5 best Marvel Snap Mobius M. Mobius decks
The best Marvel Snap Mobius M. Mobius decks focus on his Ongoing ability, which blocks your costs from being increased and your opponent’s from being reduced. It provides a strong counter to many archetypes that are based on cost control, making Mobius an important addition to several deck designs.
In this article, we have curated a list of the five best Marvel Snap Mobius M. Mobius decks, their strategies, and the best cards to include in them.
Note: This list is based on the author's opinion and is in no particular order.
5 best Marvel Snap Mobius M. Mobius decks that you should try out
1) Ramp
The cards in this Mobius M. Mobius deck are:
- Sunspot (Cost 1/Power 0)
- Iceman (Cost 1/Power 2)
- Scorpion (Cost 2/Power 2)
- Mobius M. Mobius (Cost 3/Power 3)
- Electro (Cost 3/Power 2)
- Wave (Cost 3/Power 5)
- Leech (Cost 4/Power 4)
- Sandman (Cost 5/Power 7)
- Doctor Doom (Cost 6/Power 5)
- The Infinaut (Cost 6/Power 20)
- Magneto (Cost 6/Power 12)
- Odin (Cost 6/Power 8)
Wave enables the use of a 6-cost card on Turn 3 or 4 without any concern for the opponent’s cost reductions. For example, you could play Doctor Doom. Magneto or Odin on Turn 5, while making sure that your opponent’s potential plays stay at their base cost. The idea here is to establish a strong board presence in early or mid-game, and to do this with as few cards from your opponent’s hand as possible.
2) Location control
The cards for this Mobius M. Mobius deck in Marvel Snap are:
- Korg (Cost 1/Power 2)
- Iceman (Cost 1/Power 2)
- Lizard (Cost 2/Power 5)
- Mobius M. Mobius (Cost 3/Power 3)
- Killmonger (Cost 3/Power 3)
- Rogue (Cost 3/Power 2)
- Shang-Chi (Cost 4/Power 3)
- Enchantress (Cost 4/Power 5)
- Professor X (Cost 5/Power 2)
- Aero (Cost 5/Power 10)
- Magneto (Cost 6/Power 12)
- Doctor Doom (Cost 6/Power 5)
Enchantress and Rogue can shut down any ongoing effects from the opponent who uses cost reduction. If you play Mobius early, you will lock your opponent from using cards such as Sera or Wave that are commonly used by control decks. The goal is to maintain board control with mobility cards without raising the cost.
3) Sera control
Here are the cards in this Mobius M. Mobius deck:
- Nova (Cost 1/Power 1)
- America Chavez (Cost 1/Power 2)
- Angela (Cost 2/Power 3)
- Silk (Cost 2/Power 5)
- Mysterio (Cost 2/Power 4)
- Mobius M. Mobius (Cost 3/Power 3)
- Bishop (Cost 3/Power 1)
- Killmonger (Cost 3/Power 3)
- Captain Marvel (Cost 4/Power 5)
- Shang-Chi (Cost 4/Power 3)
- Sera (Cost 5/Power 4)
- Doctor Doom (Cost 6/Power 5)
Sera usually lets you play multiple low-cost cards in the final turns. Silk and Captain Marvel are present in this deck, giving you a lot of power in the last turns once played together. The idea here is to take advantage of Sera’s capability to fill the board with cheap cards, while restricting your opponent's choices through Mobius.
4) High Evolutionary
The cards for this Mobius M. Mobius deck in Marvel Snap are:
- Wasp (Cost 0/Power 1)
- Misty Knight (Cost 1/Power 2)
- Nightcrawler (Cost 1/Power 2)
- Scorpion (Cost 2/Power 2)
- Shocker (Cost 2/Power 3)
- Mobius M. Mobius (Cost 3/Power 3)
- Cyclops (Cost 3/Power 4)
- High Evolutionary (Cost 4/Power 6)
- Abomination (Cost 5/Power 9)
- Hulk (Cost 6/Power 12)
- Doctor Doom (Cost 6/Power 5)
- Magneto (Cost 6/Power 12)
High Evolutionary improves your deck by giving extra abilities to certain cards. These can include stacking power based on unspent energy to dealing negative powers to opponents' cards. Cards such as Abomination fit perfectly into this strategy. They enable players to build strong combinations that control the board, while putting pressure on the opponent.
5) Lockjaw
The cards in this Mobius M. Mobius deck are:
- Wasp (Cost 0/Power 1)
- Sunspot (Cost 1/Power 1)
- Iceman (Cost 1/Power 2)
- Thor (Cost 3/Power 4)
- Mobius M. Mobius (Cost 3/Power 3)
- Jubilee (Cost 4/Power 1)
- Lockjaw (Cost 4/Power 4)
- Leech (Cost 4/Power 4)
- Jane Foster Mighty Thor (Cost 5/Power 9)
- Magneto (Cost 6/Power 12)
- Doctor Doom (Cost 6/Power 5)
- The Infinaut (Cost 6/Power 20)
Leech, Doctor Doom, and Magneto keep their full value and effectiveness, no matter what energy changes the opponent tries to make. When paired with Lockjaw, Mobius allows for smooth card rotations without penalties when using 0 Cost cards. This enables big swings in the game by cycling powerful cards like The Infinaut or Magneto, while also maintaining control with Leech.
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