5 best Marvel Snap decks to counter add-cards playstyle
Marvel Snap decks to counter add-cards focus on creating more cards in hand or deck. This playstyle typically involves playing cards such as The Collector, Agent Coulson, and Quinjet to control the board and overwhelm the opponents with abundant resources.
But there are ways to deal with these strategies with careful deck construction. We have curated a list of the five best Marvel Snap decks to counter add-cards playstyle, all of which are meant to disrupt your opponent's combos.
Note: This list is based on the author's opinion and is in no particular order.
List of the five best Marvel Snap decks to counter add-cards playstyle
1) Location control
- Quinjet (Cost 1/Power 2)
- America Chavez (Cost 1/Power 2)
- Scarlet Witch (Cost 2/Power 3)
- Goose (Cost 2/Power 2)
- Cosmo (Cost 3/Power 3)
- Enchantress (Cost 4/Power 5)
- Shang-Chi (Cost 4/Power 3)
- Rescue (Cost 4/Power 4)
- Professor X (Cost 5/Power 3)
- Iron Man (Cost 5/Power 0)
- Doctor Doom (Cost 6/Power 5)
- Magneto (Cost 6/Power 12)
Quinjet helps by reducing the cost of cards added to your hand, making your plays more efficient. Scarlet Witch and Professor X control important locations by changing their effects or locking them down. This prevents opponents from using strategies that rely on location-specific card additions.
Cosmo stops On Reveal effects that add cards, while Enchantress cancels Ongoing abilities like Quinjet on the opponent's side. Strong plays with Iron Man, Doctor Doom, and Magneto secure the board, overpowering add-card strategies by focusing on strength and control.
2) Cost control
- Nova (Cost 1/Power 2)
- America Chavez (Cost 1/Power 2)
- Angela (Cost 2/Power 3)
- Shadow King (Cost 2/Power 3)
- Killmonger (Cost 3/Power 3)
- Luke Cage (Cost 3/Power 3)
- Bishop (Cost 3/Power 1)
- Shang-Chi (Cost 4/Power 3)
- Rescue (Cost 4/Power 4)
- Sera (Cost 5/Power 4)
- Blue Marvel (Cost 5/Power 3)
- Doctor Doom (Cost 6/Power 5)
Killmonger eliminates low-cost cards, while Shadow King resets buffed cards. Luke Cage protects against negative effects, ensuring consistency. Sera enables multi-card plays in the late game, and Blue Marvel boosts your board's power. Use Bishop and Angela to stack power by flooding locations. With Nova, you can buff all the flood cards with Killmonger's destroy ability.
Finally, Doctor Doom offers a strong presence to counter spread strategies.
Also read: 5 best Marvel Snap Typhoid Mary decks
3) Swarm control
- Nova (Cost 1/Power 2)
- Iceman (Cost 1/Power 2)
- Korg (Cost 1/Power 2)
- Killmonger (Cost 3/Power 3)
- Green Goblin (Cost 3/Power -3)
- Luke Cage (Cost 3/Power 3)
- Debrii (Cost 3/Power 3)
- Polaris (Cost 3/Power 5)
- Shang-Chi (Cost 4/Power 3)
- Enchantress (Cost 4/Power 5)
- Rescue (Cost 4/Power 4)
- Doctor Doom (Cost 6/Power 5)
Korg and Iceman disrupt the opponent's hand early by adding unwanted cards or raising their costs. Debrii fills lanes with rocks, making their cards less effective. Killmonger removes low-cost cards that are crucial for add-card strategies, and Green Goblin weakens their board while taking up valuable space.
Enchantress cancels ongoing effects that help added cards, while Shang-Chi removes strong threats. Doctor Doom and Polaris help control the board and distribute power to win important locations.
4) Galactus control
- Nova (Cost 1/Power 2)
- Yondu (Cost 1/Power 2)
- Wolverine (Cost 2/Power 2)
- Green Goblin (Cost 3/Power -3)
- Electro (Cost 3/Power 2)
- Wave (Cost 3/Power 5)
- Spider-Man (Cost 3/Power 4)
- Shang-Chi (Cost 4/Power 3)
- Doctor Octopus (Cost 4/Power 8)
- Hobgoblin (Cost 5/Power -8)
- Galactus (Cost 6/Power 7)
- Knull (Cost 6/Power 0)
This deck counters enemy add-cards by disrupting their strategy and controlling the game space. Yondu weakens their deck by destroying important cards. Green Goblin and Hobgoblin take away their board space and add negative power. Spider-Man blocks lanes to stop card placement, while Doctor Octopus brings unwanted cards onto their board, disrupting their plans.
Wave and Electro limit their ability to fill the board, and Galactus resets the game to a single lane, removing their advantage. Knull takes advantage of destroyed cards, helping to ensure victory in the final rounds.
5) Steal deck
- America Chavez (Cost 1/Power 2)
- Agent 13 (Cost 1/Power 2)
- Quinjet (Cost 1/Power 2)
- The Collector (Cost 2/Power 2)
- Loki (Cost 2/Power 2)
- Cable (Cost 2/Power 3)
- Sentinel (Cost 2/Power 3)
- Baron Zemo (Cost 3/Power 5)
- White Queen (Cost 4/Power 6)
- Shang-Chi (Cost 4/Power 3)
- Devil Dinosaur (Cost 5/Power 3)
- Iron Man (Cost 5/Power 0)
Agent 13, Cable, and Loki help draw new cards consistently, turning the opponent's board flooding into a chance for The Collector and Devil Dinosaur to grow stronger.
Quinjet lowers the cost of generated cards, allowing for smart plays. Baron Zemo disrupts their deck by removing important On Reveal effects. Shang-Chi deals with high-power threats, while Iron Man doubles the deck's power in key lanes, ensuring control over important locations.
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