5 best Marvel Snap decks to counter destruction playstyle
Marvel Snap decks to counter destruction are based on cards that stack power when they are destroyed. While these cards can deliver huge power buffs, they also have few critical counters. Players must construct decks that not only prevent their opponent’s strategies but also maintain control of the board for themselves.
We have compiled a list of the five best Marvel Snap decks to counter destruction, each of which targets the strong points of Destruction strategies while exploiting their weaknesses.
Note: This list is based on the author's opinion and is in no particular order.
List of the best Marvel Snap decks to counter destruction playstyle
1) Location control
- Nightcrawler (Cost 1/Power 2)
- Iceman (Cost 1/Power 2)
- Korg (Cost 1/Power 2)
- Armor (Cost 2/Power 3)
- Lizard (Cost 2/Power 5)
- Scorpion (Cost 2/Power 2)
- Cosmo (Cost 3/Power 3)
- Spider-Man (Cost 3/Power 4)
- Shang-Chi (Cost 4/Power 3)
- Storm (Cost 4/Power 5)
- Jessica Jones (Cost 4/Power 4)
- Professor X (Cost 5/Power 3)
Some of the key cards are Armor and Cosmo, which shut down destruction and On Reveal effects, respectively. By putting Armor alongside Nova or Bucky Barnes, you can stop your enemy from stacking powers from their destruction effects. These two cards make a strong wall against Destruction strategies, helping you to keep control over the board.
2) Power control
- Sunspot (Cost 1/Power 0)
- Iceman (Cost 1/Power 2)
- Nightcrawler (Cost 1/Power 2)
- Scorpion (Cost 2/Power 2)
- Armor (Cost 2/Power 3)
- Lizard (Cost 2/Power 5)
- Shadow King (Cost 2/Power 2)
- Cosmo (Cost 3/Power 3)
- Shang-Chi (Cost 4/Power 3)
- Enchantress (Cost 4/Power 5)
- Typhoid Mary (Cost 4/Power 10)
- Doctor Doom (Cost 6/Power 5)
Shadow King removes power from all cards in his location and this can hurt cards such as Red Skull or Typhoid Mary when their power has been increased. On the other hand, Shang-Chi is a great counter to any card with ten or more power, which means that your opponent’s big moves can be shut down before they become an issue.
This deck among Marvel Snap decks to counter destruction shines on managing the game's momentum and hitting back against opponents who rely on high-power cards.
Also read: 5 best Marvel Snap Typhoid Mary decks
3) Killmonger synergy
- Sunspot (Cost 1/Power 0)
- Iceman (Cost 1/Power 2)
- Nightcrawler (Cost 1/Power 2)
- Korg (Cost 1/Power 2)
- Scorpion (Cost 2/Power 2)
- Lizard (Cost 2/Power 5)
- Armor (Cost 2/Power 3)
- Killmonger (Cost 3/Power 3)
- Spider-Man (Cost 3/Power 4)
- Enchantress (Cost 4/Power 5)
- Shang-Chi (Cost 4/Power 3)
- Blue Marvel (Cost 5/Power 3)
Killmonger eliminates all 1-cost cards in the field, which can deal with Nova or Deadpool to activate their abilities. Furthermore, the inclusion of Enchantress enables you to remove Ongoing effects that may support your opponent’s game plan.
Using these two cards together allows you to form a strong combination for mid-game that not only messes with your opponent’s board but also keeps you on top of card advantage and strength.
4) Hand control
- Sunspot (Cost 1/Power 0)
- Iceman (Cost 1/Power 2)
- Korg (Cost 1/Power 2)
- Loki (Cost 2/Power 2)
- Scorpion (Cost 2/Power 2)
- Armor (Cost 2/Power 3)
- Cosmo (Cost 3/Power 3)
- Baron Zemo (Cost 3/Power 5)
- Mystique (Cost 3/Power 0)
- Shang-Chi (Cost 4/Power 3)
- Enchantress (Cost 4/Power 5)
- Devil Dinosaur (Cost 5/Power 3)
The Control Loki deck is based on the fact that Loki can affect your opponent’s hand while at the same time keeping the pressure on. Cosmo and Baron Zemo are used to limit the opponent’s On Reveal effects and to gain low-cost enemy cards, respectively. This strategy enables you to counter your opponent’s Destruction plans while at the same time strengthening your power through plays.
5) Galactus disruption
- Sunspot (Cost 1/Power 0)
- Iceman (Cost 1/Power 2)
- Nebula (Cost 1/Power 1)
- Zabu (Cost 1/Power 2)
- Scorpion (Cost 2/Power 2)
- Lizard (Cost 2/Power 5)
- Cosmo (Cost 3/Power 3)
- Killmonger (Cost 3/Power 3)
- Shang-Chi (Cost 4/Power 3)
- Storm (Cost 4/Power 5)
- Galactus (Cost 6/Power 7)
- Doctor Doom (Cost 6/Power 5)
Since Galactus has the power to destroy places, you can restrict your opponent’s options on where they can play their cards. This puts them on the back foot where they are left with no option but to defend themselves and counterattack. The synergy of Galactus with Nebula and Zabu is to put early pressure on your opponent with high power mid-game.
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