5 best Marvel Snap move cards
Marvel Snap move cards provide unique gameplay strategies that can significantly change the state of the board. These cards can move from one location to the other, either boosting their power or activating an ability in the process. The best Marvel Snap move cards can be used to mess with your opponent’s plans, gain more board presence, and find new paths to victory. We have curated a list of five exceptional move cards including their abilities and strategies on how to make them work for victory.
Note: This list is based on the author's opinion and is in no particular order.
List of five of the best Marvel Snap move cards
1) Vulture
Vulture is a 3-cost card with 3 base power and gets an additional 5 power whenever it is moved. This means that each time he is repositioned, he gains a lot of strength, and that makes him a powerful card in any movement deck. Vulture works well with cards like Doctor Strange or Cloak as they provide means for easy movement.
Vulture's ability to increase his power upon moving is one of the best movement-based abilities in Marvel Snap. This is because he can easily gain up to double or four times his original power while remaining a three-cost card.
2) Jeff the Baby Land Shark
Jeff the Baby Land Shark is a fun 2-cost card with 3 base power that has unparalleled mobility. His ability allows the player to place him in any location and he can be moved once in the game with no limitations. He is also cheap and flexible, which makes him an invaluable part of decks that rely on movement and control. Thus, Jeff can be considered one of the best Marvel Snap move cards.
3) Spider-Man
Spider-Man is a 3-cost 5-power card that moves to a different location when revealed. While moving, it also drags one of the opponent's cards to that location. Naturally, this ability is pretty efficient at disrupting strategies and clearing the board.
For instance, if an opponent has a high-value card in a lane, Spider-Man can drag it to a place where it can be defeated or stopped easily. His cost and power are well-suited for aggressive strategies, enabling players to apply pressure while remaining versatile in their plays.
4) Kraven
Kraven is a 2-cost card that has 2 base power and gets +2 power whenever any card is moved to his location, be it friendly or enemy. So, in an efficient move deck, Kraven can get up to four or eight times his original power by the end of turn 6.
Naturally, Kraven's ability to gain power passively makes him one of the most disruptive cards in Marvel Snap since he doesn't let the opponent play their natural game. Moreover, he is most effective in decks that involve moving multiple cards on the board as he can easily increase his power level while controlling strategic spaces
5) Heimdall
Heimdall is a 6-cost card with 9 base power and his on-reveal ability moves all your cards one location to the left. This ability can be easily used to counter the opponent's last move, blindsiding them and effectively voiding their strategy.
Heimdall’s ability is also quite useful for moving strong formations to favorable locations or out of danger zones, giving the player a cheeky victory.
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