5 best Marvel Snap Baron Zemo counter decks
Marvel Snap Baron Zemo counter decks involve countering his ability to recruit a card that costs the least from your deck to their side of his location. This will weaken synergy in your deck while he strengthens his side with an extra resource. To defeat Baron Zemo, there must be approaches that lessen the effectiveness of his ability, exploit his weaknesses, or use On Reveal against him.
We have listed five Marvel Baron Zemo counter decks that are specifically designed to manage his ability and control the board.
Note: This list is based on the author's opinion and is in no particular order.
List of the five best Marvel Snap Baron Zemo counter decks
1) High power
- Sunspot (Cost 1/Power 0)
- America Chavez (Cost 1/Power 2)
- Ebony Maw (Cost 1/Power 7)
- Armor (Cost 2/Power 3)
- Lizard (Cost 2/Power 5)
- Cosmo (Cost 3/Power 3)
- Wave (Cost 3/Power 5)
- Polaris (Cost 3/Power 5)
- Shang-Chi (Cost 4/Power 3)
- Rescue (Cost 4/Power 4)
- Magneto (Cost 6/Power 12)
- Doctor Doom (Cost 6/Power 5)
By targeting mid to high-cost cards, you reduce the efficiency of Zemo’s recruitment. Wave makes certain that you can play high-cost cards in the early turn, minimizing the effects of any tempo that Zemo may have. Doctor Doom deploys 5-power Doombots across the board, so even if Zemo gets a card, he cannot control them easily.
Magneto interrupts Zemo’s lane by relocating 3 and 4-cost characters and messing up the latter's board positioning.
2) Low-cost flood
- The Hood (Cost 1/Power -3)
- Squirrel Girl (Cost 1/Power 2)
- Iceman (Cost 1/Power 2)
- Yondu (Cost 1/Power 2)
- Korg (Cost 1/Power 2)
- Mysterio (Cost 2/Power 4)
- Angela (Cost 2/Power 4)
- Collector (Cost 2/Power 2)
- Beast (Cost 3/Power 5)
- Debrii (Cost 3/Power 3)
- Killmonger (Cost 3/Power 3)
- Rockslide (Cost4/Power 5)
Squirrel Girl puts 1-power squirrel on the board while Mysterio distracts with his clone setup of Zemo. Debrii adds rocks to both sides, further reducing Zemo’s authority. Killmonger removes all 1-cost cards from the board, thus, removing the low-cost card picked by Zemo. This way, you control Zemo and limit his effect on the game since he only gets to recruit weak cards.
Also read: 5 best Marvel Snap Typhoid Mary decks
3) Location lockdown
- Sunspot (Cost 1/Power 0)
- Quinjet (Cost 1/Power 2)
- Armor (Cost 2/Power 3)
- Cosmo (Cost 3/Power 3)
- Polaris (Cost 3/Power 5)
- Spider-Man (Cost 3/Power 4)
- Storm (Cost 4/Power 5)
- Enchantress (Cost 4/Power 5)
- Shang-Chi (Cost 4/Power 3)
- Rescue (Cost 4/Power 4)
- Professor X (Cost 5/Power 2)
- Doctor Doom (Cost 6/Power 5)
Polaris removes Zemo’s lane positioning and Enchantress counters abilities that may be active at the time and improves his board state. Shang-Chi neutralizes any high-power threats that Zemo decks could create. This deck puts Zemo in a disadvantageous position while ensuring you keep your board presence strong.
4) Bounce
- The Hood (Cost 1/Power -3)
- Korg (Cost 1/Power 2)
- Squirrel Girl (Cost 1/Power 2)
- Angela (Cost 2/Power 3)
- Carnage (Cost 2/Power 2)
- Toxin (Cost 2/Power 1)
- Falcon (Cost 2/Power 3)
- Collector (Cost 2/Power 2)
- Beast (Cost 3/Power 5)
- Bishop (Cost 3/Power 1)
- Hit-Monkey (Cost 3/Power 3)
- Death (8/Power 12)
A bounce deck utilizes mobility and card retrieval to counter Zemo’s ability. Beast and Falcon make Zemo return cards to your hand which means that he cannot recruit anything from your deck. Iron Fist teleports cards to different positions, confusing Zemo’s aim. Angela and Bishop gain Power as you replay cards, making Zemo’s tempo gain a negative ability.
5) Destroy
- Nova (Cost1/Power 2)
- The Hood (Cost 1/Power -3)
- Yondu (Cost 1/Power 2)
- Bucky Barnes (Cost 2/Power 1)
- Carnage (Cost 2/Power 2)
- Sabretooth (Cost 3/Power 5)
- Venom (Cost 3/Power 1)
- Killmonger (Cost 3/Power 3)
- Deathlok (Cost 3/Power 5)
- Taskmaster (Cost 6/Power 0)
- Destroyer (Cost 6/Power 14)
- Death (Cost 8/Power 12)
When destroyed, Nova gives a +1 boost to all cards on board, and Bucky Barnes turns into the 6-power Winter Soldier. Carnage and Venom destroy low-power cards, which means Zemo cannot recruit anyone. Destroyer clears your field of all to dominate only essential lanes. This deck makes sure Zemo’s ability does not cause much problem while dominating with high-power cards.
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