5 best Marvel Snap Sebastian Shaw counter decks
Marvel Snap Sebastian Shaw counter decks are centered around defending from his ability to gain +2 extra power every time he gains power. Usually, his decks have cards like Nakia or Surfer who boost power to buff him in the late game. To counter Sebastian Shaw's strategies, you need to shut down his synergies or make his location irrelevant.
We have compiled a list of the five most effective Marvel Snap Sebastian Shaw counter decks that will help you outplay him.
Note: This list is based on the author's opinion and the entries are not ranked.
List of the five best Marvel Snap Sebastian Shaw counter decks
1) Control
- Iceman (Cost 1/Power 2)
- America Chavez (Cost 1/Power 2)
- Scorpion (Cost 2/Power 2)
- Cosmo (Cost 3/Power 3)
- Black Widow (Cost 3/Power 4)
- Debrii (Cost 3/Power 3)
- Polaris (Cost 3/Power 5)
- Shang-Chi (Cost 4/Power 3)
- Storm (Cost 4/Power 5)
- Enchantress (Cost 4/Power 5)
- Professor X (Cost 5/Power 2)
- Iron Man (Cost 5/Power 0)
Enchantress can shut down cards capable of boosting Shaw's power. Storm limits the mobility of Sebastian Shaw by securing a place early, and makes the opponent spend most of their resources in other locations. Polaris and Professor X take control of the board in the late game.
2) Swarm
- Korg (Cost 1/Power 2)
- Yondu (Cost 1/Power 2)
- Maximus (Cost 2/Power 6)
- Daredevil (Cost 2/Power 2)
- Black Widow (Cost 3/Power 4)
- Green Goblin (Cost 3/Power -3)
- Goose (Cost 2/Power 2)
- Viper (Cost 3/Power 4)
- Killmonger (Cost 3/Power 3)
- Beast (Cost 3/Power 5)
- Debrii (Cost 3/Power 3)
- Doctor Octopus (Cost 4/Power 8)
Black Widow prevents card draws, thus limiting Shaw’s chances of synergizing with power-boosting cards. Debrii deploys rocks into enemy lanes, thus denying Shaw sufficient room to maneuver. Beast reuses disruption cards as Black Widow or Debrii. Green Goblin makes the opponent’s board a weakness, while Polaris simply removes key support cards from the zones they should be in.
Also read: 5 best Marvel Snap Typhoid Mary decks
3) Energy control
- Sunspot (Cost 1/Power 1)
- Psylocke (Cost 2/Power 1)
- Maximus (Cost 2/Power 6)
- Electro (Cost 3/Power 2)
- Wave (Cost 3/Power 5)
- Leech (Cost 4/Power 4)
- Doctor Octopus (Cost 4/Power 8)
- Jubilee (Cost 4/Power 1)
- Hobgoblin (Cost 5/Power -8)
- Sandman (Cost 5/Power 7)
- Doctor Doom (Cost 6/Power 5)
- Magneto (Cost 6/Power 12)
Sandman increases the cost of cards by one to disrupt the enemy's last-turn strategies. Electro makes high-cost plays such as Doctor Octopus or Magneto possible to execute quickly. Wave continues this disruption by standardizing the energy of all cards, especially Shaw’s supporting cards. With Doctor Octopus, you can force Shaw and his enablers into the board early.
4) Counter-scaling
- Korg (Cost 1/Power 2)
- Yondu (Cost 1/Power 2)
- Scorpion (Cost 2/Power 2)
- Maximus (Cost 2/Power 6)
- Mystique (Cost 3/Power 0)
- Beast (Cost 3/Power 5)
- Rogue (Cost 3/Power 2)
- Viper (Cost 3/Power 4)
- Cosmo (Cost 3/Power 3)
- Green Goblin (Cost 3/Power -3)
- Super-Skrull (Cost 4/Power 2)
- Doctor Octopus (Cost 4/Power 8)
Yondu takes a card from the opponent’s deck, which can weaken their strategy. Scorpion lowers Shaw's card stats, reducing their power boost. Rogue or Super-Skrull can take or copy Shaw's ongoing abilities, either canceling Shaw's synergy cards or turning them to your advantage. Doctor Octopus makes Shaw play cards out of order, disrupting their plan completely.
5) Punish
- Zero (Cost 1/Power 3)
- America Chavez (Cost 1/Power 2)
- Lizard (Cost 2/Power 5)
- Armor (Cost 2/Power 3)
- Killmonger (Cost 3/Power 3)
- Enchantress (Cost 4/Power 4)
- Typhoid Mary (Cost 4/Power 10)
- Shang-Chi (Cost 4/Power 3)
- Sera (Cost 5/Power 4)
- Red Skull (Cost 5/Power 15)
- Hobgoblin (Cost 5/Power -8)
- Taskmaster (Cost 6/Power 0)
Zero removes negative effects on Typhoid Mary or Red Skull, thus providing the most lane control. Killmonger eliminates cards that could have helped Shaw to grow, which are cheap. Taskmaster copies the power of the high power of Typhoid Mary or Red Skull, which causes a significant tempo change. Cards like Hobgoblin can disrupt Shaw's lanes.
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