5 best Marvel Snap Agent 13 decks
Marvel Snap Agent 13 decks focus on using her On Reveal ability to add a random card to the player’s hand. This ability not only gives extra choices but can also bring in new combos, which can lead to interesting collaborations. We have listed five of the best Marvel Snap Agent 13 decks, their play styles, and how to make the most of Agent 13’s abilities.
Note: This list is based on the author's opinion and is in no particular order.
5 of the best Marvel Snap Agent 13 decks
1) Collector Hand
- Agent 13 (Cost 1/Power 2)
- America Chavez (Cost 1/Power 2)
- Mantis (Cost 1/Power 2)
- The Collector (Cost 2/Power 2)
- Sentinel (Cost 2/Power 3)
- Cable (Cost 2/Power 3)
- Angela (Cost 2/Power 3)
- Bishop (Cost 3/Power 1)
- Moon Girl (Cost 4/Power 4)
- White Queen (Cost 4/Power 6)
- Nick Fury (Cost 4/Power 6)
- Devil Dinosaur (Cost 5/Power 3)
Play Agent 13 early to gain a random card to your hand, which increases your total hand size. Next, use Moon Girl to copy your hand and give more cards to The Collector to stack power. The key is to keep adding cards at every turn. When using Agent 13’s ability with Sentinel and Moon Girl, you can fill your hand every turn while increasing The Collector’s power.
2) Support
- America Chavez (Cost 1/Power 2)
- Agent 13 (Cost 1/Power 2)
- Nightcrawler (Cost 1/Power 2)
- Sentinel (Cost 2/Power 3)
- Armor (Cost 2/Power 3)
- Angela (Cost 2/Power 3)
- Thor (Cost 3/Power 4)
- Cosmo (Cost 3/Power 3)
- Shang-Chi (Cost 4/Power 3)
- Jessica Jones (Cost 4/Power 4)
- Iron Man (Cost 5/Power 0)
- The Infinaut (Cost 6/Power 20)
Agent 13 draws a card and has options with powerful cards such as Thor and Shang-Chi in case no pairups are needed Cosmo is useful to block On Reveal counters. This deck is highly flexible, so when players use Agent 13’s ability, they can change their strategy depending on what cards they have pulled. It gives players the ability to counter opponents’ plays.
Also Read: 5 best Marvel Snap Typhoid Mary decks
3) Mister Negative Hand
- Agent 13 (Cost 1/Power 2)
- America Chavez (Cost 1/Power 2)
- Psylocke (Cost 2/Power 2)
- Angela (Cost 2/Power 3)
- Ironheart (Cost 3/Power 0)
- Mystique (Cost 3/Power 0)
- Bishop (Cost 3/Power 1)
- Mister Negative (Cost 4/Power -1)
- Wong (Cost 4/Power 2)
- White Tiger (Cost 5/Power 1)
- Iron Man (Cost 5/Power 0)
- Blue Marvel (Cost 5/Power 3)
In this Marvel Snap Agent 13 deck, utilize Agent 13 to get cards that can be flipped by Mister Negative. In an ideal world, you want to get high-cost cards with little punch that can turn into powerful cards when flipped. The objective is to produce strong plays by inverting the cost and power of your cards. Using cards like Agent 13 and then Mister Negative will give you those big turn moments that opponents do not expect.
4) Patriot pairup
- Agent 13 (Cost 1/Power 2)
- Misty Knight (Cost 1/Power 2)
- Squirrel Girl (Cost 1/Power 2)
- Shocker (Cost 2/Power 3)
- Patriot (Cost 3/Power 1)
- Mystique (Cost 3/Power 0)
- Debrii (Cost 3/Power 3)
- Cyclops (Cost 3/Power 4)
- Cosmo (Cost 3/Power 3)
- The Thing (Cost 4/Power 6)
- Blue Marvel (Cost 5/Power 3)
- Ultron (Cost 6/Power 8)
Use Agent 13 to draw more cards while Patriot can boost the non-ability cards on the field. Mystique can copy Patriot’s effect for more power-ups. This is where the collaboration comes from – to make a board full of non-ability cards that get buffed by Patriot. With Agent 13, you get more options on the board while keeping the concentration on non-abilities, which makes you create a board pressure that the opponents cannot handle.
5) Sera Surfer
- Agent 13 (Cost 1/Power 2)
- Nova (Cost 1/Power 1)
- Angela (Cost 2/Power 3)
- Lizard (Cost 2/Power 5)
- Maximus (Cost 2/Power 6)
- Brood (Cost 3/Power 2)
- Silver Surfer (Cost 3/Power 0)
- Mister Fantastic (Cost 3/Power 2)
- Juggernaut (Cost 3/Power 3)
- Killmonger (Cost 3/Power 3)
- Storm (Cost 4/Power 5)
- Sera (Cost 5/Power 4)
Timing is important here when it comes to playing Sera in the right turn, which allows you to play multiple low-cost cards on turn six while taking advantage of Silver Surfer’s buffing capability. Agent 13 is useful to keep the cards moving during gameplay and keep the game moving.
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