5 best Marvel Snap Vision counter decks
Marvel Snap Vision counter decks focus on defending the character's high-power movement during the final stages. Vision’s flexibility in the board state allows him to mess with the plans that are based on linear positioning. To properly counter Vision, you require decks that either restrict his mobility, discourage him from moving lanes, or manage the entire board.
We have compiled a list of the five Marvel Snap Vision counter decks that would help you counter his mobility.
Note: This list is based on the writer's opinion and is in no particular order.
List of the five best Marvel Snap Vision counter decks
1) Immobilization
- Sunspot (Cost 1/Power 0)
- Armor (Cost 2/Power 3)
- Lizard (Cost 2/Power 5)
- Daredevil (Cost 2/Power 2)
- Cosmo (Cost 3/Power 3)
- Spider-Man (Cost 3/Power 4)
- Storm (Cost 4/Power 5)
- Shang-Chi (Cost 4/Power 3)
- Rescue (Cost 4/Power 4)
- Professor X (Cost 5/Power 2)
- Vision (Cost 5/Power 8)
- Doctor Doom (Cost 6/Power 5)
This deck focuses on the ability to immobilize Vision by denying him access to certain lanes and his movement in general. Storm floods one of the lanes in mid-game to force players to play him in the remaining lanes. Professor X locks another lane, which means no movement is possible, while Daredevil’s visibility on turn five aids in positioning Professor X.
2) Movement disruption
- Korg (Cost 1/Power 2)
- America Chavez (Cost 1/Power 2)
- Kingpin (Cost 1/Power 2)
- Scorpion (Cost 2/Power 2)
- Polaris (Cost 3/Power 5)
- Juggernaut (Cost 3/Power 3)
- Miles Morales (Cost 4/Power 6)
- Aero (Cost 5/Power 10)
- Spider-Woman (Cost 5/Power 8)
- Magneto (Cost 6/Power 12)
- Hobgoblin (Cost 5/Power -8)
- The Infinaut (Cost 6/Power 20)
Kingpin reduces the power of any enemy cards by 2 whenever they move to his location. Juggernaut counter-stuns Vision and forces him to switch positions to disadvantageous locations. Magneto’s high-power pull ability changes the board in the end game while dominating with high power. Miles Morales takes advantage of the movement dynamics to reduce his cost to 1.
Also read: 5 best Marvel Snap Typhoid Mary decks
3) Junk
- Iceman (Cost 1/Power 2)
- Yondu (Cost 1/Power 2)
- Scarlet Witch (Cost 2/Power 3)
- Black Widow (Cost 3/Power 4)
- Debrii (Cost 3/Power 3)
- Viper (Cost 3/Power 4)
- Green Goblin (Cost 3/Power -3)
- Wave (Cost 3/Power 5)
- Killmonger (Cost 3/Power 3)
- Doctor Octopus (Cost 4/Power 8)
- Hobgoblin (Cost 5/Power -8)
- Death (Cost 8/Power 12)
This deck is designed to add clutter and make locations inconvenient for Vision. Debrii places Rocks, which limits Vision’s available viable movements on the board. Viper sends useless cards like Rocks to the opponent’s side, which just occupies their lanes. Green Goblin and Hobgoblin contribute to the game by taking up space on the opponent’s side with high negative power.
4) Power control
- Bast (Cost 1/Power 1)
- Luke Cage (Cost 3/Power 3)
- Rogue (Cost 3/Power 2)
- Enchantress (Cost 4/Power 5)
- Shang-Chi (Cost 4/Power 3)
- Moon Girl (Cost 4/Power 4)
- Nick Fury (Cost 4/Power 6)
- Valkyrie (Cost 5/Power 3)
- Devil Dinosaur (Cost 5/Power 3)
- Iron Man (Cost 5/Power 0)
- Blue Marvel (Cost 5/Power 3)
- Magneto (Cost 6/Power 12)
Valkyrie reduces Vision's power to 3 along with all cards placed in her lane. Rogue steals any Ongoing support cards that buffs Vision. This deck is focused on sizing up your hand with cards like Moon Girl or Nick Fury to use new cards to counter him. You can use the newly drawn cards to create unexpected late-game strategies and stack up the Devil Dinosaur.
5) Wide-board power
- Squirrel Girl (Cost 1/Power 2)
- Misty Knight (Cost 1/Power 2)
- Angela (Cost 2/Power 3)
- Mister Sinister (Cost 2/Power 2)
- Brood (Cost 3/Power 2)
- Bishop (Cost 3/Power 1)
- Patriot (Cost 3/Power 1)
- Iron Man (Cost 5/Power 0)
- Blue Marvel (Cost 5/Power 3)
- Doctor Doom (Cost 6/Power 5)
- Spectrum (Cost 6/Power 5)
- Ultron (Cost 6/Power 8)
Wide-board strategy opposes Vision by distributing power across the board, thereby reducing the effectiveness of his movement. Squirrel Girl and Doctor Doom have low-power units that enable you to place characters in every lane. Blue Marvel buffs your entire side, making you a strong presence even with Vision’s movement. Iron Man doubles the power of a critical lane.
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