blob strategies.


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