5 best Marvel Snap Knull counter decks
Marvel Snap Knull counter decks focus on defending from his dangerous power-stacking ability from destruction. When combined with destruction-focused archetypes, he can lead to massive power shifts in the late stage of a game. To beat Knull, players must use plans that either interfere with destruction abilities, counter his Ongoing ability, or lock him in an unfavorable lane.
Here are five of the best Marvel Snap Knull counter decks, their key cards, strategies, and how to play them.
Note: This list is based on the author's opinion and is in no particular order.
5 of the best Marvel Snap Knull counter decks
1) Control
- Sunspot (Cost 1/Power 0)
- Echo (Cost 1/Power 2)
- Armor (Cost 2/Power 3)
- Cosmo (Cost 3/Power 3)
- Polaris (Cost 3/Power 5)
- Rogue (Cost 3/Power 2)
- Shang-Chi (Cost 4/Power 3)
- Rescue (Cost 4/Power 4)
- Storm (Cost 4/Power 5)
- Professor X (Cost 5/Power 3)
- She-Hulk (Cost 6/Power 10)
- Doctor Doom (Cost 6/Power 5)
This deck is particularly effective at stopping destruction effects that feed Knull’s abilities. Armor is another important card in this strategy since it shields important locations from Carnage, Killmonger, and Deathlok. Cosmo cancels destruction-triggering On Reveal abilities, thus stopping Knull’s plan. Cards like Sunspot, She-Hulk, and Infinaut offer high power-up options without the need to destroy.
2) Movement
- Nightcrawler (Cost 1/Power 2)
- Angela (Cost 2/Power 3)
- Dagger (Cost 2/Power 0)
- Goose (Cost 2/Power 2)
- Bishop (Cost 3/Power 1)
- Miles Morales (Cost 4/Power 6)
- Shang-Chi (Cost 4/Power 3)
- Moon Girl (Cost 4/Power 4)
- Iron Man (Cost 5/Power 0)
- Vision (Cost 5/Power 8)
- Magneto (Cost 6/Power 12)
- Doctor Doom (Cost 6/Power 5)
Shang-Chi continues to be one of the best ways to deal with high-power threats like Knull. This deck uses Shang-Chi to remove Knull at the right time and has consistent power generation with cards such as Angela, Bishop, and Mysterio. Moon Girl makes sure to have copies of key cards like Shang-Chi. Miles Morales, Vison, and Nightcrawler provide mobility across the board.
Also read: 5 best Marvel Snap Typhoid Mary decks
3) Leech disruption
- Echo (Cost 1/Power 2)
- Iceman (Cost 1/Power 2)
- Goose (Cost 2/Power 2)
- Loki (Cost 2/Power 2)
- Wave (Cost 3/Power 5)
- Killmonger (Cost 3/Power 3)
- Venom (Cost 3/Power 1)
- Leech (Cost 4/Power 4)
- Sandman (Cost 5/Power 7)
- Spider-Woman (Cost 5/Power 8)
- Magneto (Cost 6/Power 12)
- Odin (Cost 6/Power 8)
Leech is a powerful ability against Knull as it removes any ability and makes him as simple as any other card. This deck is based on Leech, supported by Wave to make early, non-ideal moves. Loki copies your opponent's deck and reduces cost, meaning players can not only know collaborations but also play cards earlier than their opponent. Magneto and Polaris control board placement.
4) Ongoing counter
- Echo (Cost 1/Power 2)
- Maximus (Cost 2/Power 6)
- Goose (Cost 2/Power 2)
- Black Widow (Cost 3/Power 4)
- Rogue (Cost 3/Power 2)
- Enchantress (Cost 4/Power 4)
- Storm (Cost 4/Power 5)
- Rescue (Cost 4/Power 4)
- Vision (Cost 5/Power 8)
- Red Skull (Cost 5/Power 14)
- Hobgoblin (Cost 5/Power -8)
- Taskmaster (Cost 6/Power 0)
Enchantress specifically aims to remove the Ongoing ability, while Rogue can steal Knull’s ability and make his power work for you. To keep the tempo, cards like Rescue and Maximus give high power output. With Red Skull and Taskmaster, players can dominate multiple lanes in late-game with high power. Goose can block lanes for Knull to be played.
5) Energy lockdown
- Echo (Cost 1/Power 2)
- Goose (Cost 2/Power 2)
- Wave (Cost 3/Power 5)
- Juggernaut (Cost 3/Power 3)
- Rogue (Cost 3/Power 2)
- Shang-Chi (Cost 4/Power 3)
- Legion (Cost 5/Power 7)
- Klaw (Cost 5/Power 4)
- Spider-Woman (Cost 5/Power 8)
- Sandman (Cost 5/Power 7)
- Doctor Doom (Cost 6/Power 5)
- Magneto (Cost 6/Power 12)
This deck relies on Wave and Sandman to lock down the opponent’s ability to perform lengthy destruction combos. Wave forces single-card turns early, and Sandman expands this for mid-game. Doctor Doom and Odin guarantee the power is spread across lanes evenly without the involvement of destruction mechanics.
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