5 best Marvel Snap U.S. Agent counter decks
Marvel Snap U.S. Agent counter decks revolve around countering his ongoing ability to lower the power of 4, 5, and 6-cost cards at his location by -4. He is particularly used to decks that heavily rely on late-turn high-cost cards. To counter this, you need to focus on decks that can avoid power loss, use cheaper cards, or eliminate his Ongoing effect.
We have compiled a list of the five best Marvel Snap U.S. Agent counter decks to disrupt his ability and control the game.
Note: This list is based on the writer's opinion and is in no particular order.
List of the five best Marvel Snap U.S. Agent counter decks
1) Zoo swarm
- Ant-Man (Cost 1/Power 1)
- Squirrel Girl (Cost 1/Power 1)
- Nightcrawler (Cost 1/Power 2)
- Korg (Cost 1/Power 2)
- Mantis (Cost 1/Power 2)
- Bast (Cost 1/Power 1)
- Angela (Cost 2/Power 3)
- Bishop (Cost 3/Power 1)
- Shang-Chi (Cost 4/Power 3)
- Kazar (Cost 4/Power 4)
- Blue Marvel (Cost 5/Power 3)
- Ultron (Cost 6/Power 8)
U.S. Agent weakens higher-cost cards, which makes a swarm strategy perfect. Kazar buffs all 1-Cost units and Blue Marvel gives all of them an additional +1 Power. Squirrel Girl secures all lanes so that you get lane pressure right from the start of the game.
Bishop scales as you play more cards, which directly offsets the U.S. Agent’s Power suppression. Ant-Man becomes a valuable card in crowded lanes.
2) Ongoing control
- Sunspot (Cost 1/Power 1)
- Armor (Cost 2/Power 3)
- Goose (Cost 2/Power 2)
- Maximus (Cost 2/Power 6)
- Daredevil (Cost 2/Power 2)
- Lizard (Cost 2/Power 5)
- Scorpion (Cost 2/Power 2)
- Cosmo (Cost 3/Power 3)
- Killmonger (Cost 3/Power 3)
- Rogue (Cost 3/Power 2)
- Enchantress (Cost 4/Power 5)
- Sandman (Cost 5/Power 7)
Enchantress removes his ability, while Rogue can take it and use it to counter other cards in the same zone. Sandman reduces the number of cards the opponent can play in the last turn, preventing him from spamming the board. Armor prevents possible destruction cards that synergize well with U.S. Agent.
Also read: 5 best Marvel Snap Typhoid Mary decks
3) Disruption
- Korg (Cost 1/Power 2)
- Yondu (Cost 1/Power 2)
- Hazmat (Cost 2/Power 2)
- Green Goblin (Cost 3/Power -3)
- Black Widow (Cost 3/Power 4)
- Viper (Cost 3/Power 4)
- Spider-Man (Cost 3/Power 4)
- Debrii (Cost 3/Power 3)
- Polaris (Cost 3/Power 5)
- Doctor Octopus (Cost 4/Power 8)
- Hobgoblin (Cost 5/Power -8)
- Magneto (Cost 6/Power 12)
Green Goblin and Debrii occupy and block enemy locations with low-power cards. Polaris and Viper control the positioning of enemy cards, which can further control the lanes. Black Widow blocks the enemy deck's ability to draw cards, thus disrupting the opponent’s strategy. This strategy makes sure that the U.S. Agent cannot control any important lanes, thus disrupting his positioning.
4) Energy ramp
- Sunspot (Cost 1/Power 0)
- America Chavez (Cost 1/Power 2)
- Psylocke (Cost 2/Power 2)
- Maximus (Cost 2/Power 6)
- Luke Cage (Cost 3/Power 3)
- Electro (Cost 3/Power 2)
- Wave (Cost 3/Power 3)
- Doctor Octopus (Cost 4/Power 8)
- Leech (Cost 4/Power 4)
- Hobgoblin (Cost 5/Power -8)
- Magneto (Cost 6/Power 12)
- Leader (Cost 6/Power 3)
Wave and Electro allow you to play high-cost cards early. Doctor Octopus puts cards from the opponent’s hand into the field, and it negatively affects the U.S. Agent’s synergy. Magneto moves 3 and 4-Cost cards, which can take U.S. Agent to an off-lane, if necessary. Leech and Leader make sure that late-game pressure is constant, and he also avoids the Power debuff.
5) Location lockdown
- Iron Fist (Cost 1/Power 2)
- Daredevil (Cost 2/Power 2)
- Cloak (Cost 2/Power 4)
- Kraven (Cost 2/Power 2)
- Star-lord (Cost 2/Power 2)
- Jeff the Baby Land Shark (Cost 2/Power 3)
- Juggernaut (Cost 3/Power 3)
- Spider-Man (Cost 3/Power 4)
- Storm (Cost 4/Power 5)
- Professor X (Cost 5/Power 2)
- Miles Morales (Cost 4/Power 6)
- Gamora (Cost 5/Power 7)
Storm floods a lane early to make your opponent overextend and use their cards in unreliable locations. Professor X lockdown lanes regardless of the impact of U.S. Agent. Juggernaut works well with Storm, which clears cards from the lanes that were played in that turn. Daredevil tells the location of cards played in turn 5 to make accurately player Gamora or Star-lord in the final turn.
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