5 best Marvel Snap endgame cards
Having the right set of Marvel Snap endgame cards offers players the ability to create strong strategies that could flip the outcome of a battle in the final few turns. Usually, these cards are played during late game turns like 5 and 6.
Players should look for cards that either have high power or game-changing abilities that work well together. Choose cards that fit your deck's strategy to make the biggest impact when it matters most. In this article, we have listed five of the best Marvel Snap endgame cards, their synergies, and importance in the last few turns.
Note: This article is solely based on the writer's opinion, and the entries are listed in no particular order.
List of the five best Marvel Snap Endgame cards
1) Modok
By discarding hands and bringing back powerful cards, like Apocalypse, with better stats, Modok can quickly establish a strong board presence in Marvel Snap.
For 5 energy and 8 power, Modok's ability is most effective when paired with cards like Hela or Dracula, which benefit from the use of discarded cards. When played right, Modok can turn games around by resurrecting valuable cards or turning low-cost ones into threats in the last turn.
2) Knull
For 6 energy and no base power, Knull is exceptionally powerful when combined with destroy cards like Carnage or Deathlok.
At his best, Knull can exceed 20 power by jumping over destroyed high-value cards like Venom or X-23. His scaling ability is invaluable in the late stages of the game, where board control becomes crucial, cementing his status as one of the best Marvel Snap endgame cards.
Also read: 5 best Marvel Snap Typhoid Mary decks
3) She-Hulk
She-Hulk offers tremendous value in deck construction due to her cost-reduction ability. If you skip playing on the fifth turn, the card, initially costing 6 energy, will require only 1 energy to play. This ability lets players accumulate resources while pressuring opponents at critical moments.
She-Hulk's high power makes her a strong finisher, and she can easily flip the tables when combined with cards like Sunspot.
4) Arishem
Arishem's ability provides an extra +1 Max Energy at the beginning of the game, giving you a significant headstart. This means that players will get to access their powerful cards earlier than their opponents.
Also, Arishem puts 15 random cards into your deck, which adds an element of uncertainty to your game plan. The +1 Max Energy lets you move faster in the early game and perform moves that can be used to build up a strong finish.
5) Darkhawk
Costing five energy and having a base power of three, Darkhawk's ability is based on the opponent’s deck size. For each card in the opponent’s deck, his power is increased by 2. This makes him a huge threat against decks that are based on drawing or holding many cards.
He is particularly effective against control decks that rely on having a full deck. Moreover, combining Darkhawk with cards like Rockslide or Korg will further increase the power he gains at the end of a match.
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