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5 best Marvel Snap Morph decks

Marvel Snap Morph decks are interesting because of his card's ability to offer a completely new approach to the game by becoming a copy of any card in your opponent’s hand. When used effectively, this ability can change the momentum of any game thus making Morph a valuable addition to any number of decks.

In this article, we will be discussing five of the best Marvel Snap Morph decks and how to get the most out of Morph’s ability.

Note: This list is based on the author's opinion and is in no particular order.


List of the five of the best Marvel Snap Morph decks

1) Control

This Marvel Snap Morph deck is about board presence and using Morph’s ability to take the opponent’s cards to one’s advantage (Image via Nuverse)
This Marvel Snap Morph deck is about board presence and using Morph’s ability to take the opponent’s cards to one’s advantage (Image via Nuverse)
  • Scarlet Witch (Cost 2/Power 3)
  • Maximus (Cost 2/Power 6)
  • Armor (Cost 2/Power 3)
  • Mysterio (Cost 2/Power 4)
  • Lizard (Cost 2/Power 5)
  • Killmonger (Cost 3/Power 3)
  • Cosmo (Cost 3/Power 3)
  • Morph (Cost 3/Power 0)
  • Bishop (Cost 3/Power 1)
  • Polaris (Cost 3/Power 5)
  • Shang-Chi (Cost 4/Power 3)
  • Enchantress (Cost 4/Power 5)

This deck is great at stopping strategies by using Cosmo to block On Reveal effects, Enchantress to nullify Ongoing abilities, and Shang-Chi to remove high-power cards from play. Morph adds another layer of complexity and can turn into one of the opponent’s victory cards. In a control deck, this randomness puts pressure on your opponent, particularly when Morph duplicates a card they rely on.


2) High-risk High-reward

This Marvel Snap Morph deck fully uses Morph’s randomness while making sure that he gets the most out of certain cards when he copies (Image via Nuverse)
This Marvel Snap Morph deck fully uses Morph’s randomness while making sure that he gets the most out of certain cards when he copies (Image via Nuverse)
  • Sunspot (Cost 1/Power 0)
  • Zabu (Cost 2/Power 2)
  • Armor (Cost 2/Power 3)
  • Sauron (Cost 3/Power 3)
  • Electro (Cost 3/Power 2)
  • Ironheart (Cost 3/Power 0)
  • Mystique (Cost 3/Power 0)
  • Morph (Cost 3/Power 0)
  • Wong (Cost 4/Power 2)
  • Shuri (Cost 4/Power 1)
  • Black Panther (Cost 5/Power 4)
  • Odin (Cost 6/Power 8)

Black Panther and Odin have a strong synergy that doubles Panther’s power. Sauron is useful for clearing Ongoing negatives from cards such as Ebony Maw or Lizard. If Morph changes into a high-power card or has a powerful On Reveal effect, you can use Odin to activate that effect once more. This provides you with flexible power options that complement the deck’s concept of random boosts.


Also read: 5 best Marvel Snap Typhoid Mary decks


3) Aggro Swarm

This Marvel Snap Morph deck seeks to apply pressure on the opponent early (Image via Nuverse)
This Marvel Snap Morph deck seeks to apply pressure on the opponent early (Image via Nuverse)
  • Ant-Man (Cost 1/Power 1)
  • Ebony Maw (Cost 1/Power 7)
  • Iceman (Cost 1/Power 2)
  • Nightcrawler (Cost 1/Power 2)
  • Angela (Cost 2/Power 0)
  • Mojo (Cost 2/Power 2)
  • Armor (Cost 2/Power 3)
  • Scarlet Witch (Cost 2/Power 3)
  • Lizard (Cost 2/Power 5)
  • Bishop (Cost 3/Power 1)
  • Morph (Cost 3/Power 0)
  • Blue Marvel (Cost 5/Power 3)

The objective of this deck is to control the early game with low-cost cards and flood the board before opponents can establish their control on lanes. Ant-Man and Ebony Maw are important here, sealing areas with power first. When Morph changes into a potentially high-cost, high-impact card from the opponent’s hand it helps to fill the power gap that early-game cards often have.


4) Big Power

This Marvel Snap Morph deck is designed to make the most of the power output (Image via Nuverse)
This Marvel Snap Morph deck is designed to make the most of the power output (Image via Nuverse)
  • Sunspot (Cost 1/Power 1)
  • America Chavez (Cost 1/Power 2)
  • Armor (Cost 2/Power 3)
  • Morph (Cost 3/Power 0)
  • Dracula (Cost 4/Power 1)
  • Jubilee (Cost 4/Power 1)
  • Shuri (Cost 4/Power 1)
  • Vision (Cost 5/Power 8)
  • Red Skull (Cost 5/Power 14)
  • Taskmaster (Cost 6/Power 0)
  • Magneto (Cost 6/Power 12)
  • Infinaut (Cost 6/Power 20)

Morph can be used in this kind of deck as a high-power card. The randomness of his ability to bring a level of unpredictability works well with Vision’s movement and Infinaut’s skipped turn tactic. When Morph becomes a high-cost card that the opponent relies on in their strategy, it becomes an additional powerhouse of the deck.


5) Ongoing Synergy

This new deck is built around Morph’s synergistic combos that help to get the most out of this card and other cards in the game (Image via Nuverse)
This new deck is built around Morph’s synergistic combos that help to get the most out of this card and other cards in the game (Image via Nuverse)
  • Ant-Man (Cost 1/Power 1)
  • Mojo (Cost 2/Power 2)
  • Armor (Cost 2/Power 3)
  • Colossus (Cost 2/Power 3)
  • Mystique (Cost 3/Power 0)
  • Mister Fantastic (Cost 3/Power 2)
  • Morph (Cost 3/Power 0)
  • Iron Man (Cost 5/Power 0)
  • Blue Marvel (Cost 5/Power 3)
  • Doctor Doom (Cost 6/Power 5)
  • Onslaught (Cost 6/Power 7)
  • Spectrum (Cost 6/Power 7)

This Marvel Snap Morph deck relies on the multiplication of Ongoing effects with Mystique and power with Iron Man, whereas Doctor Doom distributes power in all lanes. If Morph turns into something that increases power, both Mystique and Iron Man can take advantage of it. Doctor Doom’s ability to spread power also means that Morph’s impact can be amplified across multiple lanes.


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