5 best Marvel Snap Iron Lad counter decks
Marvel Snap Iron Lad counter decks are focused on countering his on-reveal ability to copy the text of the top card in the deck. This ability allows him to essentially duplicate a top card's ability, meaning players can double the impact of their top card at a lesser cost. To counter him, you need to build strategies that either remove possible targets, nullify the ability, or control the overall board.
We have curated a list of the five best Marvel Snap Iron Lad counter decks, their key cards, and how to play them to control the game.
Note: This list is based on the author's opinion and is in no particular order.
List of the five best Marvel Snap Iron Lad counter decks
1) No target
- Nova (Cost 1/Power 1)
- Korg (Cost 1/Power 2)
- Sunspot (Cost 1/Power 0)
- America Chavez (Cost 1/Power 2)
- Wave (Cost 3/Power 5)
- Red Skull (Cost 5/Power 14)
- Professor X (Cost 5/Power 3)
- She-Hulk (Cost 6/Power 10)
- Hulk (Cost 6/Power 12)
- Magneto (Cost 6/Power 12)
- Taskmaster (Cost 6/Power 0)
- Infinaut (Cost 6/Power 20)
Korg adds rocks to the opponent’s deck, making it more likely that Iron Lad copies a useless card. Professor X locks down a location, making it harder for Iron Lad to be useful even if it copies a strong card. With powerful cards like Red Skull, Hulk, and Infinaut, this deck has high-power cards to dominate other locations. Taskmaster can then replicate them to secure the win.
2) Overload
- The Hood (Cost 1/Power -3)
- Korg (Cost 1/Power 2)
- Squirrel Girl (Cost 1/Power 2)
- Angela (Cost 2/Power 1)
- Toxin (Cost 2/Power 1)
- Carnage (Cost 2/Power 2)
- Killmonger (Cost 3/Power 3)
- Vulture (Cost 3/Power 5)
- Rockslide (Cost 4/Power 5)
- Moon Girl (Cost 4/Power 5)
- Devil Dinosaur (Cost 5/Power 3)
- Destroyer (Cost 6/Power 14)
Korg and Rockslide fill the opponent's deck with rocks, making it more likely that Iron Lad will copy a useless card. Angela and Toxin help create powerful positions on the board, and Devil Dinosaur works well with Moon Girl to build a big Power advantage. Destroyer can clear out unnecessary cards in your lanes, ensuring efficiency and overpowering the opponent to win key locations.
Also read: 5 best Marvel Snap Typhoid Mary decks
3) On-reveal counter
- Nightcrawler (Cost 1/Power 2)
- Armor (Cost 2/Power 3)
- Cosmo (Cost 3/Power 3)
- Polaris (Cost 3/Power 5)
- Mystique (Cost 3/Power 0)
- Spider-Man (Cost 3/Power 4)
- Enchantress (Cost 4/Power 5)
- Shang-Chi (Cost 4/Power 3)
- Storm (Cost 4/Power 5)
- Professor X (Cost 5/Power 2)
- Doctor Doom (Cost 6/Power 5)
- Magneto (Cost 6/Power 12)
Cosmo can block Iron Lad’s ability to copy the top card's text, rendering it ineffective. Storm locks down locations early, limiting the opponent's choices and Iron Lad’s options. Polaris and Magneto disrupt card placement, moving weaker cards into Storm or Professor X-locked lanes to maintain control. Enchantress can turn off ongoing effects if Iron Lad copies a key ability.
4) Bounce
- Nightcrawler (Cost 1/Power 2)
- America Chavez (Cost 1/Power 2)
- Iron Fist (Cost 1/Power 2)
- Mantis (Cost 1/Power 2)
- Falcon (Cost 2/Power 2)
- Angela (Cost 2/Power 3)
- Thor (Cost 3/Power 4)
- Beast (Cost 3/Power 5)
- Bishop (Cost 3/Power 1)
- Captain America (Cost 3/Power 3)
- Lockjaw (Cost 4/Power 4)
- Jubilee (Cost 4/Power 1)
Thor takes advantage of consistent card cycling, summoning Mjolnir for strength, while Bishop grows over time with low-cost plays. Captain America helps take control of lanes, and Angela works well with Falcon and Beast to increase Power. Cycling important cards through Lockjaw is the key aspect of this Marvel Snap Iron Lad counter deck.
5) Destruction
- Nova (Cost 1/Power 1)
- Bucky Barnes (Cost 2/Power 1)
- Wolverine (Cost 2/Power 2)
- Carnage (Cost 2/Power 2)
- Killmonger (Cost 3/Power 3)
- Venom (Cost 3/Power 1)
- Sabretooth (Cost 3/Power 5)
- Shang-Chi (Cost 4/Power 3)
- Professor X (Cost 5/Power 2)
- Destroyer (Cost 6/Power 14)
- Taskmaster (Cost 6/Power 0)
- Death (Cost 8/Power 12)
Killmonger can clear low-cost cards, which may hurt the synergy from cards that Iron Lad copies. The destruction synergy from Carnage, Venom, and Destroyer allows for a reset while ensuring cards like Bucky Barnes and Sabretooth come back stronger. Taskmaster can copy Destroyer's high Power, and Death can take advantage of destroyed cards, overwhelming Iron Lad’s strategy to win decisively.
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