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5 best Marvel Doctor Doom counter decks

Marvel Doctor Doom counter decks are about countering his pressure on locations with his ability to place 5-Power DoomBots across the board. His ability can gain important board control in the late game. Defeating Doctor Doom requires certain deck constructions that would minimize his ability, outpower him across the board, and keep control of critical lanes.

These five best Marvel Doctor Doom counter decks help defend from his decks, their key cards, and ways to counter him effectively.

Note: This list is based on the author's opinion and is in no particular order.


5 of the best Marvel Doctor Doom counter decks

1) Control

This Marvel Doctor Doom counter deck is very good at preventing the opponent from playing cards on certain locations (Image via Nuverse)
This Marvel Doctor Doom counter deck is very good at preventing the opponent from playing cards on certain locations (Image via Nuverse)
  • Sunspot (Cost 1/Power 0)
  • Armor (Cost 2/Power 3)
  • Daredevil (Cost 2/Power 2)
  • Lizard (Cost 2/Power 5)
  • Jeff the Baby Land Shark (Cost 2/Power 3)
  • Cosmo (Cost 3/Power 3)
  • Shang-Chi (Cost 4/Power 3)
  • Storm (Cost 4/Power 5)
  • Spider-Man (2099) (Cost 5/Power 9)
  • Klaw (Cost 5/Power 4)
  • Professor X (Cost 5/Power 3)
  • Doctor Doom (Cost 6/Power 5)

Doom’s spread strategy becomes useless when Professor X secures a place entirely. Daredevil allows for precise plays as he shows your opponent’s play on the fifth turn, making it perfect for placing Spider-Man 2099 or Klaw. Jeff the Baby Land Shark allows you to enter locked spaces, which makes up for Doom’s ability to flood the board.


2) On Reveal counter

This Marvel Doctor Doom counter deck aims at exploiting Doctor Doom’s On Reveal effects (Image via Nuverse)
This Marvel Doctor Doom counter deck aims at exploiting Doctor Doom’s On Reveal effects (Image via Nuverse)
  • Iceman (Cost 1/Power 2)
  • America Chavez (Cost 1/Power 2)
  • Scorpion (Cost 2/Power 2)
  • Mystique (Cost 3/Power 0)
  • Cosmo (Cost 3/Power 3)
  • Polaris (Cost 3/Power 5)
  • Black Widow (Cost 3/Power 4)
  • Aero (Cost 5/Power 10)
  • Enchantress (Cost 4/Power 5)
  • Shang-Chi (Cost 4/Power 3)
  • Absorbing Man (Cost 4/Power 4)
  • Doctor Octopus (Cost 4/Power 8)
  • Aero (Cost 5/Power 10)

Cosmo disables On Reveal's abilities to counter Doom directly. Enchantress banishes Ongoing support cards which are normally used with Doom, for instance, Wong or Blue Marvel. Black Widow interferes with Doom’s plan by filling their hand with Widow’s Bite. Aero forces Doom or his support cards to go to subpar locations.

Also read: 5 best Marvel Snap Typhoid Mary decks


3) Power debuff

This Marvel Doctor Doom counter deck overpowers Doctor Doom by limiting the power of DoomBots and other supporting cards (Image via Nuverse)
This Marvel Doctor Doom counter deck overpowers Doctor Doom by limiting the power of DoomBots and other supporting cards (Image via Nuverse)
  • Bast (Cost 1/Power 1)
  • Hazmat (Cost 2/Power 1)
  • Luke Cage (Cost 2/Power 1)
  • Scorpion (Cost 2/Power 2)
  • Rogue (Cost 3/Power 2)
  • Typhoid Mary (Cost 4/Power 10)
  • Spider-Woman (Cost 5/Power 8)
  • Shang-Chi (Cost 4/Power 3)
  • Valkyrie (Cost 5/Power 3)
  • Blue Marvel (Cost 5/Power 3)
  • Iron Man (Cost 5/Power 0)
  • Onslaught (Cost 6/Power 8)

Hazmat debuffs all cards on board by 1 and Luke Cage prevents your cards from losing power. Valkyrie resets the power of every card at her location to 3. Spider-Woman removes power from cards at a contested location and Typhoid Mary can dominate a lane in mid-game. This way, even if Doom spreads, his overall influence is insignificant.


4) Anti-swarm

This Marvel Doctor Doom counter deck floods the board (Image via Nuverse)
This Marvel Doctor Doom counter deck floods the board (Image via Nuverse)
  • Yondu (Cost 1/Power 2)
  • The Hood (Cost 1/Power -3)
  • Carnage (Cost 2/Power 2)
  • Killmonger (Cost 3/Power 3)
  • Deathlok (Cost 3/Power 5)
  • Wave (Cost 3/Power 5)
  • Polaris (Cost 3/Power 5)
  • Shang-Chi (Cost 4/Power 3)
  • Venom (Cost 3/Power 1)
  • Green Goblin (Cost 3/Power -3)
  • Taskmaster (Cost 6/Power 0)
  • Death (Cost 8/Power 12)

Killmonger eliminates all 1-cost cards, which are the utility cards usually played to set up Doom’s end game. Early destruction of cards can lower the cost of Death. Wave increases the rate at which Death is being played while slowing down Doom’s play style by limiting the number of cards he can play. Polaris pulls critical cards to the wrong places, thus interfering with Doom’s combination.


5) Power overload

This Marvel Doctor Doom counter deck utilizes very large Power boosts to outshine the spread of Doom (Image via Nuverse)
This Marvel Doctor Doom counter deck utilizes very large Power boosts to outshine the spread of Doom (Image via Nuverse)
  • Sunspot (Cost 1/Power 0)
  • U.S Agent (Cost 2/Power 3)
  • Forge (Cost 2/Power 2)
  • Negaosonic Teenage Warhead (Cost 3/Power 3)
  • Sage (Cost 3/Power 0)
  • Captain America (Cost 3/Power 3)
  • Shuri (Cost 4/Power 1)
  • Man-Thing (Cost 4/Power 6)
  • Red Skull (Cost 5/Power 14)
  • Vision (Cost 5/Power 8)
  • Onslaught (Cost 6/Power 8)
  • Arnim Zola (Cost 6/Power 0)

This deck counters Doctor Doom with power amplification and strategic card placement. Shuri doubles power for cards like Red Skull, creating a strong advantage in one location. Negasonic Teenage Warhead can destroy Doctor Doom or its Doom Bots, while Man-Thing punishes low-power cards. Arnim Zola can replicate strong cards across locations, outpacing Doctor Doom’s board presence.


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