5 best Marvel Snap Red Skull decks
Marvel Snap Red Skull decks are interesting owing to his Ongoing ability to give enemy cards at his location an additional +2 Power. Despite this drawback, Red Skull becomes a powerful ally with his high power of 14 for various decks. In this article, we go over five of the best Marvel Snap Red Skull decks, examining how to play them and use Red Skull’s powers to the best of his abilities.
Note: This list is based on the author's opinion and is in no particular order.
5 of the best Marvel Snap Red Skull decks
1) Shuri power
- Ebony Maw (Cost 1/Power 7)
- Zero (Cost 1/Power 3)
- Zabu (Cost 1/Power 2)
- Echo (Cost 1/Power 2)
- White Widow (Cost 2/Power 2)
- Scream (Cost 2/Power 3)
- Surtur (Cost 3/Power 5)
- Shuri (Cost 4/Power 1)
- Shang-Chi (Cost 4/Power 3)
- Red Skull (Cost 5/Power 14)
- Taskmaster (Cost 6/Power 0)
- Doctor Doom (Cost 6/Power 5)
Use Shuri on turn four to double Red Skull’s power from 14 to 28. To counteract the negative impact of Red Skull use Zero before playing him to prevent any enemy cards from gaining the extra power. Taskmaster can duplicate Red Skull’s increased power, which means you can control a lane while keeping an eye on the enemy’s potential gain.
2) Control and Disruption
- America Chavez (Cost 1/ Power 2)
- Sunspot (Cost 1/Power 0)
- Armor (Cost 2/Power 3)
- Electro (Cost 3/Power 2)
- Cosmo (Cost 3/Power 3)
- Morph (Cost 3/Power 0)
- Shang-Chi (Cost 4/ Power 3)
- Enchantress (Cost 4/Power 5)
- Sandman (Cost 4/Power 7)
- Red Skull (Cost 5/Power 14)
- Professor X (Cost 5/Power 2)
- Devil Dinosaur (Cost 5/Power 3)
Use Sandman to restrict each player to one card per turn and apply Enchantress to counter any enemy Ongoing abilities. Sandman and Enchantress allow you to make a control-focused deck where you can decide when it is your turn to act. This is because when you play Red Skull in a lane where your opponent has few choices, your high power will be damaging.
3) Zoo deck
- Ant-Man (Cost 1/Power 1)
- Squirrel Girl (Cost 1/Power 2)
- Bast (Cost 1/Power 1)
- Thena (Cost 2/Power 0)
- Dazzler (Cost 2/Power 2)
- Iron Patriot (Cost 3/Power 1)
- Mystique (Cost 3/Power 0)
- Ka-Zar (Cost 4/Power 4)
- Red Skull (Cost 5/Power 14)
- Vision(Cost 5/Power 8)
- Doctor Doom (Cost 6/Power 5)
- Onslaught (Cost 6/Power 8)
Use many cheap characters such as Squirrel Girl and Ant-Man in the early turns. Utilize Ka-Zar to charge these cards before swapping Red Skull as the last move to lock a lane. This deck does a wonderful job of making a board presence in the game's early stages.
4) High Power
- Silver Sable (Cost 1/Power 1)
- Iceman (Cost 1/Power 2)
- Ant-Man (Cost 1/Power 1)
- Mojo (Cost 2/Power 2)
- Morph (Cost 3/Power 0)
- Shang-Chi (Cost 4/Power 3)
- Sauron (Cost 3/Power 4)
- Black Panther (Cost 5/Power 4)
- Red Skull (Cost 5/Power 14)
- Vision(Cost 5/Power 8)
- Doctor Doom (Cost 6/Power 5)
- The Infinaut (Cost 6/Power 20)
Use Red Skull in the lanes where you expect your opponent to have a hard time dealing with his power. This deck lives for the moment when your opponent cannot deal with multiple high-powered threats at the same time. When paired with other strong characters such as Odin or The Infinaut, Red Skull can set you up for a strong mid-lead.
5) Sauron synergy
- Black Knight (Cost 1/ Power 2)
- Blade (Cost 1/Power 3)
- Miek (Cost 1/Power 1)
- Swarm (Cost 2/Power 3)
- Grandmaster (Cost 2/Power 3)
- Colleen Wing (Cost 2/Power 4)
- Lady Sif (Cost 3/ Power 5)
- Cosmo(Cost 3/Power 3)
- Sauron (Cost 3/Power 4)
- Shang-Chi (Cost 4/Power 3)
- Red Skull (Cost 5/ Power 14)
- Doctor Doom (Cost 6/ Power 5)
Play Sauron to take away the negative ability from Red Skull. Team him up with Black Knight and Lady Sif for extra bonuses. Timing is the essence of this deck because using Sauron before the Red Skull gives opponents no chance to counter him. This leads to the potential for large amounts of board influence and leverage.
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