5 best Marvel Snap Man-Thing decks
Marvel Snap Man-Thing decks are based on the character's ability to decrease the power of all cards at his location with costs 1, 2, and 3 by -2. This lets players deny the opponent decks that rely heavily on low-cost cards. With Man-Thing, players should focus on dealing negative power to enemies which is ideal for any toxic-archetype decks.
In this article, we have curated a list of the five of the best Marvel Snap Man-Thing decks, the way they should be played, and the best cards to use.
Note: This article is based on the writer's opinion and is not listed in particular order.
List of the best Marvel Snap Man-Thing decks
1) Control
- Korg (Cost 1/Power 2)
- America Chavez (Cost 1/Power 2)
- Iceman (Cost 1/Power 2)
- Lizard (Cost 2/Power 5)
- Scorpion (Cost 2/Power 2)
- Polaris (Cost 3/Power 5)
- Killmonger (Cost 3/Power 3)
- Man-Thing (Cost 4/Power 7)
- Storm (Cost 4/Power 5)
- Enchantress (Cost 4/Power 5)
- Shang-Chi (Cost 4/Power 3)
- Doctor Doom (Cost 6/Power 5)
Essential cards are Enchantress and Storm, which allow you to lock the locations and deny the opponent’s actions. Storm floods a location, allowing players to stack adjacent lanes with cards that are affected by Man-Thing’s power decrease. It is all about managing the game and focusing on the usage of Man-Thing’s ability to debuff enemy heroes.
2) Junk
- The Hood (Cost 1/Power -3)
- Korg (Cost 1/Power 2)
- Iceman (Cost 1/Power 2)
- Debrii (Cost 3/Power 3)
- Green Goblin (Cost 3/Power -3)
- Viper (Cost 3/Power 4)
- Killmonger (Cost 3/Power 3)
- Polaris (Cost 3/Power 5)
- Man-Thing (Cost 4/Power 7)
- Annihilus (Cost 5/Power 6)
- Spider-Woman (Cost 5/Power 8)
- Doctor Doom (Cost 6/Power 5)
Characters such as Debrii, Green Goblin, and Viper are valuable in this deck since they flood the enemy's side with negative cards. By playing these cards with Man-Thing, the power of enemy low-cost cards can be reduced significantly. The goal is to swarm enemy locations with low-cost cards using Annihilus and reduce their power even more with Man-Thing.
Also read: 5 best Marvel Snap Typhoid Mary decks
3) Toxic
- The Hood (Cost 1/Power -3)
- Korg (Cost 1/Power 2)
- Iceman (Cost 1/Power 2)
- Luke Cage (Cost 3/Power 3)
- Scorpion (Cost 2/Power 2)
- Green Goblin (Cost 3/Power -3)
- Killmonger (Cost 3/Power 3)
- Man-Thing (Cost 4/Power 7)
- Enchantress (Cost 4/Power 5)
- Lady Deathstrike (Cost 5/Power 7)
- Spider-Woman (Cost 5/Power 8)
- Doctor Doom (Cost 6/Power 5)
Lady Deathstrike can eliminate damaged enemy cards and Luke Cage prevents your cards from being debuffed. Players can send negative power cards like Green Goblin to the opponent side and utilize Man-Thing to weaken their board even further. This combination can result in very large point swings against decks that contain a lot of low-cost cards.
4) High Evolutionary
- Misty Knight (Cost 1/Power 2)
- The Hood (Cost 1/Power -3)
- Nightcrawler (Cost 1/Power 2)
- Scorpion (Cost 2/Power 2)
- Luke Cage (Cost 3/Power 3)
- Killmonger (Cost 3/Power 3)
- Polaris (Cost 3/Power 5)
- Man-Thing (Cost 4/Power 7)
- Thing (Cost 4/Power 6)
- High Evolutionary (Cost 4/Power 6)
- Abomination (Cost 5/Power 9)
- Hulk (Cost 6/Power 12)
High Evolutionary improves your deck by giving extra abilities to various cards that can deal damage to enemies. Cyclops and Thing can be used to put constant pressure on enemy locations. Abomination gets cheaper each time an opponent’s card has a negative power that works great with Man-Thing and High evolutionary cards to form powerful combos that control the board.
5) Combo
- Korg (Cost 1/Power 2)
- The Hood (Cost 1/Power -3)
- Iceman (Cost 1/Power 2)
- Lizard (Cost 2/Power 5)
- Scorpion (Cost 2/Power 2)
- Killmonger (Cost 3/Power 3)
- Rogue (Cost 3/Power 2)
- Green Goblin (Cost 3/Power -3)
- Man-Thing (Cost 4/Power 7)
- Enchantress (Cost 4/Power 5)
- Spider-Woman (Cost 5/Power 8)
- Doctor Doom (Cost 6/Power 5)
Rogue and Spider-Woman can weaken your opponent’s plans even further while improving your board control. Rogue can steal ongoing abilities and Spider-Woman can damage enemy cards at her location, and both work well with Man-Thing. The main goal is to create strong combinations using low-cost cards. This strategy will help you surprise your opponent and take control in the late game.
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